/*************************************************************************************** * Genesis Plus * Sega Activator support * * Copyright (C) 2011-2013 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" static struct { uint8 State; uint8 Counter; } activator[2]; void activator_reset(int index) { activator[index].State = 0x40; activator[index].Counter = 0; } INLINE unsigned char activator_read(int index) { /* IR sensors 1-16 data (active low) */ uint16 data = ~input.pad[index << 2]; /* D1 = D0 (data is ready) */ uint8 temp = (activator[index].State & 0x01) << 1; switch (activator[index].Counter) { case 0: /* x x x x 0 1 0 0 */ temp |= 0x04; break; case 1: /* x x l1 l2 l3 l4 1 1 */ temp |= ((data << 2) & 0x3C); break; case 2: /* x x l5 l6 l7 l8 0 0 */ temp |= ((data >> 2) & 0x3C); break; case 3: /* x x h1 h2 h3 h4 1 1 */ temp |= ((data >> 6) & 0x3C); break; case 4: /* x x h5 h6 h7 h8 0 0 */ temp |= ((data >> 10) & 0x3C); break; } return temp; } INLINE void activator_write(int index, unsigned char data, unsigned char mask) { /* update bits set as output only */ data = (activator[index].State & ~mask) | (data & mask); /* TH transitions */ if ((activator[index].State ^ data) & 0x40) { /* reset sequence cycle */ activator[index].Counter = 0; } else { /* D0 transitions */ if ((activator[index].State ^ data) & 0x01) { /* increment sequence cycle */ if (activator[index].Counter < 4) { activator[index].Counter++; } } } /* update internal state */ activator[index].State = data; } unsigned char activator_1_read(void) { return activator_read(0); } unsigned char activator_2_read(void) { return activator_read(1); } void activator_1_write(unsigned char data, unsigned char mask) { activator_write(0, data, mask); } void activator_2_write(unsigned char data, unsigned char mask) { activator_write(1, data, mask); }