/*************************************************************************************** * Genesis Plus * Main Emulation * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * Eke-Eke (2007,2008,2009), additional code & fixes for the GCN/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #include "shared.h" #include "Fir_Resampler.h" #include "eq.h" #define SND_SIZE (snd.buffer_size * sizeof(int16)) /* Global variables */ t_bitmap bitmap; t_snd snd; uint32 count_m68k; uint32 line_m68k; uint32 hint_m68k; uint32 count_z80; uint32 line_z80; int32 current_z80; uint8 system_hw; /**************************************************************** * AUDIO equalizer ****************************************************************/ static EQSTATE eq; void audio_set_equalizer(void) { init_3band_state(&eq,config.low_freq,config.high_freq,snd.sample_rate); eq.lg = (double)(config.lg); eq.mg = (double)(config.mg); eq.hg = (double)(config.hg); } /**************************************************************** * AUDIO stream update ****************************************************************/ static int llp,rrp; void audio_update (int size) { int i, l, r; int ll = llp; int rr = rrp; int psg_preamp = config.psg_preamp; int fm_preamp = config.fm_preamp; int filter = config.filter; uint32 factora = (config.lp_range << 16) / 100; uint32 factorb = 0x10000 - factora; int16 *fm[2] = {snd.fm.buffer[0],snd.fm.buffer[1]}; int16 *psg = snd.psg.buffer; #ifdef NGC int16 *sb = (int16 *) soundbuffer[mixbuffer]; #endif /* resampling */ if (config.hq_fm) { int len = Fir_Resampler_input_needed(size << 1); sound_update(len >> 1,size); Fir_Resampler_write(len); Fir_Resampler_read(fm,size); } else { sound_update(size,size); } /* mix samples */ for (i = 0; i < size; i ++) { /* PSG samples (mono) */ l = r = ((*psg++) * psg_preamp)/100; /* FM samples (stereo) */ l += (*fm[0]++ * fm_preamp)/100; r += (*fm[1]++ * fm_preamp)/100; /* filtering */ if (filter & 1) { /* single-pole low-pass filter (6 dB/octave) */ ll = (ll>>16)*factora + l*factorb; rr = (rr>>16)*factora + r*factorb; l = ll >> 16; r = rr >> 16; } else if (filter & 2) { /* 3 Band EQ */ l = do_3band(&eq,l); r = do_3band(&eq,r); } /* clipping */ if (l > 32767) l = 32767; else if (l < -32768) l = -32768; if (r > 32767) r = 32767; else if (r < -32768) r = -32768; /* update sound buffer */ #ifndef NGC snd.buffer[0][i] = l; snd.buffer[1][i] = r; #else *sb++ = r; *sb++ = l; #endif } /* save delayed samples */ llp = ll; rrp = rr; } /**************************************************************** * AUDIO System initialization ****************************************************************/ int audio_init (int rate, double fps) { /* Shutdown first */ audio_shutdown(); /* Clear the sound data context */ memset(&snd, 0, sizeof (snd)); /* Make sure the requested sample rate is valid */ if (!rate || ((rate < 8000) | (rate > 48000))) return (-1); snd.sample_rate = rate; #ifndef NGC /* Calculate the sound buffer size (for one frame) */ snd.buffer_size = (rate / vdp_rate); /* Output buffers */ snd.buffer[0] = (int16 *) malloc(SND_SIZE); snd.buffer[1] = (int16 *) malloc(SND_SIZE); if (!snd.buffer[0] || !snd.buffer[1]) return (-1); #else /* Calculate the sound buffer size (for one frame) */ snd.buffer_size = (rate / vdp_rate) + 32; #endif /* SN76489 stream buffers */ snd.psg.buffer = (int16 *)malloc (SND_SIZE); if (!snd.psg.buffer) return (-1); /* YM2612 stream buffers */ snd.fm.buffer[0] = (int16 *)malloc (SND_SIZE); snd.fm.buffer[1] = (int16 *)malloc (SND_SIZE); if (!snd.fm.buffer[0] || !snd.fm.buffer[1]) return (-1); /* Resampling buffer */ if (config.hq_fm) { if (!Fir_Resampler_initialize(4096)) return (-1); } /* 3 band EQ */ audio_set_equalizer(); /* Set audio enable flag */ snd.enabled = 1; /* Initialize Sound Chips emulation */ sound_init(rate,fps); return (0); } /**************************************************************** * AUDIO System shutdown ****************************************************************/ void audio_shutdown(void) { /* Sound buffers */ if (snd.buffer[0]) free(snd.buffer[0]); if (snd.buffer[1]) free(snd.buffer[1]); if (snd.fm.buffer[0]) free(snd.fm.buffer[0]); if (snd.fm.buffer[1]) free(snd.fm.buffer[1]); if (snd.psg.buffer) free(snd.psg.buffer); /* Resampling buffer */ Fir_Resampler_shutdown(); } /**************************************************************** * Virtual Genesis initialization ****************************************************************/ void system_init (void) { /* Genesis hardware */ gen_init(); io_init(); vdp_init(); render_init(); /* Cartridge hardware */ cart_hw_init(); } /**************************************************************** * Virtual Genesis Hard Reset ****************************************************************/ void system_reset (void) { /* Cartridge Hardware */ cart_hw_reset(); /* Genesis hardware */ gen_reset(1); SN76489_Reset(); io_reset(); vdp_reset(); render_reset(); /* Clear Sound Buffers */ if (snd.psg.buffer) memset (snd.psg.buffer, 0, SND_SIZE); if (snd.fm.buffer[0]) memset (snd.fm.buffer[0], 0, SND_SIZE); if (snd.fm.buffer[1]) memset (snd.fm.buffer[1], 0, SND_SIZE); Fir_Resampler_clear(); llp = rrp = 0; } /**************************************************************** * Virtual Genesis shutdown ****************************************************************/ void system_shutdown (void) { gen_shutdown (); vdp_shutdown (); render_shutdown (); } /**************************************************************** * Virtual Genesis Frame emulation ****************************************************************/ int system_frame (int do_skip) { if (!gen_running) { osd_input_Update(); return 0; } uint32 aim_m68k = 0; uint32 aim_z80 = 0; /* reset cycles counts */ count_m68k = 0; count_z80 = 0; fifo_write_cnt = 0; fifo_lastwrite = 0; /* update display settings */ int line; int reset = resetline; int vdp_height = bitmap.viewport.h; int end_line = vdp_height + bitmap.viewport.y; int start_line = lines_per_frame - bitmap.viewport.y; int old_interlaced = interlaced; interlaced = (reg[12] & 2) >> 1; if (old_interlaced != interlaced) { bitmap.viewport.changed = 1; im2_flag = ((reg[12] & 6) == 6); odd_frame = 1; } odd_frame ^= 1; /* clear VBLANK and DMA flags */ status &= 0xFFF5; /* even/odd field flag (interlaced modes only) */ if (odd_frame && interlaced) status |= 0x0010; else status &= 0xFFEF; /* reload HCounter */ int h_counter = reg[10]; /* parse sprites for line 0 (done on last line) */ parse_satb (0x80); /* process scanlines */ for (line = 0; line < lines_per_frame; line ++) { /* update VCounter */ v_counter = line; /* update 6-Buttons or Menacer */ input_update(); /* update CPU cycle counters */ hint_m68k = count_m68k; line_m68k = aim_m68k; line_z80 = aim_z80; aim_z80 += z80cycles_per_line; aim_m68k += m68cycles_per_line; /* Soft Reset ? */ if (line == reset) { /* Pro Action Replay (switch at "Trainer" position) */ if (config.lock_on == TYPE_AR) datel_reset(0); gen_reset(0); } /* active display */ if (line <= vdp_height) { /* H Interrupt */ if(--h_counter < 0) { h_counter = reg[10]; hint_pending = 1; if (reg[0] & 0x10) irq_status = (irq_status & ~0x40) | 0x14; /* adjust timings to take further decrement in account (see below) */ if ((line != 0) || (h_counter == 0)) aim_m68k += 36; } /* HINT will be triggered on next line, approx. 36 cycles before VDP starts line rendering */ /* during this period, any VRAM or VSRAM writes should NOT be taken in account before next line */ /* as a result, line is rendered immediately after HINT and current line is shortened */ /* CRAM and VDP register writes that could occur during HBLANK are handled separately */ /* fix Striker, Zero the Kamikaze Squirell */ if ((line < vdp_height) && (h_counter == 0)) aim_m68k -= 36; /* update DMA timings */ if (dma_length) vdp_update_dma(); /* vertical retrace */ if (line == vdp_height) { /* render overscan */ if ((line < end_line) && (!do_skip)) render_line(line, 1); /* update inputs (doing this here fix Warriors of Eternal Sun) */ osd_input_Update(); /* set VBLANK flag */ status |= 0x08; /* Z80 interrupt is 16ms period (one frame) and 64us length (one scanline) */ zirq = 1; z80_set_irq_line(0, ASSERT_LINE); /* delay between HINT, VBLANK and VINT (Dracula, OutRunners, VR Troopers) */ m68k_run(line_m68k + 84); if (zreset && !zbusreq) { current_z80 = line_z80 + 39 - count_z80; if (current_z80 > 0) count_z80 += z80_execute(current_z80); } else count_z80 = line_z80 + 39; /* V Interrupt */ status |= 0x80; /* 36 cycles latency after VINT occurence flag (Ex-Mutants, Tyrant) */ m68k_run(line_m68k + 113); vint_pending = 1; if (reg[1] & 0x20) irq_status = (irq_status & ~0x40) | 0x36; } else if (!do_skip) { /* render scanline and parse sprites for line n+1 */ render_line(line, 0); if (line < (vdp_height-1)) parse_satb(0x81 + line); } } else { /* update DMA timings */ if (dma_length) vdp_update_dma(); /* render overscan */ if ((!do_skip) && ((line < end_line) || (line >= start_line))) render_line(line, 1); /* clear any pending Z80 interrupt */ if (zirq) { zirq = 0; z80_set_irq_line(0, CLEAR_LINE); } } /* process line */ m68k_run(aim_m68k); if (zreset == 1 && zbusreq == 0) { current_z80 = aim_z80 - count_z80; if (current_z80 > 0) count_z80 += z80_execute(current_z80); } else count_z80 = aim_z80; /* SVP chip */ if (svp) ssp1601_run(SVP_cycles); } return gen_running; }