/*************************************************************************************** * Genesis Plus * Input peripherals support * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Copyright (C) 2007-2014 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "gamepad.h" #include "lightgun.h" #include "mouse.h" #include "activator.h" #include "xe_1ap.h" #include "teamplayer.h" #include "paddle.h" #include "sportspad.h" #include "terebi_oekaki.h" #include "graphic_board.h" t_input input; int old_system[2] = {-1,-1}; void input_init(void) { int i, padtype; int player = 0; for (i=0; i<MAX_DEVICES; i++) { input.dev[i] = NO_DEVICE; input.pad[i] = 0; } /* PICO tablet */ if (system_hw == SYSTEM_PICO) { input.dev[0] = DEVICE_PICO; return; } /* Terebi Oekaki tablet */ if (cart.special & HW_TEREBI_OEKAKI) { input.dev[0] = DEVICE_TEREBI; return; } /* default gamepad type */ if (romtype & SYSTEM_MD) { /* 3-buttons or 6-buttons */ padtype = (rominfo.peripherals & 2) ? DEVICE_PAD6B : DEVICE_PAD3B; } else { /* 2-buttons */ padtype = DEVICE_PAD2B; } switch (input.system[0]) { case SYSTEM_GAMEPAD: { /* 2-buttons, 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[0] = config.input[player].padtype; } else { input.dev[0] = padtype; } player++; break; } case SYSTEM_MOUSE: { input.dev[0] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { input.dev[0] = DEVICE_ACTIVATOR; player++; break; } case SYSTEM_XE_1AP: { input.dev[0] = DEVICE_XE_1AP; player++; break; } case SYSTEM_WAYPLAY: { for (i=0; i< 4; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } break; } case SYSTEM_TEAMPLAYER: { for (i=0; i<4; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } teamplayer_init(0); break; } case SYSTEM_MASTERTAP: { for (i=0; i<4; i++) { if (player < MAX_INPUTS) { input.dev[i] = DEVICE_PAD2B; player++; } } break; } case SYSTEM_LIGHTPHASER: { input.dev[0] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_PADDLE: { input.dev[0] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { input.dev[0] = DEVICE_SPORTSPAD; player++; break; } case SYSTEM_GRAPHIC_BOARD: { input.dev[0] = DEVICE_GRAPHIC_BOARD; player++; break; } } if (player == MAX_INPUTS) { return; } switch (input.system[1]) { case SYSTEM_GAMEPAD: { if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[4] = config.input[player].padtype; } else { input.dev[4] = padtype; } player++; break; } case SYSTEM_MOUSE: { input.dev[4] = DEVICE_MOUSE; player++; break; } case SYSTEM_ACTIVATOR: { input.dev[4] = DEVICE_ACTIVATOR; player++; break; } case SYSTEM_XE_1AP: { input.dev[4] = DEVICE_XE_1AP; player++; break; } case SYSTEM_MENACER: { input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_JUSTIFIER: { for (i=4; i<6; i++) { if (player < MAX_INPUTS) { input.dev[i] = DEVICE_LIGHTGUN; player++; } } break; } case SYSTEM_TEAMPLAYER: { for (i=4; i<8; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player++; } } teamplayer_init(1); break; } case SYSTEM_MASTERTAP: { for (i=4; i<8; i++) { if (player < MAX_INPUTS) { input.dev[i] = DEVICE_PAD2B; player++; } } break; } case SYSTEM_LIGHTPHASER: { input.dev[4] = DEVICE_LIGHTGUN; player++; break; } case SYSTEM_PADDLE: { input.dev[4] = DEVICE_PADDLE; player++; break; } case SYSTEM_SPORTSPAD: { input.dev[4] = DEVICE_SPORTSPAD; player++; break; } case SYSTEM_GRAPHIC_BOARD: { input.dev[4] = DEVICE_GRAPHIC_BOARD; player++; break; } } /* J-CART */ if (cart.special & HW_J_CART) { /* two additional gamepads */ for (i=5; i<7; i++) { if (player < MAX_INPUTS) { /* only allow 3-buttons or 6-buttons control pad */ if (config.input[player].padtype != (DEVICE_PAD2B | DEVICE_PAD3B | DEVICE_PAD6B)) { input.dev[i] = config.input[player].padtype & DEVICE_PAD6B; } else { input.dev[i] = padtype & DEVICE_PAD6B; } player ++; } } } } void input_reset(void) { /* Reset input devices */ int i; for (i=0; i<MAX_DEVICES; i++) { switch (input.dev[i]) { case DEVICE_PAD2B: case DEVICE_PAD3B: case DEVICE_PAD6B: { gamepad_reset(i); break; } case DEVICE_LIGHTGUN: { lightgun_reset(i); break; } case DEVICE_MOUSE: { mouse_reset(i); break; } case DEVICE_ACTIVATOR: { activator_reset(i >> 2); break; } case DEVICE_XE_1AP: { xe_1ap_reset(i); break; } case DEVICE_PADDLE: { paddle_reset(i); break; } case DEVICE_SPORTSPAD: { sportspad_reset(i); break; } case DEVICE_TEREBI: { terebi_oekaki_reset(); break; } case DEVICE_GRAPHIC_BOARD: { graphic_board_reset(i); break; } default: { break; } } } /* Team Player */ for (i=0; i<2; i++) { if (input.system[i] == SYSTEM_TEAMPLAYER) { teamplayer_reset(i); } } } void input_refresh(void) { int i; for (i=0; i<MAX_DEVICES; i++) { switch (input.dev[i]) { case DEVICE_PAD6B: { gamepad_refresh(i); break; } case DEVICE_LIGHTGUN: { lightgun_refresh(i); break; } } } }