/**************************************************************************** * gui.c * * generic GUI Engine (using GX rendering) * * Copyright Eke-Eke (2009-2010) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" #include "gui.h" #include "font.h" #ifdef HW_RVL gx_texture *w_pointer; #endif u8 SILENT = 0; /* message box */ static gui_message message_box; static lwp_t msgboxthread; /* background color (black) */ static const GXColor bg_color = {0x00,0x00,0x00,0xff}; /****************************************************************************/ /* Generic GUI routines */ /*****************************************************************************/ /* Allocate Menu texture images data */ void GUI_InitMenu(gui_menu *menu) { int i; gui_item *item; gui_butn *button; gui_image *image; /* background elements */ for (i=0; imax_images; i++) { image = &menu->bg_images[i]; image->texture = gxTextureOpenPNG(image->data,0); } for (i=0; i<2; i++) { /* key helpers */ item = menu->helpers[i]; if (item) item->texture = gxTextureOpenPNG(item->data,0); /* arrows */ button = menu->arrows[i]; if (button) { if (!button->data->texture[0]) button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0); if (!button->data->texture[1]) button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0); /* initial state */ button->state &= ~BUTTON_VISIBLE; if (((i==0) && (menu->offset != 0)) || ((i==1) && (menu->offset + menu->max_buttons) < menu->max_items)) button->state |= BUTTON_VISIBLE; } } /* menu buttons */ for (i=0; imax_buttons; i++) { button = &menu->buttons[i]; if (button->data) { if (!button->data->texture[0]) button->data->texture[0] = gxTextureOpenPNG(button->data->image[0],0); if (!button->data->texture[1]) button->data->texture[1] = gxTextureOpenPNG(button->data->image[1],0); } } /* menu items */ for (i=0; imax_items; i++) { item = &menu->items[i]; if (item->data) item->texture = gxTextureOpenPNG(item->data,0); } /* update message box */ message_box.parent = menu; } /* Release Menu allocated memory */ void GUI_DeleteMenu(gui_menu *menu) { int i; gui_butn *button; gui_item *item; gui_image *image; /* background elements */ for (i=0; imax_images; i++) { image = &menu->bg_images[i]; gxTextureClose(&image->texture); } for (i=0; i<2; i++) { /* key helpers */ item = menu->helpers[i]; if (item) gxTextureClose(&item->texture); /* arrows */ button = menu->arrows[i]; if (button) { gxTextureClose(&button->data->texture[0]); gxTextureClose(&button->data->texture[1]); } } /* menu buttons */ for (i=0; imax_buttons; i++) { button = &menu->buttons[i]; if (button->data) { gxTextureClose(&button->data->texture[0]); gxTextureClose(&button->data->texture[1]); } } /* menu items */ for (i=0; imax_items; i++) { item = &menu->items[i]; gxTextureClose(&item->texture); } } extern void gxSnapshot(void); /* Draw Menu */ void GUI_DrawMenu(gui_menu *menu) { int i; gui_item *item; gui_butn *button; gui_image *image; /* background color */ if (menu->screenshot) { gxClearScreen((GXColor)BLACK); gxDrawScreenshot(menu->screenshot); } else { gxClearScreen(bg_color); } /* background elements */ for (i=0; imax_images; i++) { image = &menu->bg_images[i]; if (image->state & IMAGE_VISIBLE) { if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x,image->y,image->w,image->h,image->alpha); else gxDrawTexture(image->texture,image->x,image->y,image->w,image->h,image->alpha); } } /* menu title */ FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE); /* draw buttons + items */ for (i=0; imax_buttons; i++) { button = &menu->buttons[i]; if (button->state & BUTTON_VISIBLE) { /* item select (text or image) */ item = (menu->items) ? (&menu->items[menu->offset + i]) : NULL; /* draw button + items */ if ((i == menu->selected) || (button->state & BUTTON_SELECTED)) { if (button->data) gxDrawTexture(button->data->texture[1],button->x-4,button->y-4,button->w+8,button->h+8,255); if (item) { if (item->texture) { gxDrawTexture(item->texture, item->x-4,item->y-4,item->w+8,item->h+8,255); FONT_writeCenter(item->text,18,button->x+4,item->x-4,button->y+(button->h - 36)/2+18,(GXColor)DARK_GREY); } else { FONT_writeCenter(item->text,18,item->x-4,item->x+item->w+4,button->y+(button->h-18)/2+18,(GXColor)DARK_GREY); } } } else { if (button->data) gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255); if (item) { if (item->texture) { gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255); FONT_writeCenter(item->text,16,button->x+8,item->x,button->y+(button->h - 32)/2+16,(GXColor)DARK_GREY); } else { FONT_writeCenter(item->text,16,item->x,item->x+item->w,button->y+(button->h - 16)/2+16,(GXColor)DARK_GREY); } } } } } /* draw arrow */ for (i=0; i<2; i++) { button = menu->arrows[i]; if (button) { if (button->state & BUTTON_VISIBLE) { if (menu->selected == (menu->max_buttons + i)) gxDrawTexture(button->data->texture[1],button->x-2,button->y-2,button->w+4,button->h+4,255); else gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255); } } } /* left comment */ item = menu->helpers[0]; if (item) { if (item->data && strlen(item->comment)) { gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255); FONT_write(item->comment,16,item->x+item->w+6,item->y+(item->h-16)/2 + 16,640,(GXColor)WHITE); } } /* right comment */ item = menu->helpers[1]; if (item) { if (item->data && strlen(item->comment)) { gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255); FONT_alignRight(item->comment,16,item->x-6,item->y+(item->h-16)/2+16,(GXColor)WHITE); } } if (menu->cb) menu->cb(); } /* Draw Menu with transitions effects */ void GUI_DrawMenuFX(gui_menu *menu, u8 speed, u8 out) { int i,temp,xoffset,yoffset; int max_offset = 0; u8 item_alpha = 255; GXColor text_color = DARK_GREY; gui_item *item; gui_butn *button; gui_image *image; /* find maximal offset */ for (i=0; imax_images; i++) { image = &menu->bg_images[i]; if (image->state & IMAGE_SLIDE_LEFT) { temp = image->x + image->w; if (max_offset < temp) max_offset = temp; } else if (image->state & IMAGE_SLIDE_RIGHT) { temp = 640 - image->x; if (max_offset < temp) max_offset = temp; } if (image->state & IMAGE_SLIDE_TOP) { temp = image->y + image->h; if (max_offset < temp) max_offset = temp; } else if (image->state & IMAGE_SLIDE_BOTTOM) { temp = 480 - image->y; if (max_offset < temp) max_offset = temp; } } temp = max_offset; /* Alpha steps */ int alpha = 0; int alpha_step = (255 * speed) / max_offset; if (out) { alpha = 255; alpha_step = -alpha_step; } /* Let's loop until final position has been reached */ while (temp > 0) { /* background color */ if (menu->screenshot) { gxClearScreen((GXColor)BLACK); if (alpha >= menu->screenshot) gxDrawScreenshot(menu->screenshot); else gxDrawScreenshot(255 - alpha); } else { gxClearScreen(bg_color); } /* background images */ for (i=0; imax_images; i++) { image = &menu->bg_images[i]; /* X offset */ if (image->state & IMAGE_SLIDE_LEFT) xoffset = out ? (temp - max_offset) : (-temp); else if (image->state & IMAGE_SLIDE_RIGHT) xoffset = out ? (max_offset - temp) : (temp); else xoffset = 0; /* Y offset */ if (image->state & IMAGE_SLIDE_TOP) yoffset = out ? (temp - max_offset) : (-temp); else if (image->state & IMAGE_SLIDE_BOTTOM) yoffset = out ? (max_offset - temp) : (temp); else yoffset = 0; /* draw image */ if ((image->state & IMAGE_FADE) && ((out && (image->alpha > alpha)) || (!out && (image->alpha < alpha)))) { /* FADE In-Out */ if (image->state & IMAGE_VISIBLE) { if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha); else gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,alpha); } } else { if (image->state & IMAGE_VISIBLE) { if (image->state & IMAGE_REPEAT) gxDrawTextureRepeat(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha); else gxDrawTexture(image->texture,image->x+xoffset,image->y+yoffset,image->w,image->h,image->alpha); } } } /* menu title */ if ((menu->bg_images[2].state & IMAGE_SLIDE_TOP) || (menu->bg_images[3].state & IMAGE_SLIDE_TOP)) FONT_write(menu->title, 22,10,out ? (56 + temp - max_offset) : (56 - temp),640,(GXColor)WHITE); else FONT_write(menu->title, 22,10,56,640,(GXColor)WHITE); /* draw buttons + items */ for (i=0; imax_buttons; i++) { button = &menu->buttons[i]; if (button->state & BUTTON_VISIBLE) { /* X offset */ if (button->state & BUTTON_SLIDE_LEFT) xoffset = out ? (temp - max_offset) : (-temp); else if (button->state & BUTTON_SLIDE_RIGHT) xoffset = out ? (max_offset - temp) : (temp); else xoffset = 0; /* Y offset */ if (button->state & BUTTON_SLIDE_TOP) yoffset = out ? (temp - max_offset) : (-temp); else if (button->state & BUTTON_SLIDE_BOTTOM) yoffset = out ? (max_offset - temp) : (temp); else yoffset = 0; /* Alpha transparency */ if (button->state & BUTTON_FADE) { item_alpha = alpha; text_color.a = alpha; } else { item_alpha = 255; text_color.a = 255; } /* item select (text or image) */ item = (menu->items) ? (&menu->items[menu->offset + i]) : NULL; /* draw button + items */ if ((i == menu->selected) || (button->state & BUTTON_SELECTED)) { if (button->data) gxDrawTexture(button->data->texture[1],button->x+xoffset-4,button->y+yoffset-4,button->w+8,button->h+8,item_alpha); if (item) { if (item->texture) { gxDrawTexture(item->texture, item->x+xoffset-4,item->y+yoffset-4,item->w+8,item->h+8,item_alpha); FONT_writeCenter(item->text,18,button->x+xoffset+4,item->x+xoffset-4,button->y+yoffset+(button->h - 36)/2+18,text_color); } else { FONT_writeCenter(item->text,18,item->x+xoffset+2,item->x+item->w+xoffset+2,button->y+yoffset+(button->h-18)/2+18,text_color); } } } else { if (button->data) gxDrawTexture(button->data->texture[0],button->x+xoffset,button->y+yoffset,button->w, button->h,item_alpha); if (item) { if (item->texture) { gxDrawTexture(item->texture,item->x+xoffset,item->y+yoffset,item->w,item->h,item_alpha); FONT_writeCenter(item->text,16,button->x+xoffset+8,item->x+xoffset,button->y+yoffset+(button->h - 32)/2+16,text_color); } else { FONT_writeCenter(item->text,16,item->x+xoffset,item->x+item->w+xoffset,button->y+yoffset+(button->h - 16)/2+16,text_color); } } } } } /* draw arrow */ for (i=0; i<2; i++) { button = menu->arrows[i]; if (button) { if (button->state & BUTTON_VISIBLE) { if (menu->selected == (menu->max_buttons + i)) gxDrawTexture(button->data->texture[1],button->x-2,button->y-2,button->w+4,button->h+4,255); else gxDrawTexture(button->data->texture[0],button->x,button->y,button->w, button->h,255); } } } if (!(menu->bg_images[3].state & IMAGE_SLIDE_BOTTOM) && !(menu->bg_images[4].state & IMAGE_SLIDE_BOTTOM)) { /* left comment */ item = menu->helpers[0]; if (item) { if (item->data && strlen(item->comment)) { gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255); FONT_write(item->comment,16,item->x+item->w+6,item->y+(item->h-16)/2 + 16,640,(GXColor)WHITE); } } /* right comment */ item = menu->helpers[1]; if (item) { if (item->data && strlen(item->comment)) { gxDrawTexture(item->texture,item->x,item->y,item->w,item->h,255); FONT_alignRight(item->comment,16,item->x-6,item->y+(item->h-16)/2+16,(GXColor)WHITE); } } } if (menu->cb) menu->cb(); /* update offset */ temp -= speed; /* update alpha */ alpha += alpha_step; if (alpha > 255) alpha = 255; else if (alpha < 0) alpha = 0; /* copy EFB to XFB */ gxSetScreen(); } /* final position */ if (!out) { GUI_DrawMenu(menu); gxSetScreen(); } else if (menu->screenshot) { gxClearScreen((GXColor)BLACK); gxDrawScreenshot(255); gxSetScreen(); } } /* Basic menu title slide effect */ void GUI_SlideMenuTitle(gui_menu *m, int title_offset) { #ifdef HW_RVL gui_butn *button; int i,x,y; #endif char title[64]; strcpy(title,m->title); while (title_offset > 0) { /* update title */ strcpy(m->title,title+title_offset); m->title[strlen(title)-title_offset-1] = 0; /* draw menu */ GUI_DrawMenu(m); #ifdef HW_RVL /* keep pointer active */ if (m_input.ir.valid) { /* get cursor position */ x = m_input.ir.x; y = m_input.ir.y; /* draw wiimote pointer */ gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); /* check for valid buttons */ m->selected = m->max_buttons + 2; for (i=0; imax_buttons; i++) { button = &m->buttons[i]; if ((button->state & BUTTON_ACTIVE)&&(x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h))) { m->selected = i; break; } } for (i=0; i<2; i++) { button = m->arrows[i]; if (button) { if (button->state & BUTTON_VISIBLE) { if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h))) { m->selected = m->max_buttons + i; break; } } } } } #endif gxSetScreen(); usleep(6000); title_offset--; } strcpy(m->title,title); } /* Update current menu */ int GUI_UpdateMenu(gui_menu *menu) { u16 p; int ret = 0; int selected = menu->selected; int max_items = menu->max_items; int max_buttons = menu->max_buttons; gui_butn *button; #ifdef HW_RVL if (Shutdown) { GUI_DeleteMenu(menu); GUI_FadeOut(); shutdown(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else if (m_input.ir.valid) { /* get cursor position */ int x = m_input.ir.x; int y = m_input.ir.y; /* draw wiimote pointer */ gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); /* check for valid buttons */ selected = max_buttons + 2; int i; for (i=0; ibuttons[i]; if ((button->state & BUTTON_ACTIVE) && (button->state & BUTTON_VISIBLE)) { if((x>=button->x)&&(x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h))) { selected = i; break; } } } for (i=0; i<2; i++) { button = menu->arrows[i]; if (button) { if ((button->state & BUTTON_ACTIVE) && (button->state & BUTTON_VISIBLE)) { if ((x<=(button->x+button->w))&&(y>=button->y)&&(y<=(button->y+button->h))) { selected = max_buttons + i; break; } } } } } else { /* reinitialize selection */ if (selected >= menu->max_buttons) { selected = 0; while ((selected < (menu->max_buttons + 2)) && (!(menu->buttons[selected].state & BUTTON_ACTIVE) || !(menu->buttons[selected].state & BUTTON_VISIBLE))) selected++; } } #endif /* update screen */ gxSetScreen(); /* update menu */ p = m_input.keys; if (selected < max_buttons) { button = &menu->buttons[selected]; if (p & PAD_BUTTON_UP) { selected -= button->shift[0]; if (selected < 0) { selected = 0; if (menu->offset) menu->offset --; } } else if (p & PAD_BUTTON_DOWN) { selected += button->shift[1]; if (selected >= max_buttons) { selected = max_buttons - 1; if ((menu->offset + selected) < (max_items - 1)) menu->offset ++; } } else if (p & PAD_BUTTON_LEFT) { selected -= button->shift[2]; if (selected < 0) { selected = 0; if (menu->offset) menu->offset --; } } else if (p & PAD_BUTTON_RIGHT) { selected += button->shift[3]; if (selected >= max_buttons) { selected = max_buttons - 1; if ((menu->offset + selected) < (max_items - 1)) menu->offset ++; } } } if (p & PAD_BUTTON_A) { if (selected < max_buttons) ret = 1; /* menu clicked */ else if (selected == max_buttons) menu->offset --; /* up arrow */ else if (selected == (max_buttons+1)) menu->offset ++; /* down arrow */ } else if ((p & PAD_BUTTON_B) || (p & PAD_TRIGGER_Z)) { /* quit menu */ ret = -1; } /* selected item has changed ? */ if (menu->selected != selected) { if (selected < max_buttons) { /* sound fx */ button = &menu->buttons[selected]; if (button->state & BUTTON_OVER_SFX) { ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); } } else if (selected < (max_buttons + 2)) { /* sound fx */ button = menu->arrows[selected-max_buttons]; if (button->state & BUTTON_OVER_SFX) { ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); } } /* update selection */ menu->selected = selected; } /* update helper comment */ if (menu->helpers[1]) { if ((menu->offset + selected) < max_items) { gui_item *item = &menu->items[menu->offset + selected]; strcpy(menu->helpers[1]->comment,item->comment); } else { strcpy(menu->helpers[1]->comment,""); } } if (ret > 0) { if (selected < max_buttons) { /* sound fx */ button = &menu->buttons[selected]; if (button->state & BUTTON_SELECT_SFX) { ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_select_pcm,button_select_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); } } } return ret; } /* Generic routine to render & update menus */ int GUI_RunMenu(gui_menu *menu) { int update = 0; /* update menu */ while (!update) { GUI_DrawMenu(menu); update = GUI_UpdateMenu(menu); /* update arrows buttons status (items list) */ if (menu->arrows[0]) { if (menu->offset > 0) menu->arrows[0]->state |= BUTTON_VISIBLE; else menu->arrows[0]->state &= ~BUTTON_VISIBLE; } if (menu->arrows[1]) { if ((menu->offset + menu->max_buttons) < menu->max_items) menu->arrows[1]->state |= BUTTON_VISIBLE; else menu->arrows[1]->state &= ~BUTTON_VISIBLE; } } if (update == 2) return (-2-menu->offset-menu->selected); else if (update == 1) return (menu->offset + menu->selected); else return -1; } /* Text Window */ void GUI_TextWindow(gui_menu *parent, char *title, char items[][64], u8 nb_items, u8 fontsize) { int i, quit = 0; #ifdef HW_RVL int x,y; #endif /* initialize window */ gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0); gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0); /* window position */ int xwindow = (640 - window->width) /2; int ywindow = (480 - window->height)/2; /* text position */ int ypos = ywindow + top->height + (window->height - top->height - fontsize*nb_items) / 2 + fontsize/2; /* disable helper comment */ const u8 *data = NULL; if (parent->helpers[1]) { data = parent->helpers[1]->data; parent->helpers[1]->data = NULL; } /* slide in */ int yoffset = ywindow + window->height; while (yoffset > 0) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw text */ for (i=0; iwidth,ypos+i*fontsize-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset -= 60; } /* draw menu + text window */ while (quit == 0) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow,window->width,window->height,230); gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE); /* draw text */ for (i=0; iwidth,ypos+i*fontsize,(GXColor)WHITE); } #ifdef HW_RVL if (Shutdown) { gxTextureClose(&window); gxTextureClose(&top); gxTextureClose(&w_pointer); GUI_DeleteMenu(parent); GUI_FadeOut(); shutdown(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else if (m_input.ir.valid) { /* get cursor position */ x = m_input.ir.x; y = m_input.ir.y; /* draw wiimote pointer */ gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); } #endif /* update screen */ gxSetScreen(); /* wait for exit buttons */ if (m_input.keys) quit = 1; } /* reset initial vertical offset */ /* slide out */ yoffset = 0; while (yoffset < (ywindow + window->height)) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw text */ for (i=0; iwidth,ypos+i*fontsize-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset += 60; } /* restore helper comment */ if (parent->helpers[1]) parent->helpers[1]->data = data; /* final position */ GUI_DrawMenu(parent); gxSetScreen(); /* close textures */ gxTextureClose(&window); gxTextureClose(&top); } /* Option Window (returns selected item) */ int GUI_OptionWindow(gui_menu *parent, char *title, char *items[], u8 nb_items) { int i, ret, quit = 0; int old, selected = 0; s16 p; butn_data button; #ifdef HW_RVL int x,y; #endif /* initialize buttons data */ button.texture[0] = gxTextureOpenPNG(Button_text_png,0); button.texture[1] = gxTextureOpenPNG(Button_text_over_png,0); /* initialize texture window */ gx_texture *window = gxTextureOpenPNG(Frame_s1_png,0); gx_texture *top = gxTextureOpenPNG(Frame_s1_title_png,0); /* get initial positions */ int w = button.texture[0]->width; int h = button.texture[0]->height; int xwindow = (640 - window->width)/2; int ywindow = (480 - window->height)/2; int xpos = xwindow + (window->width - w)/2; int ypos = (window->height - top->height - (h*nb_items) - (nb_items-1)*20)/2; ypos = ypos + ywindow + top->height; /* disable helper comment */ const u8 *data = NULL; if (parent->helpers[1]) { data = parent->helpers[1]->data; parent->helpers[1]->data = 0; } /* slide in */ int yoffset = ywindow + window->height; while (yoffset > 0) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw buttons + text */ for (i=0; iwidth,window->height,230); gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE); /* draw buttons + text */ for (i=0; iwidth/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); /* check for valid buttons */ selected = -1; for (i=0; i=xpos)&&(x<=(xpos+w))&&(y>=ypos+i*(20 + h))&&(y<=(ypos+i*(20+h)+h))) { selected = i; break; } } } else { /* reinitialize selection */ if (selected == -1) selected = 0; } #endif /* update screen */ gxSetScreen(); /* update selection */ if (p & PAD_BUTTON_UP) { if (selected > 0) selected --; } else if (p & PAD_BUTTON_DOWN) { if (selected < (nb_items -1)) selected ++; } /* sound fx */ if (selected != old) { if (selected >= 0) { ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); } } if (p & PAD_BUTTON_A) { if (selected >= 0) { quit = 1; ret = selected; } } else if (p & PAD_BUTTON_B) { quit = 1; ret = -1; } } /* slide out */ yoffset = 0; while (yoffset < (ywindow + window->height)) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window + header */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,230); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* draw title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw buttons + text */ for (i=0; ihelpers[1]) parent->helpers[1]->data = data; /* final position */ GUI_DrawMenu(parent); gxSetScreen(); /* close textures */ gxTextureClose(&window); gxTextureClose(&top); gxTextureClose(&button.texture[0]); gxTextureClose(&button.texture[1]); return ret; } /* Option Box */ void GUI_OptionBox(gui_menu *parent, optioncallback cb, char *title, void *option, float step, float min, float max, u8 type) { gx_texture *arrow[2]; arrow[0] = gxTextureOpenPNG(Button_arrow_png,0); arrow[1] = gxTextureOpenPNG(Button_arrow_over_png,0); gx_texture *window = gxTextureOpenPNG(Frame_s2_png,0); gx_texture *top = gxTextureOpenPNG(Frame_s2_title_png,0); /* window position */ int xwindow = 166; int ywindow = 160; /* arrows position */ int xleft = 206; int xright = 392; int yleft = 238; int yright = 238; /* disable action button helper */ if (parent->helpers[1]) parent->helpers[1]->data = 0; /* slide in */ char msg[16]; int yoffset = ywindow + window->height; while (yoffset > 0) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,225); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* display title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset -= 60; } /* display option box */ int quit = 0; int modified = 0; int selected = -1; s16 p; #ifdef HW_RVL int x,y; #endif while (!quit) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow,window->width,window->height,225); gxDrawTexture(top,xwindow,ywindow,top->width,top->height,255); /* display title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20,(GXColor)WHITE); /* option type */ if (type) { /* integer type */ if (*(s16 *)option < 0) sprintf(msg,"-%d",abs(*(s16 *)option)); else sprintf(msg,"%d",abs(*(s16 *)option)); } else { /* float type */ if (*(float *)option < 0.0) sprintf(msg,"-%1.2f",fabs(*(float *)option)); else sprintf(msg,"%1.2f",fabs(*(float *)option)); } /* draw option text */ FONT_writeCenter(msg,24,xwindow,xwindow+window->width,272,(GXColor)WHITE); /* update inputs */ p = m_input.keys; /* draw buttons */ if (selected < 0) { /* nothing selected */ gxDrawTexture(arrow[0],xleft,yleft,arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[0],xright,yright,arrow[0]->width,arrow[0]->height,180.0,255); } #ifdef HW_RVL else if (selected) { /* right button selected */ gxDrawTexture(arrow[0],xleft,yleft,arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[1],xright-4,yright-4,arrow[1]->width+8,arrow[1]->height+8,180.0,255); } else { /* left button selected */ gxDrawTexture(arrow[1],xleft-4,yleft-4,arrow[1]->width+8,arrow[1]->height+8,255); gxDrawTextureRotate(arrow[0],xright,yright,arrow[0]->width,arrow[0]->height,180.0,255); } selected = -1; if (Shutdown) { gxTextureClose(&arrow[0]); gxTextureClose(&arrow[1]); gxTextureClose(&window); gxTextureClose(&top); gxTextureClose(&w_pointer); GUI_DeleteMenu(parent); GUI_FadeOut(); shutdown(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } else if (m_input.ir.valid) { /* get cursor position */ x = m_input.ir.x; y = m_input.ir.y; /* draw wiimote pointer */ gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); /* check for valid buttons */ if ((x>=xleft)&&(x<=(xleft+arrow[0]->width))&&(y>=yleft)&&(y<=(yleft+arrow[0]->height))) { selected = 0; if (p & PAD_BUTTON_A) p |= PAD_BUTTON_LEFT; } else if ((x>=xright)&&(x<=(xright+arrow[0]->width))&&(y>=yright)&&(y<=(yright+arrow[0]->height))) { selected = 1; if (p & PAD_BUTTON_A) p |= PAD_BUTTON_RIGHT; } } #endif /* update screen */ gxSetScreen(); /* check input */ if (p&PAD_BUTTON_LEFT) { /* decrement option value */ if (type) { /* integer type */ *(s16 *)option -= (s16)step; if (*(s16 *)option < (s16)min) *(s16 *)option = (s16)max; } else { /* float type */ *(float *)option -= step; if (*(float *)option < min) *(float *)option = max; } modified = 1; } else if (p&PAD_BUTTON_RIGHT) { /* increment option value */ if (type) { /* integer type */ *(s16 *)option += (s16)step; if (*(s16 *)option > (s16)max) *(s16 *)option = (s16)min; } else { /* float type */ *(float *)option += step; if (*(float *)option > max) *(float *)option = min; } modified = 1; } else if (p & PAD_BUTTON_B) { quit = 1; } if (modified) { modified = 0; /* play sound effect */ ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); /* option callback */ if (cb) cb(); } } /* slide out */ yoffset = 0; ; while (yoffset < (ywindow + window->height)) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,225); gxDrawTexture(top,xwindow,ywindow-yoffset,top->width,top->height,255); /* display title */ FONT_writeCenter(title,20,xwindow,xwindow+window->width,ywindow+(top->height-20)/2+20-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset += 60; } /* restore action button helper */ if (parent->helpers[1]) parent->helpers[1]->data = Key_A_png; /* final position */ GUI_DrawMenu(parent); gxSetScreen(); /* close textures */ gxTextureClose(&arrow[0]); gxTextureClose(&arrow[1]); gxTextureClose(&window); gxTextureClose(&top); } /* Option Box with two parameters */ void GUI_OptionBox2(gui_menu *parent, char *text_1, char *text_2, s16 *option_1, s16 *option_2, s16 step, s16 min, s16 max) { gx_texture *arrow[2]; arrow[0] = gxTextureOpenPNG(Button_arrow_png,0); arrow[1] = gxTextureOpenPNG(Button_arrow_over_png,0); gx_texture *window = gxTextureOpenPNG(Frame_s2_png,0); /* window position */ int xwindow = 166; int ywindow = 160; /* arrows position */ int arrow_pos[4][2] = { {144,218}, {452,218}, {298,138}, {298,298} }; /* disable action button helper */ if (parent->helpers[1]) parent->helpers[1]->data = 0; /* slide in */ char msg[16]; int yoffset = ywindow + window->height; while (yoffset > 0) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,225); /* update display */ gxSetScreen(); /* slide speed */ yoffset -= 60; } /* display option box */ int quit = 0; int modified = 0; s16 p; #ifdef HW_RVL int selected = -1; int i,x,y; #endif while (!quit) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow,window->width,window->height,225); /* draw options text */ if (*option_1 < 0) sprintf(msg,"%s: -%02d",text_1,abs(*option_1)); else sprintf(msg,"%s: +%02d",text_1,abs(*option_1)); FONT_writeCenter(msg,24,xwindow,xwindow+window->width,240,(GXColor)WHITE); if (*option_2 < 0) sprintf(msg,"%s: -%02d",text_2,abs(*option_2)); else sprintf(msg,"%s: +%02d",text_2,abs(*option_2)); FONT_writeCenter(msg,24,xwindow,xwindow+window->width,264,(GXColor)WHITE); /* update inputs */ p = m_input.keys; /* draw buttons */ #ifdef HW_RVL switch (selected) { case 0: /* left button */ gxDrawTexture(arrow[1],arrow_pos[0][0]-4,arrow_pos[0][1]-4,arrow[0]->width+8,arrow[0]->height+8,255); gxDrawTextureRotate(arrow[0],arrow_pos[1][0],arrow_pos[1][1],arrow[0]->width,arrow[0]->height,180.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[2][0],arrow_pos[2][1],arrow[0]->width,arrow[0]->height,90.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[3][0],arrow_pos[3][1],arrow[0]->width,arrow[0]->height,270.0,255); if (p & PAD_BUTTON_A) p |= PAD_BUTTON_LEFT; break; case 1: /* right button */ gxDrawTexture(arrow[0],arrow_pos[0][0],arrow_pos[0][1],arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[1],arrow_pos[1][0]-4,arrow_pos[1][1]-4,arrow[0]->width+8,arrow[0]->height+8,180.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[2][0],arrow_pos[2][1],arrow[0]->width,arrow[0]->height,90.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[3][0],arrow_pos[3][1],arrow[0]->width,arrow[0]->height,270.0,255); if (p & PAD_BUTTON_A) p |= PAD_BUTTON_RIGHT; break; case 2: /* up button */ gxDrawTexture(arrow[0],arrow_pos[0][0],arrow_pos[0][1],arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[0],arrow_pos[1][0],arrow_pos[1][1],arrow[0]->width,arrow[0]->height,180.0,255); gxDrawTextureRotate(arrow[1],arrow_pos[2][0]-4,arrow_pos[2][1]-4,arrow[0]->width+8,arrow[0]->height+8,90.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[3][0],arrow_pos[3][1],arrow[0]->width,arrow[0]->height,270.0,255); if (p & PAD_BUTTON_A) p |= PAD_BUTTON_UP; break; case 3: /* down button */ gxDrawTexture(arrow[0],arrow_pos[0][0],arrow_pos[0][1],arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[0],arrow_pos[1][0],arrow_pos[1][1],arrow[0]->width,arrow[0]->height,180.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[2][0],arrow_pos[2][1],arrow[0]->width,arrow[0]->height,90.0,255); gxDrawTextureRotate(arrow[1],arrow_pos[3][0]-4,arrow_pos[3][1]-4,arrow[0]->width+8,arrow[0]->height+8,270.0,255); if (p & PAD_BUTTON_A) p |= PAD_BUTTON_DOWN; break; default: /* nothing selected */ gxDrawTexture(arrow[0],arrow_pos[0][0],arrow_pos[0][1],arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[0],arrow_pos[1][0],arrow_pos[1][1],arrow[0]->width,arrow[0]->height,180.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[2][0],arrow_pos[2][1],arrow[0]->width,arrow[0]->height,90.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[3][0],arrow_pos[3][1],arrow[0]->width,arrow[0]->height,270.0,255); break; } if (Shutdown) { gxTextureClose(&arrow[0]); gxTextureClose(&arrow[1]); gxTextureClose(&window); gxTextureClose(&w_pointer); GUI_DeleteMenu(parent); GUI_FadeOut(); shutdown(); SYS_ResetSystem(SYS_POWEROFF, 0, 0); } /* update selection */ selected = -1; if (m_input.ir.valid) { /* get cursor position */ x = m_input.ir.x; y = m_input.ir.y; /* draw wiimote pointer */ gxDrawTextureRotate(w_pointer, x-w_pointer->width/2, y-w_pointer->height/2, w_pointer->width, w_pointer->height,m_input.ir.angle,255); /* check for valid buttons */ for (i=0; i<4; i++) { if ((x>=arrow_pos[i][0])&&(x<=(arrow_pos[i][0]+arrow[0]->width))&&(y>=arrow_pos[i][1])&&(y<=(arrow_pos[i][1]+arrow[0]->height))) selected = i; } } #else gxDrawTexture(arrow[0],arrow_pos[0][0],arrow_pos[0][1],arrow[0]->width,arrow[0]->height,255); gxDrawTextureRotate(arrow[0],arrow_pos[1][0],arrow_pos[1][1],arrow[0]->width,arrow[0]->height,180.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[2][0],arrow_pos[2][1],arrow[0]->width,arrow[0]->height,90.0,255); gxDrawTextureRotate(arrow[0],arrow_pos[3][0],arrow_pos[3][1],arrow[0]->width,arrow[0]->height,270.0,255); #endif /* update screen */ gxSetScreen(); if (p&PAD_BUTTON_LEFT) { /* decrement option 1 value */ *option_1 -= step; if (*option_1 < min) *option_1 = max; modified = 1; } else if (p&PAD_BUTTON_RIGHT) { /* decrement option 1 value */ *option_1 += step; if (*option_1 > max) *option_1 = min; modified = 1; } else if (p&PAD_BUTTON_UP) { /* decrement option 2 value */ *option_2 -= step; if (*option_2 < min) *option_2 = max; modified = 1; } else if (p&PAD_BUTTON_DOWN) { /* increment option 2 value */ *option_2 += step; if (*option_2 > max) *option_2 = min; modified = 1; } else if (p & PAD_BUTTON_B) { quit = 1; } if (modified) { modified = 0; /* play sound effect */ ASND_SetVoice(ASND_GetFirstUnusedVoice(),VOICE_MONO_16BIT,22050,0,(u8 *)button_over_pcm,button_over_pcm_size, ((int)config.sfx_volume * 255) / 100,((int)config.sfx_volume * 255) / 100,NULL); } } /* slide out */ yoffset = 0; ; while (yoffset < (ywindow + window->height)) { /* draw parent menu */ GUI_DrawMenu(parent); /* draw window */ gxDrawTexture(window,xwindow,ywindow-yoffset,window->width,window->height,225); /* update display */ gxSetScreen(); /* slide speed */ yoffset += 60; } /* restore action button helper */ if (parent->helpers[1]) parent->helpers[1]->data = Key_A_png; /* final position */ GUI_DrawMenu(parent); gxSetScreen(); /* close textures */ gxTextureClose(&arrow[0]); gxTextureClose(&arrow[1]); gxTextureClose(&window); } /* Interactive Message Box */ /* Message Box displays a message until a specific action is completed */ /* Message Box LWP Thread */ static void *MsgBox_Thread(gui_message *message_box) { while (message_box->refresh) { /* draw parent menu */ if (message_box->parent) { GUI_DrawMenu(message_box->parent); } else { gxClearScreen(bg_color); } /* draw window */ gxDrawTexture(message_box->window,166,160,message_box->window->width,message_box->window->height,230); gxDrawTexture(message_box->top,166,160,message_box->top->width,message_box->top->height,255); /* draw title */ if (message_box->title) FONT_writeCenter(message_box->title,20,166,166+message_box->window->width,160+(message_box->top->height-20)/2+20,(GXColor)WHITE); /* draw box message */ if (message_box->msg) FONT_writeCenter(message_box->msg,18,166,166+message_box->window->width,248,(GXColor)WHITE); /* draw throbber */ if (message_box->throbber) gxDrawTextureRotate(message_box->throbber,166+(message_box->window->width-message_box->throbber->width)/2,160+message_box->window->height-message_box->throbber->height-20,message_box->throbber->width,message_box->throbber->height,(message_box->progress * 360.0) / 100.0, 255); /* draw exit message */ if (message_box->buttonA) { FONT_writeCenter("Press to continue.",18,166,166+message_box->window->width,248+22,(GXColor)WHITE); gxDrawTexture(message_box->buttonA, 166+116, 248+4+(18-message_box->buttonA->height)/2,message_box->buttonA->width, message_box->buttonA->height,255); } /* update display */ gxSetScreen(); /* update progression */ message_box->progress++; if (message_box->progress > 100) message_box->progress = 0; usleep(10); } return 0; } /* update current Message Box */ void GUI_MsgBoxUpdate(char *title, char *msg) { if (title) strncpy(message_box.title,title,64); if (msg) strncpy(message_box.msg,msg,64); } /* setup current Message Box */ void GUI_MsgBoxOpen(char *title, char *msg, bool throbber) { if (SILENT) return; /* update text */ GUI_MsgBoxUpdate(title,msg); /* ensure we are not already running */ if (!message_box.refresh) { /* initialize default textures */ message_box.window = gxTextureOpenPNG(Frame_s2_png,0); message_box.top = gxTextureOpenPNG(Frame_s2_title_png,0); if (throbber) message_box.throbber = gxTextureOpenPNG(Frame_throbber_png,0); /* window position */ int xwindow = 166; int ywindow = 160; int ypos = 248; /* disable helper comments */ if (message_box.parent) { if (message_box.parent->helpers[0]) message_box.parent->helpers[0]->data = 0; if (message_box.parent->helpers[1]) message_box.parent->helpers[1]->data = 0; } /* slide in */ int yoffset = ywindow + message_box.window->height; while (yoffset > 0) { /* draw parent menu */ if (message_box.parent) { GUI_DrawMenu(message_box.parent); } else { gxClearScreen(bg_color); } /* draw window */ gxDrawTexture(message_box.window,xwindow,ywindow-yoffset,message_box.window->width,message_box.window->height,230); gxDrawTexture(message_box.top,xwindow,ywindow-yoffset,message_box.top->width,message_box.top->height,255); /* draw title */ if (title) FONT_writeCenter(title,20,xwindow,xwindow+message_box.window->width,ywindow+(message_box.top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw box message */ if (msg) FONT_writeCenter(msg,18,xwindow,xwindow+message_box.window->width,ypos-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset -= 60; } /* create LWP thread for MessageBox refresh */ message_box.refresh = TRUE; LWP_CreateThread (&msgboxthread, (void *)MsgBox_Thread, &message_box, NULL, 0, 70); } } /* Close current messagebox */ void GUI_MsgBoxClose(void) { if (message_box.refresh) { /* suspend MessageBox refresh */ message_box.refresh = FALSE; LWP_JoinThread(msgboxthread, NULL); /* window position */ int xwindow = 166; int ywindow = 160; int ypos = 248; /* slide out */ int yoffset = 0; while (yoffset < (ywindow + message_box.window->height)) { /* draw parent menu */ if (message_box.parent) { GUI_DrawMenu(message_box.parent); } else { gxClearScreen(bg_color); } /* draw window */ gxDrawTexture(message_box.window,xwindow,ywindow-yoffset,message_box.window->width,message_box.window->height,230); gxDrawTexture(message_box.top,xwindow,ywindow-yoffset,message_box.top->width,message_box.top->height,255); /* draw title */ if (message_box.title) FONT_writeCenter(message_box.title,20,xwindow,xwindow+message_box.window->width,ywindow+(message_box.top->height-20)/2+20-yoffset,(GXColor)WHITE); /* draw text */ if (message_box.msg) FONT_writeCenter(message_box.msg,18,xwindow,xwindow+message_box.window->width,ypos-yoffset,(GXColor)WHITE); /* update display */ gxSetScreen(); /* slide speed */ yoffset += 60; } if (message_box.parent) { /* restore helper comment */ if (message_box.parent->helpers[0]) message_box.parent->helpers[0]->data = Key_B_png; if (message_box.parent->helpers[1]) message_box.parent->helpers[1]->data = Key_A_png; /* final position */ GUI_DrawMenu(message_box.parent); } else { gxClearScreen(bg_color); } gxSetScreen(); /* clear all textures */ gxTextureClose(&message_box.window); gxTextureClose(&message_box.top); gxTextureClose(&message_box.buttonA); gxTextureClose(&message_box.throbber); } } void GUI_WaitPrompt(char *title, char *msg) { if (SILENT) return; /* clear unused texture */ gxTextureClose(&message_box.throbber); /* open or update message box */ GUI_MsgBoxOpen(title, msg, 0); /* allocate texture */ message_box.buttonA = gxTextureOpenPNG(Key_A_png,0); /* wait for button A */ while (m_input.keys & PAD_BUTTON_A) VIDEO_WaitVSync(); while (!(m_input.keys & PAD_BUTTON_A)) VIDEO_WaitVSync(); /* always close message box */ GUI_MsgBoxClose(); } /* Basic Fading */ void GUI_FadeOut() { int alpha = 0; while (alpha < 256) { gxDrawRectangle(0, 0, 640, 480, alpha, (GXColor)BLACK); gxSetScreen(); alpha +=3; } }