/**************************************************************************** * Genesis Plus * Serial EEPROM support * * Copyright (C) 2007, 2008, 2009 Eke-Eke (GCN/Wii port) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ***************************************************************************/ #ifndef _EEPROM_H_ #define _EEPROM_H_ typedef enum { STAND_BY = 0, WAIT_STOP, GET_SLAVE_ADR, GET_WORD_ADR_7BITS, GET_WORD_ADR_HIGH, GET_WORD_ADR_LOW, WRITE_DATA, READ_DATA, } T_EEPROM_STATE; /* this defines the type of EEPROM inside the game cartridge as Backup RAM * * Here are some notes from 8BitWizard (http://www.spritesmind.net/_GenDev/forum): * * Mode 1 (7-bit) - the chip takes a single byte with a 7-bit memory address and a R/W bit (24C01) * Mode 2 (8-bit) - the chip takes a 7-bit device address and R/W bit followed by an 8-bit memory address; * the device address may contain up to three more memory address bits (24C01 - 24C16). * You can also string eight 24C01, four 24C02, two 24C08, or various combinations, set their address config lines correctly, * and the result appears exactly the same as a 24C16 * Mode 3 (16-bit) - the chip takes a 7-bit device address and R/W bit followed by a 16-bit memory address (24C32 and larger) * * Also, while most 24Cxx are addressed at 200000-2FFFFF, I have found two different ways of mapping the control lines. * EA uses SDA on D7 (read/write) and SCL on D6 (write only), and I have found boards using different mapping (I think Accolade) * which uses D1-read=SDA, D0-write=SDA, D1-write=SCL. Accolade also has a custom-chip mapper which may even use a third method. */ typedef struct { uint8 address_bits; /* number of bits needed to address memory: 7, 8 or 16 */ uint16 size_mask; /* depends on the max size of the memory (in bytes) */ uint16 pagewrite_mask; /* depends on the maximal number of bytes that can be written in a single write cycle */ uint32 sda_in_adr; /* 68000 memory address mapped to SDA_IN */ uint32 sda_out_adr; /* 68000 memory address mapped to SDA_OUT */ uint32 scl_adr; /* 68000 memory address mapped to SCL */ uint8 sda_in_bit; /* bit offset for SDA_IN */ uint8 sda_out_bit; /* bit offset for SDA_OUT */ uint8 scl_bit; /* bit offset for SCL */ } T_EEPROM_TYPE; typedef struct { uint8 sda; /* current /SDA line state */ uint8 scl; /* current /SCL line state */ uint8 old_sda; /* previous /SDA line state */ uint8 old_scl; /* previous /SCL line state */ uint8 cycles; /* current operation cycle number (0-9) */ uint8 rw; /* operation type (1:READ, 0:WRITE) */ uint16 slave_mask; /* device address (shifted by the memory address width)*/ uint16 word_address; /* memory address */ T_EEPROM_STATE state; /* current operation state */ T_EEPROM_TYPE type; /* EEPROM characteristics for this game */ } T_EEPROM; /* global variables */ extern T_EEPROM eeprom; /* Function prototypes */ extern void eeprom_init(); extern void eeprom_write(uint32 address, uint32 value, uint32 word_access); extern uint32 eeprom_read(uint32 address, uint32 word_access); #endif