/**************************************************************************** * Genesis Plus * Game Genie Hardware emulation * * Copyright (C) 2009-2011 Eke-Eke (Genesis Plus GX) * * Based on documentation from Charles McDonald * (http://cgfm2.emuviews.com/txt/genie.txt) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" static struct { uint8 enabled; uint8 *rom; uint16 regs[0x20]; uint16 old[6]; uint16 data[6]; uint32 addr[6]; } ggenie; static unsigned int ggenie_read_byte(unsigned int address); static unsigned int ggenie_read_word(unsigned int address); static void ggenie_write_byte(unsigned int address, unsigned int data); static void ggenie_write_word(unsigned int address, unsigned int data); static void ggenie_write_regs(unsigned int offset, unsigned int data); void ggenie_init(void) { int i; FILE *f; memset(&ggenie,0,sizeof(ggenie)); /* Store Game Genie ROM (32k) above cartridge ROM + SRAM area */ if (cart.romsize > 0x810000) return; ggenie.rom = cart.rom + 0x810000; /* Open Game Genie ROM file */ f = fopen(GG_ROM,"rb"); if (f == NULL) return; /* Load ROM */ for (i=0; i<0x8000; i+=0x1000) { fread(ggenie.rom + i, 0x1000, 1, f); } /* Close ROM file */ fclose(f); #ifdef LSB_FIRST for (i=0; i<0x8000; i+=2) { /* Byteswap ROM */ uint8 temp = ggenie.rom[i]; ggenie.rom[i] = ggenie.rom[i+1]; ggenie.rom[i+1] = temp; } #endif /* $0000-$7fff mirrored into $8000-$ffff */ memcpy(ggenie.rom + 0x8000, ggenie.rom, 0x8000); /* set flag */ ggenie.enabled = 1; } void ggenie_shutdown(void) { if (ggenie.enabled) { ggenie_switch(0); ggenie.enabled = 0; } } void ggenie_reset(int hard) { if (ggenie.enabled) { if (hard) { /* clear codes */ ggenie_switch(0); /* reset internal state */ memset(ggenie.regs,0,sizeof(ggenie.regs)); memset(ggenie.old,0,sizeof(ggenie.old)); memset(ggenie.data,0,sizeof(ggenie.data)); memset(ggenie.addr,0,sizeof(ggenie.addr)); } /* Game Genie ROM is mapped at $000000-$007fff */ m68k.memory_map[0].base = ggenie.rom; /* Internal registers are mapped at $000000-$00001f */ m68k.memory_map[0].write8 = ggenie_write_byte; m68k.memory_map[0].write16 = ggenie_write_word; /* Disable registers reads */ m68k.memory_map[0].read16 = NULL; } } void ggenie_switch(int enable) { int i; if (enable) { /* enable cheats */ for (i=0; i<6; i++) { /* patch is enabled ? */ if (ggenie.regs[0] & (1 << i)) { /* save old value and patch ROM if enabled */ ggenie.old[i] = *(uint16 *)(cart.rom + ggenie.addr[i]); *(uint16 *)(cart.rom + ggenie.addr[i]) = ggenie.data[i]; } } } else { /* disable cheats in reversed order in case the same address is used by multiple patches */ for (i=5; i>=0; i--) { /* patch is enabled ? */ if (ggenie.regs[0] & (1 << i)) { /* restore original ROM value */ *(uint16 *)(cart.rom + ggenie.addr[i]) = ggenie.old[i]; } } } } static unsigned int ggenie_read_byte(unsigned int address) { unsigned int data = ggenie.regs[(address >> 1) & 0x1f]; return ((address & 1) ? (data & 0xff) : ((data >> 8) & 0xff)); } static unsigned int ggenie_read_word(unsigned int address) { return ggenie.regs[(address >> 1) & 0x1f]; } static void ggenie_write_byte(unsigned int address, unsigned int data) { /* Register offset */ uint8 offset = (address >> 1) & 0x1f; /* /LWR and /UWR are used to decode writes */ if (address & 1) { data = (ggenie.regs[offset] & 0xff00) | (data & 0xff); } else { data = (ggenie.regs[offset] & 0x00ff) | ((data & 0xff) << 8); } /* Update internal register */ ggenie_write_regs(offset,data); } static void ggenie_write_word(unsigned int address, unsigned int data) { /* Register offset */ uint8 offset = (address >> 1) & 0x1f; /* Write internal register (full WORD) */ ggenie_write_regs(offset,data); } static void ggenie_write_regs(unsigned int offset, unsigned int data) { /* update internal register */ ggenie.regs[offset] = data; /* Mode Register */ if (offset == 0) { /* MODE bit */ if (data & 0x400) { /* $0000-$7ffff reads mapped to Cartridge ROM */ m68k.memory_map[0].base = cart.rom; m68k.memory_map[0].read8 = NULL; m68k.memory_map[0].read16 = NULL; } else { /* $0000-$7ffff reads mapped to Game Genie ROM */ m68k.memory_map[0].base = ggenie.rom; m68k.memory_map[0].read8 = NULL; m68k.memory_map[0].read16 = NULL; /* READ_ENABLE bit */ if (data & 0x200) { /* $0000-$7ffff reads mapped to Game Genie Registers */ /* code doing this should execute in RAM so we don't need to modify base address */ m68k.memory_map[0].read8 = ggenie_read_byte; m68k.memory_map[0].read16 = ggenie_read_word; } } /* LOCK bit */ if (data & 0x100) { /* decode patch address (ROM area only)*/ /* note: Charles's doc is wrong, first register holds bits 23-16 of patch address */ ggenie.addr[0] = ((ggenie.regs[2] & 0x3f) << 16) | ggenie.regs[3]; ggenie.addr[1] = ((ggenie.regs[5] & 0x3f) << 16) | ggenie.regs[6]; ggenie.addr[2] = ((ggenie.regs[8] & 0x3f) << 16) | ggenie.regs[9]; ggenie.addr[3] = ((ggenie.regs[11] & 0x3f) << 16) | ggenie.regs[12]; ggenie.addr[4] = ((ggenie.regs[14] & 0x3f) << 16) | ggenie.regs[15]; ggenie.addr[5] = ((ggenie.regs[17] & 0x3f) << 16) | ggenie.regs[18]; /* decode patch data */ ggenie.data[0] = ggenie.regs[4]; ggenie.data[1] = ggenie.regs[7]; ggenie.data[2] = ggenie.regs[10]; ggenie.data[3] = ggenie.regs[13]; ggenie.data[4] = ggenie.regs[16]; ggenie.data[5] = ggenie.regs[19]; /* disable internal registers */ m68k.memory_map[0].write8 = m68k_unused_8_w; m68k.memory_map[0].write16 = m68k_unused_16_w; /* patch ROM when GG program exits (LOCK bit set) */ /* this is done here to handle patched program reads faster & more easily */ /* on real HW, address decoding would be done on each reads */ ggenie_switch(1); } else { m68k.memory_map[0].write8 = ggenie_write_byte; m68k.memory_map[0].write16 = ggenie_write_word; } } /* RESET register */ else if (offset == 1) { ggenie.regs[1] |= 1; } }