/****************************************************************************** * * SMS Plus GX - Sega Master System / GameGear Emulator * * SMS Plus - Sega Master System / GameGear Emulator * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ***************************************************************************/ #include "shared.h" #include "font.h" #ifdef HW_RVL #include #include #endif /* configurable keys */ #define KEY_BUTTONA 0 #define KEY_BUTTONB 1 #define KEY_BUTTONC 2 #define KEY_START 3 #define KEY_MENU 4 #define KEY_BUTTONX 5 // 6-buttons only #define KEY_BUTTONY 6 // 6-buttons only #define KEY_BUTTONZ 7 // 6-buttons only int ConfigRequested = 1; static const char *keys_name[MAX_KEYS] = { "Button A", "Button B", "Button C", "Button START ", "Menu", "Button X", "Button Y", "Button Z", }; /* gamepad available buttons */ static const u16 pad_keys[8] = { PAD_TRIGGER_Z, PAD_TRIGGER_R, PAD_TRIGGER_L, PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_START, }; #ifdef HW_RVL /* directional buttons mapping */ #define PAD_UP 0 #define PAD_DOWN 1 #define PAD_LEFT 2 #define PAD_RIGHT 3 #define MAX_HELD_CNT 15 static int held_cnt = 0; static u32 wpad_dirmap[3][4] = { {WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, /* WIIMOTE only */ {WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, /* WIIMOTE + NUNCHUK */ {WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} /* CLASSIC */ }; /* wiimote/expansion available buttons */ static u32 wpad_keys[20] = { WPAD_BUTTON_2, WPAD_BUTTON_1, WPAD_BUTTON_B, WPAD_BUTTON_A, /* WPAD_BUTTON_MINUS, used for mode */ WPAD_BUTTON_HOME, WPAD_BUTTON_PLUS, WPAD_NUNCHUK_BUTTON_Z, WPAD_NUNCHUK_BUTTON_C, WPAD_CLASSIC_BUTTON_ZR, WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_Y, WPAD_CLASSIC_BUTTON_B, WPAD_CLASSIC_BUTTON_ZL, WPAD_CLASSIC_BUTTON_FULL_R, WPAD_CLASSIC_BUTTON_PLUS, WPAD_CLASSIC_BUTTON_HOME, WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_FULL_L, }; #endif /******************************* gamepad support *******************************/ static void pad_config(int num, int padtype) { int i,j; int max = (padtype == DEVICE_6BUTTON) ? MAX_KEYS : (MAX_KEYS - 3); u16 p; u8 quit; char msg[30]; u32 pad = PAD_ScanPads() & (1< bitmap.viewport.w) input.analog[i-4][0] = bitmap.viewport.w; if (input.analog[i-4][1] < 0) input.analog[i-4][1] = 0; else if (input.analog[i-4][1] > bitmap.viewport.h) input.analog[i-4][1] = bitmap.viewport.h; } /* PEN tablet position (x,y) */ else if ((system_hw == SYSTEM_PICO) && (i == 0)) { input.analog[0][0] += x / sensitivity; input.analog[0][1] -= y / sensitivity; if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3; } /* MOUSE quantity of movement (-256,256) */ else if (input.dev[i] == DEVICE_MOUSE) { input.analog[2][0] = (x / sensitivity) * 2; input.analog[2][1] = (y / sensitivity) * 2; if (config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1]; } /* GAMEPAD directional buttons */ else { if ((p & PAD_BUTTON_UP) || (y > sensitivity)) input.pad[i] |= INPUT_UP; else if ((p & PAD_BUTTON_DOWN) || (y < -sensitivity)) input.pad[i] |= INPUT_DOWN; if ((p & PAD_BUTTON_LEFT) || (x < -sensitivity)) input.pad[i] |= INPUT_LEFT; else if ((p & PAD_BUTTON_RIGHT) || (x > sensitivity)) input.pad[i] |= INPUT_RIGHT; } } /******************************* wiimote support *******************************/ #ifdef HW_RVL #define PI 3.14159265f static s8 WPAD_StickX(u8 chan,u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) mag = 1.0; else if (mag < -1.0) mag = -1.0; double val = mag * sin(PI * ang/180.0f); return (s8)(val * 128.0f); } static s8 WPAD_StickY(u8 chan, u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) mag = 1.0; else if (mag < -1.0) mag = -1.0; double val = mag * cos(PI * ang/180.0f); return (s8)(val * 128.0f); } static void wpad_config(u8 num, u8 exp, u8 padtype) { int i,j; int max = (padtype == DEVICE_6BUTTON) ? MAX_KEYS : (MAX_KEYS - 3); u8 quit; char msg[30]; u32 current = 255; /* check wiimote status */ WPAD_Probe(num, ¤t); if (((exp > WPAD_EXP_NONE) && (current != exp)) || (current == 255)) { if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", num+1); if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", num+1); if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", num+1); WaitPrompt(msg); return; } /* index for wpad_keymap */ u8 index = exp + (num * 3); /* loop on each mapped keys */ for (i=0; i bitmap.viewport.w) input.analog[i-4][0] = bitmap.viewport.w; if (input.analog[i-4][1] < 0) input.analog[i-4][1] = 0; else if (input.analog[i-4][1] > bitmap.viewport.h) input.analog[i-4][1] = bitmap.viewport.h; } if (exp != WPAD_EXP_CLASSIC) { /* wiimote IR */ struct ir_t ir; WPAD_IR(num, &ir); if (ir.valid) { input.analog[i-4][0] = (ir.x * bitmap.viewport.w) / 640; input.analog[i-4][1] = (ir.y * bitmap.viewport.h) / 480; if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B; } } } /* PEN tablet position (x,y) */ else if ((system_hw == SYSTEM_PICO) && (i == 0)) { if (x || y) { /* analog stick */ input.analog[0][0] += x / sensitivity; input.analog[0][1] -= y / sensitivity; if (input.analog[0][0] < 0x17c) input.analog[0][0] = 0x17c; else if (input.analog[0][0] > 0x3c) input.analog[0][0] = 0x3c; if (input.analog[0][1] < 0x1fc) input.analog[0][1] = 0x1fc; else if (input.analog[0][1] > 0x3f3) input.analog[0][1] = 0x3f3; } if (exp != WPAD_EXP_CLASSIC) { /* wiimote IR */ struct ir_t ir; WPAD_IR(num, &ir); if (ir.valid) { input.analog[0][0] = 0x3c + (ir.x * (0x17c - 0x3c + 1)) / 640; input.analog[0][1] = 0x1fc + (ir.y * (0x3f3 - 0x1fc + 1)) / 480; if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B; } } } /* MOUSE quantity of movement (-256,256) */ else if (input.dev[i] == DEVICE_MOUSE) { /* analog stick */ input.analog[2][0] = x * 2 / sensitivity; input.analog[2][1] = 0 - y * 2 / sensitivity; if (exp != WPAD_EXP_CLASSIC) { /* wiimote IR */ struct ir_t ir; WPAD_IR(num, &ir); if (ir.valid) { input.analog[2][0] = ir.x - old_x; if (input.analog[2][0] > 256) { input.analog[2][0] = 256; old_x += 256; } else if (input.analog[2][0] < -256) { input.analog[2][0] = -256; old_x -= 256; } else { old_x = ir.x; } input.analog[2][1] = ir.y - old_y; if (input.analog[2][1] > 256) { input.analog[2][1] = 256; old_y += 256; } else if (input.analog[2][1] < -256) { input.analog[2][1] = -256; old_y -= 256; } else { old_y = ir.y; } if (p & WPAD_BUTTON_B) input.pad[i] |= INPUT_B; } else { old_x += input.analog[2][0]; old_y += input.analog[2][1]; } } if (!config.invert_mouse) input.analog[2][1] = 0 - input.analog[2][1]; } /* GAMEPAD directional buttons */ else { if ((p & wpad_dirmap[exp][PAD_UP]) || (y > sensitivity)) input.pad[i] |= INPUT_UP; else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -sensitivity)) input.pad[i] |= INPUT_DOWN; if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -sensitivity)) input.pad[i] |= INPUT_LEFT; else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > sensitivity)) input.pad[i] |= INPUT_RIGHT; } /* SOFTRESET */ if (((p & WPAD_CLASSIC_BUTTON_PLUS) && (p & WPAD_CLASSIC_BUTTON_MINUS)) || ((p & WPAD_BUTTON_PLUS) && (p & WPAD_BUTTON_MINUS))) { set_softreset(); } /* MENU */ if (p & wpad_keymap[KEY_MENU]) { ConfigRequested = 1; } } #endif /***************************************************************** Generic input handlers ******************************************************************/ void ogc_input__init(void) { PAD_Init (); #ifdef HW_RVL WPAD_Init(); WPAD_SetIdleTimeout(60); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif } void ogc_input__set_defaults(void) { int i; /* set default key mapping for each type of devices */ for (i=0; i<4; i++) { config.pad_keymap[i][KEY_BUTTONA] = PAD_BUTTON_B; config.pad_keymap[i][KEY_BUTTONB] = PAD_BUTTON_A; config.pad_keymap[i][KEY_BUTTONC] = PAD_BUTTON_X; config.pad_keymap[i][KEY_START] = PAD_BUTTON_START; config.pad_keymap[i][KEY_MENU] = PAD_TRIGGER_Z; config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L; config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y; config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R; } #ifdef HW_RVL for (i=0; i<4; i++) { /* WIIMOTE */ config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONA] = WPAD_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONB] = WPAD_BUTTON_2; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONC] = WPAD_BUTTON_1; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_MENU] = WPAD_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONX] = 0; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONY] = 0; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONZ] = 0; /* WIIMOTE + NUNCHUK */ config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONB] = WPAD_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONC] = WPAD_BUTTON_B; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_MENU] = WPAD_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONY] = WPAD_BUTTON_1; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONZ] = WPAD_BUTTON_2; /* CLASSIC CONTROLLER */ config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_MENU] = WPAD_CLASSIC_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_X; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_ZR; } #endif /* default device assignation */ for (i=0; i 0) wpad_update(config.input[num].port,i, config.input[num].device - 1); #endif num ++; } } } void ogc_input__config(u8 num, u8 type, u8 padtype) { switch (type) { case 0: pad_config(num, padtype); break; default: #ifdef HW_RVL wpad_config(num,type-1, padtype); #endif break; } } u16 ogc_input__getMenuButtons(void) { #ifdef HW_RVL if (Shutdown) { /* autosave SRAM/State */ memfile_autosave(); /* shutdown Wii */ DI_Close(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } #endif /* slowdown input updates */ VIDEO_WaitVSync(); /* get gamepad inputs */ PAD_ScanPads(); u16 p = PAD_ButtonsDown(0); s8 x = PAD_StickX(0); s8 y = PAD_StickY(0); if (x > 70) p |= PAD_BUTTON_RIGHT; else if (x < -70) p |= PAD_BUTTON_LEFT; if (y > 60) p |= PAD_BUTTON_UP; else if (y < -60) p |= PAD_BUTTON_DOWN; #ifdef HW_RVL /* get wiimote + expansions inputs */ WPAD_ScanPads(); u32 q = WPAD_ButtonsDown(0); u32 h = WPAD_ButtonsHeld(0); x = WPAD_StickX(0, 0); y = WPAD_StickY(0, 0); /* is Wiimote directed toward screen (horizontal/vertical orientation) ? */ struct ir_t ir; WPAD_IR(0, &ir); /* wiimote directions */ if (q & WPAD_BUTTON_UP) p |= ir.valid ? PAD_BUTTON_UP : PAD_BUTTON_LEFT; else if (q & WPAD_BUTTON_DOWN) p |= ir.valid ? PAD_BUTTON_DOWN : PAD_BUTTON_RIGHT; else if (q & WPAD_BUTTON_LEFT) p |= ir.valid ? PAD_BUTTON_LEFT : PAD_BUTTON_DOWN; else if (q & WPAD_BUTTON_RIGHT) p |= ir.valid ? PAD_BUTTON_RIGHT : PAD_BUTTON_UP; if (h & WPAD_BUTTON_UP) { held_cnt ++; if (held_cnt == MAX_HELD_CNT) { held_cnt = MAX_HELD_CNT - 2; p |= ir.valid ? PAD_BUTTON_UP : PAD_BUTTON_LEFT; } } else if (h & WPAD_BUTTON_DOWN) { held_cnt ++; if (held_cnt == MAX_HELD_CNT) { held_cnt = MAX_HELD_CNT - 2; p |= ir.valid ? PAD_BUTTON_DOWN : PAD_BUTTON_RIGHT; } } else if (h & WPAD_BUTTON_LEFT) { held_cnt ++; if (held_cnt == MAX_HELD_CNT) { held_cnt = MAX_HELD_CNT - 2; p |= ir.valid ? PAD_BUTTON_LEFT : PAD_BUTTON_DOWN; } } else if (h & WPAD_BUTTON_RIGHT) { held_cnt ++; if (held_cnt == MAX_HELD_CNT) { held_cnt = MAX_HELD_CNT - 2; p |= ir.valid ? PAD_BUTTON_RIGHT : PAD_BUTTON_UP; } } else { held_cnt = 0; } /* analog sticks */ if (y > 70) p |= PAD_BUTTON_UP; else if (y < -70) p |= PAD_BUTTON_DOWN; if (x < -60) p |= PAD_BUTTON_LEFT; else if (x > 60) p |= PAD_BUTTON_RIGHT; /* classic controller directions */ if (q & WPAD_CLASSIC_BUTTON_UP) p |= PAD_BUTTON_UP; else if (q & WPAD_CLASSIC_BUTTON_DOWN) p |= PAD_BUTTON_DOWN; if (q & WPAD_CLASSIC_BUTTON_LEFT) p |= PAD_BUTTON_LEFT; else if (q & WPAD_CLASSIC_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT; /* wiimote keys */ if (q & WPAD_BUTTON_MINUS) p |= PAD_TRIGGER_L; if (q & WPAD_BUTTON_PLUS) p |= PAD_TRIGGER_R; if (q & WPAD_BUTTON_A) p |= PAD_BUTTON_A; if (q & WPAD_BUTTON_B) p |= PAD_BUTTON_B; if (q & WPAD_BUTTON_2) p |= PAD_BUTTON_A; if (q & WPAD_BUTTON_1) p |= PAD_BUTTON_B; if (q & WPAD_BUTTON_HOME) p |= PAD_TRIGGER_Z; /* classic controller keys */ if (q & WPAD_CLASSIC_BUTTON_FULL_L) p |= PAD_TRIGGER_L; if (q & WPAD_CLASSIC_BUTTON_FULL_R) p |= PAD_TRIGGER_R; if (q & WPAD_CLASSIC_BUTTON_A) p |= PAD_BUTTON_A; if (q & WPAD_CLASSIC_BUTTON_B) p |= PAD_BUTTON_B; if (q & WPAD_CLASSIC_BUTTON_HOME) p |= PAD_TRIGGER_Z; #endif return p; }