/** * Nintendo GameCube ARAM Wrapper for libOGC aram.c * * This is an often overlooked area of ~16Mb extra RAM * It's use in Genesis Plus is to shadow the ROM. * Actually, only SSF2TNC needs shadowing, but it's always * Good to know :) */ #ifndef _ARAM_H #define _ARAM_H extern void StartARAM (); extern void ARAMFetch (char *src, char *dst, int len); extern void ARAMPut (char *src, char *dst, int len); #endif