/* Finite impulse response (FIR) resampler with adjustable FIR size */ /* Game_Music_Emu 0.5.2 */ #ifndef FIR_RESAMPLER_H #define FIR_RESAMPLER_H #define STEREO 2 #define MAX_RES 32 #define WIDTH 16 #define WRITE_OFFSET (WIDTH * STEREO) - STEREO #define ROLLOFF 0.999 #define GAIN 1.0 typedef short sample_t; extern int Fir_Resampler_initialize( int new_size ); extern void Fir_Resampler_shutdown( void ); extern void Fir_Resampler_clear( void ); extern double Fir_Resampler_time_ratio( double new_factor ); extern double Fir_Resampler_ratio( void ); extern int Fir_Resampler_max_write( void ); extern sample_t* Fir_Resampler_buffer( void ); extern int Fir_Resampler_written( void ); extern int Fir_Resampler_avail( void ); extern void Fir_Resampler_write( long count ); extern int Fir_Resampler_read( sample_t** out, unsigned long count ); extern int Fir_Resampler_input_needed( unsigned long output_count ); extern int Fir_Resampler_skip_input( long count ); #endif