/*************************************************************************************** * Genesis Plus * Input peripherals support * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Eke-Eke (2007-2011), additional code & fixes for the GCN/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #ifndef _INPUT_H_ #define _INPUT_H_ /* Max. number of devices */ #define MAX_DEVICES (8) /* Ports configuration */ #define NO_SYSTEM (0) /* unconnected port*/ #define SYSTEM_MD_GAMEPAD (1) /* single 3-buttons or 6-buttons Control Pad */ #define SYSTEM_MOUSE (2) /* Sega Mouse */ #define SYSTEM_MENACER (3) /* Sega Menacer (port B only) */ #define SYSTEM_JUSTIFIER (4) /* Konami Justifiers (port B only) */ #define SYSTEM_XE_A1P (5) /* XE-A1P analog controller (port A only) */ #define SYSTEM_ACTIVATOR (6) /* Sega Activator */ #define SYSTEM_MS_GAMEPAD (7) /* single 2-buttons Control Pad (Master System) */ #define SYSTEM_LIGHTPHASER (8) /* Sega Light Phaser (Master System) */ #define SYSTEM_PADDLE (9) /* Sega Paddle Control (Master System) */ #define SYSTEM_SPORTSPAD (10) /* Sega Sports Pad (Master System) */ #define SYSTEM_TEAMPLAYER (11) /* Sega TeamPlayer */ #define SYSTEM_WAYPLAY (12) /* EA 4-Way Play (use both ports) */ /* Device type */ #define DEVICE_PAD3B (0x00) /* 3-buttons Control Pad */ #define DEVICE_PAD6B (0x01) /* 6-buttons Control Pad */ #define DEVICE_MOUSE (0x02) /* Sega Mouse */ #define DEVICE_XE_A1P (0x03) /* XE-A1P analog controller */ #define DEVICE_ACTIVATOR (0x04) /* Activator */ #define DEVICE_LIGHTGUN (0x05) /* Sega Light Phaser, Menacer or Konami Justifiers */ #define DEVICE_PAD2B (0x06) /* 2-buttons Control Pad */ #define DEVICE_PADDLE (0x07) /* Sega Paddle Control */ #define DEVICE_SPORTSPAD (0x08) /* Sega Sports Pad */ #define DEVICE_TABLET (0x09) /* PICO tablet & pen */ #define NO_DEVICE (0xff) /* unconnected device */ /* Default Input bitmasks */ #define INPUT_MODE (0x0800) #define INPUT_X (0x0400) #define INPUT_Y (0x0200) #define INPUT_Z (0x0100) #define INPUT_START (0x0080) #define INPUT_A (0x0040) #define INPUT_C (0x0020) #define INPUT_B (0x0010) #define INPUT_RIGHT (0x0008) #define INPUT_LEFT (0x0004) #define INPUT_DOWN (0x0002) #define INPUT_UP (0x0001) /* Master System specific bitmasks */ #define INPUT_BUTTON2 (0x0020) #define INPUT_BUTTON1 (0x0010) /* Mouse specific bitmask */ #define INPUT_MOUSE_CENTER (0x0040) #define INPUT_MOUSE_RIGHT (0x0020) #define INPUT_MOUSE_LEFT (0x0010) /* XE-1AP specific bitmask */ #define INPUT_XE_E1 (0x0800) #define INPUT_XE_E2 (0x0400) #define INPUT_XE_START (0x0200) #define INPUT_XE_SELECT (0x0100) #define INPUT_XE_A (0x0080) #define INPUT_XE_B (0x0040) #define INPUT_XE_C (0x0020) #define INPUT_XE_D (0x0010) /* Activator specific bitmasks */ #define INPUT_ACTIVATOR_8U (0x8000) #define INPUT_ACTIVATOR_8L (0x4000) #define INPUT_ACTIVATOR_7U (0x2000) #define INPUT_ACTIVATOR_7L (0x1000) #define INPUT_ACTIVATOR_6U (0x0800) #define INPUT_ACTIVATOR_6L (0x0400) #define INPUT_ACTIVATOR_5U (0x0200) #define INPUT_ACTIVATOR_5L (0x0100) #define INPUT_ACTIVATOR_4U (0x0080) #define INPUT_ACTIVATOR_4L (0x0040) #define INPUT_ACTIVATOR_3U (0x0020) #define INPUT_ACTIVATOR_3L (0x0010) #define INPUT_ACTIVATOR_2U (0x0008) #define INPUT_ACTIVATOR_2L (0x0004) #define INPUT_ACTIVATOR_1U (0x0002) #define INPUT_ACTIVATOR_1L (0x0001) typedef struct { uint8 system[2]; /* can be one of the SYSTEM_* values */ uint8 dev[MAX_DEVICES]; /* can be one of the DEVICE_* values */ uint16 pad[MAX_DEVICES]; /* digital inputs (any of INPUT_* values) */ int16 analog[MAX_DEVICES][2]; /* analog inputs (x/y) */ uint8 x_offset; /* gun horizontal offset */ uint8 y_offset; /* gun vertical offset */ } t_input; /* Global variables */ extern t_input input; extern int old_system[2]; /* Function prototypes */ extern void input_init(void); extern void input_reset(void); extern void input_refresh(void); #endif