/*************************************************************************************** * Genesis Plus * XE-1AP analog controller support * * Copyright (C) 2011-2023 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #define XE_1AP_LATENCY 3 static struct { uint8 State; uint8 Counter; uint8 Latency; } xe_1ap[2]; void xe_1ap_reset(int index) { input.analog[index][0] = 128; input.analog[index][1] = 128; input.analog[index+1][0] = 128; index >>= 2; xe_1ap[index].State = 0x40; xe_1ap[index].Counter = 11; xe_1ap[index].Latency = 0; } INLINE unsigned char xe_1ap_read(int index) { unsigned char data; unsigned int port = index << 2; /* Current data transfer cycle */ switch (xe_1ap[index].Counter) { case 0: /* E1 E2 Start Select buttons status (active low) */ data = (~input.pad[port] >> 10) & 0x0F; break; case 1: /* A/A' B/B' C D buttons status (active low) */ data = ((~input.pad[port] >> 4) & 0x0F) & ~((input.pad[port] >> 6) & 0x0C); break; case 2: /* CH0 high (Analog Stick Left/Right direction) */ data = (input.analog[port][0] >> 4) & 0x0F; break; case 3: /* CH1 high (Analog Stick Up/Down direction) */ data = (input.analog[port][1] >> 4) & 0x0F; break; case 4: /* CH2 high (N/A) */ data = 0x0; break; case 5: /* CH3 high (Throttle vertical or horizontal direction) */ data = (input.analog[port+1][0] >> 4) & 0x0F; break; case 6: /* CH0 low (Analog Stick Left/Right direction) */ data = input.analog[port][0] & 0x0F; break; case 7: /* CH1 low (Analog Stick Up/Down direction)*/ data = input.analog[port][1] & 0x0F; break; case 8: /* CH2 low (N/A) */ data = 0x0; break; case 9: /* CH3 low (Throttle vertical or horizontal direction) */ data = input.analog[port+1][0] & 0x0F; break; case 11: /* A B A' B' buttons status (active low) */ data = (~input.pad[port] >> 6) & 0x0F; break; default: /* N/A */ data = 0x0F; break; } /* TL indicates current data cycle (0=1st cycle, 1=2nd cycle, etc) */ data |= ((xe_1ap[index].Counter & 1) << 4); /* TR indicates if data is valid (0=valid, 1=not ready) */ /* Some games expect this bit to switch between 0 and 1 */ /* so we actually keep it high for some reads after the */ /* data cycle has been initialized or incremented */ if (xe_1ap[index].Latency) { if (xe_1ap[index].Latency > 1) { /* data is not ready */ data |= 0x20; } /* decrement internal latency */ xe_1ap[index].Latency--; } else if (xe_1ap[index].Counter <= 10) { /* next data cycle */ xe_1ap[index].Counter++; /* reinitialize internal latency */ xe_1ap[index].Latency = XE_1AP_LATENCY; } return data; } INLINE void xe_1ap_write(int index, unsigned char data, unsigned char mask) { /* only update bits set as output */ data = (xe_1ap[index].State & ~mask) | (data & mask); /* look for TH 1->0 transitions */ if (!(data & 0x40) && (xe_1ap[index].State & 0x40)) { /* reset data acquisition cycle */ xe_1ap[index].Counter = 0; /* initialize internal latency */ xe_1ap[index].Latency = XE_1AP_LATENCY; } /* update internal state */ xe_1ap[index].State = data; } unsigned char xe_1ap_1_read(void) { return xe_1ap_read(0); } unsigned char xe_1ap_2_read(void) { return xe_1ap_read(1); } void xe_1ap_1_write(unsigned char data, unsigned char mask) { xe_1ap_write(0, data, mask); } void xe_1ap_2_write(unsigned char data, unsigned char mask) { xe_1ap_write(1, data, mask); }