/* SN76489 emulation by Maxim in 2001 and 2002 converted from my original Delphi implementation I'm a C newbie so I'm sure there are loads of stupid things in here which I'll come back to some day and redo Includes: - Super-high quality tone channel "oversampling" by calculating fractional positions on transitions - Noise output pattern reverse engineered from actual SMS output - Volume levels taken from actual SMS output 07/08/04 Charles MacDonald Modified for use with SMS Plus: - Added support for multiple PSG chips. - Added reset/config/update routines. - Added context management routines. - Removed SN76489_GetValues(). - Removed some unused variables. 25/04/07 Eke-Eke (Genesis Plus GX) - Removed stereo GG support (unused) - Made SN76489_Update outputs 16bits mono samples - Replaced volume table with VGM plugin's one 05/01/09 Eke-Eke (Genesis Plus GX) - Modified Cut-Off frequency (according to Steve Snake: http://www.smspower.org/forums/viewtopic.php?t=1746) 24/08/10 Eke-Eke (Genesis Plus GX) - Removed multichip support (unused) - Removed alternate volume table, panning & mute support (unused) - Removed configurable Feedback and Shift Register Width (always use Sega ones) - Added linear resampling using Blip Buffer (based on Blargg's implementation: http://www.smspower.org/forums/viewtopic.php?t=11376) */ #include "shared.h" #include "blip.h" /* Initial state of shift register */ #define NoiseInitialState 0x8000 /* Value below which PSG does not output */ /*#define PSG_CUTOFF 0x6*/ #define PSG_CUTOFF 0x1 /* SN76489 clone in Sega's VDP chips (315-5124, 315-5246, 315-5313, Game Gear) */ #define FB_SEGAVDP 0x0009 #define SRW_SEGAVDP 16 typedef struct { /* Configuration */ int BoostNoise; /* double noise volume when non-zero */ /* PSG registers: */ int Registers[8]; /* Tone, vol x4 */ int LatchedRegister; int NoiseShiftRegister; int NoiseFreq; /* Noise channel signal generator frequency */ /* Output calculation variables */ int ToneFreqVals[4]; /* Frequency register values (counters) */ int ToneFreqPos[4]; /* Frequency channel flip-flops */ int Channels[4]; /* Value of each channel, before stereo is applied */ /* Blip-Buffer variables */ int chan_amp[4]; /* current channel amplitudes in delta buffers */ } SN76489_Context; static const uint16 PSGVolumeValues[16] = { /* These values are taken from a real SMS2's output */ /*{892,892,892,760,623,497,404,323,257,198,159,123,96,75,60,0}, */ /* I can't remember why 892... :P some scaling I did at some point */ /* these values are true volumes for 2dB drops at each step (multiply previous by 10^-0.1) */ 1516,1205,957,760,603,479,381,303,240,191,152,120,96,76,60,0 }; static struct blip_buffer_t* blip; /* delta resampler */ static SN76489_Context SN76489; void SN76489_Init(double PSGClockValue, int SamplingRate) { SN76489_Shutdown(); /* SamplingRate*16 instead of PSGClockValue/16 since division would lose some precision. blip_alloc doesn't care about the absolute sampling rate, just the ratio to clock rate. */ blip = blip_alloc(PSGClockValue, SamplingRate * 16.0, SamplingRate / 4); } void SN76489_Reset() { int i; for(i = 0; i <= 3; i++) { /* Initialise PSG state */ SN76489.Registers[2*i] = 1; /* tone freq=1 */ SN76489.Registers[2*i+1] = 0xf; /* vol=off */ /* Set counters to 0 */ SN76489.ToneFreqVals[i] = 0; /* Set flip-flops to 1 */ SN76489.ToneFreqPos[i] = 1; /* Clear channels output */ SN76489.Channels[i] = 0; /* Clear current amplitudes in delta buffer */ SN76489.chan_amp[i] = 0; } SN76489.LatchedRegister=0; /* Initialise noise generator */ SN76489.NoiseShiftRegister=NoiseInitialState; SN76489.NoiseFreq = 0x10; SN76489.BoostNoise = config.psgBoostNoise; /* Clear Blip delta buffer */ if (blip) blip_clear(blip); } void SN76489_Shutdown(void) { if (blip) blip_free(blip); blip = NULL; } void SN76489_BoostNoise(int boost) { SN76489.BoostNoise = boost; SN76489.Channels[3]= PSGVolumeValues[SN76489.Registers[7]] << boost; } void SN76489_SetContext(uint8 *data) { memcpy(&SN76489, data, sizeof(SN76489_Context)); } void SN76489_GetContext(uint8 *data) { memcpy(data, &SN76489, sizeof(SN76489_Context)); } uint8 *SN76489_GetContextPtr(void) { return (uint8 *)&SN76489; } int SN76489_GetContextSize(void) { return sizeof(SN76489_Context); } void SN76489_Write(int data) { if (data & 0x80) { /* Latch byte %1 cc t dddd */ SN76489.LatchedRegister = (data >> 4) & 0x07; } switch (SN76489.LatchedRegister) { case 0: case 2: case 4: /* Tone channels */ if (data & 0x80) { /* Data byte %1 cc t dddd */ SN76489.Registers[SN76489.LatchedRegister] = (SN76489.Registers[SN76489.LatchedRegister] & 0x3f0) | (data & 0xf); } else { /* Data byte %0 - dddddd */ SN76489.Registers[SN76489.LatchedRegister] = (SN76489.Registers[SN76489.LatchedRegister] & 0x00f) | ((data & 0x3f) << 4); } /* Zero frequency changed to 1 to avoid div/0 */ if (SN76489.Registers[SN76489.LatchedRegister] == 0) SN76489.Registers[SN76489.LatchedRegister] = 1; break; case 1: case 3: case 5: /* Channel attenuation */ SN76489.Registers[SN76489.LatchedRegister] = data & 0x0f; SN76489.Channels[SN76489.LatchedRegister>>1] = PSGVolumeValues[data&0x0f]; break; case 6: /* Noise control */ SN76489.Registers[6] = data & 0x0f; SN76489.NoiseShiftRegister = NoiseInitialState; /* reset shift register */ SN76489.NoiseFreq = 0x10 << (data&0x3); /* set noise signal generator frequency */ break; case 7: /* Noise attenuation */ SN76489.Registers[7] = data & 0x0f; SN76489.Channels[3] = PSGVolumeValues[data&0x0f] << SN76489.BoostNoise; break; } } /* Updates tone amplitude in delta buffer. Call whenever amplitude might have changed. */ static void UpdateToneAmplitude(int i, int time) { int delta = (SN76489.Channels[i] * SN76489.ToneFreqPos[i]) - SN76489.chan_amp[i]; if (delta != 0) { SN76489.chan_amp[i] += delta; blip_add(blip, time, delta); } } /* Updates noise amplitude in delta buffer. Call whenever amplitude might have changed. */ static void UpdateNoiseAmplitude(int time) { int delta = (SN76489.Channels[3] * ( SN76489.NoiseShiftRegister & 0x1 )) - SN76489.chan_amp[3]; if (delta != 0) { SN76489.chan_amp[3] += delta; blip_add(blip, time, delta); } } /* Runs tone channel for clock_length clocks */ static void RunTone(int i, int clock_length) { int time; /* Update in case a register changed etc. */ UpdateToneAmplitude(i, 0); /* Time of next transition */ time = SN76489.ToneFreqVals[i]; /* Process any transitions that occur within clocks we're running */ while (time < clock_length) { if (SN76489.Registers[i*2]>PSG_CUTOFF) { /* Flip the flip-flop */ SN76489.ToneFreqPos[i] = -SN76489.ToneFreqPos[i]; } else { /* stuck value */ SN76489.ToneFreqPos[i] = 1; } UpdateToneAmplitude(i, time); /* Advance to time of next transition */ time += SN76489.Registers[i*2]; } /* Calculate new value for register, now that next transition is past number of clocks we're running */ SN76489.ToneFreqVals[i] = time - clock_length; } /* Runs noise channel for clock_length clocks */ static void RunNoise(int clock_length) { int time; /* Noise channel: match to tone2 if in slave mode */ int NoiseFreq = SN76489.NoiseFreq; if (NoiseFreq == 0x80) { NoiseFreq = SN76489.Registers[2*2]; SN76489.ToneFreqVals[3] = SN76489.ToneFreqVals[2]; } /* Update in case a register changed etc. */ UpdateNoiseAmplitude(0); /* Time of next transition */ time = SN76489.ToneFreqVals[3]; /* Process any transitions that occur within clocks we're running */ while ( time < clock_length ) { /* Flip the flip-flop */ SN76489.ToneFreqPos[3] = -SN76489.ToneFreqPos[3]; if (SN76489.ToneFreqPos[3] == 1) { /* On the positive edge of the square wave (only once per cycle) */ int Feedback = SN76489.NoiseShiftRegister; if ( SN76489.Registers[6] & 0x4 ) { /* White noise */ /* Calculate parity of fed-back bits for feedback */ /* Do some optimised calculations for common (known) feedback values */ /* If two bits fed back, I can do Feedback=(nsr & fb) && (nsr & fb ^ fb) */ /* since that's (one or more bits set) && (not all bits set) */ Feedback = ((Feedback & FB_SEGAVDP) && ((Feedback & FB_SEGAVDP) ^ FB_SEGAVDP)); } else /* Periodic noise */ Feedback = Feedback & 1; SN76489.NoiseShiftRegister = (SN76489.NoiseShiftRegister >> 1) | (Feedback << (SRW_SEGAVDP - 1)); UpdateNoiseAmplitude(time); } /* Advance to time of next transition */ time += NoiseFreq; } /* Calculate new value for register, now that next transition is past number of clocks we're running */ SN76489.ToneFreqVals[3] = time - clock_length; } void SN76489_Update(INT16 *buffer, int length) { int i; /* Determine how many clocks we need to run until 'length' samples are available */ int clock_length = blip_clocks_needed(blip, length); /* Run noise first, since it might use current value of third tone frequency counter */ RunNoise(clock_length); /* Run tone channels */ for( i = 0; i <= 2; ++i ) RunTone(i, clock_length); /* Read samples into output buffer */ blip_end_frame(blip, clock_length); blip_read_samples(blip, buffer, length); }