/***************************************************************************** * font.c * * IPL FONT Engine, based on Qoob MP3 Player Font * * code by Softdev (2006), Eke-Eke(2007-2008) * * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ********************************************************************************/ #include "shared.h" #include "font.h" #include "Overlay_bar.h" #include /* Backdrop Frame Width (to avoid writing outside of the background frame) */ u16 back_framewidth = 640; int font_size[256], fheight; #ifndef HW_RVL /* disable Qoob Modchip before IPL access (emukiddid) */ static void ipl_set_config(unsigned char c) { volatile unsigned long* exi = (volatile unsigned long*)0xCC006800; unsigned long val,addr; addr=0xc0000000; val = c << 24; exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL //write addr of IPL exi[0 * 5 + 4] = addr; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); //write the ipl we want to send exi[0 * 5 + 4] = val; exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1; while (exi[0 * 5 + 3] & 1); exi[0] &= 0x405; //deselect IPL } #endif static sys_fontheader *fontHeader; static u8 *texture; int FONT_Init(void) { #ifndef HW_RVL /* disable Qoob before accessing IPL */ ipl_set_config(6); #endif /* initialize IPL font */ fontHeader = memalign(32,sizeof(sys_fontheader)); if (!fontHeader) return -1; SYS_InitFont(&fontHeader); /* character width table */ int i,c; for (i=0; i<256; ++i) { if ((i < fontHeader->first_char) || (i > fontHeader->last_char)) c = fontHeader->inval_char; else c = i - fontHeader->first_char; font_size[i] = ((unsigned char*)fontHeader)[fontHeader->width_table + c]; } /* default font height */ fheight = fontHeader->cell_height; /* initialize texture data */ texture = memalign(32, fontHeader->cell_width * fontHeader->cell_height / 2); if (!texture) return -1; return 0; } static void DrawChar(unsigned char c, int xpos, int ypos, int size, GXColor color) { s32 width; /* reintialize texture object */ GXTexObj texobj; GX_InitTexObj(&texobj, texture, fontHeader->cell_width, fontHeader->cell_height, GX_TF_I4, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_LoadTexObj(&texobj, GX_TEXMAP0); /* reinitialize font texture data */ memset(texture,0,fontHeader->cell_width * fontHeader->cell_height / 2); SYS_GetFontTexel(c,texture,0,fontHeader->cell_width/2,&width); DCFlushRange(texture, fontHeader->cell_width * fontHeader->cell_height / 2); GX_InvalidateTexAll(); /* adjust texture width */ width = (fontHeader->cell_width * size) / fontHeader->cell_height; /* GX rendering */ GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2s16(xpos, ypos - size); GX_Color4u8(color.r, color.g, color.b, 0xff); GX_TexCoord2f32(0.0, 0.0); GX_Position2s16(xpos + width, ypos - size); GX_Color4u8(color.r, color.g, color.b, 0xff); GX_TexCoord2f32(1.0, 0.0); GX_Position2s16(xpos + width, ypos); GX_Color4u8(color.r, color.g, color.b, 0xff); GX_TexCoord2f32(1.0, 1.0); GX_Position2s16(xpos, ypos); GX_Color4u8(color.r, color.g, color.b, 0xff); GX_TexCoord2f32(0.0, 1.0); GX_End (); GX_DrawDone(); } void write_font(int x, int y, char *string) { int ox = x; while (*string && (x < (ox + back_framewidth))) { DrawChar(*string, x -(vmode->fbWidth/2), y-(vmode->efbHeight/2),fontHeader->cell_height,(GXColor)WHITE); x += font_size[(u8)*string]; string++; } } void WriteCentre( int y, char *string) { int x, t; for (x=t=0; tback_framewidth) x=back_framewidth; x = (640 - x) >> 1; write_font(x, y, string); } void WriteCentre_HL( int y, char *string) { WriteCentre(y, string); png_texture *texture = OpenTexturePNG(Overlay_bar); if (texture) { DrawTexture(texture, 0, y-fheight, 640, fheight); if (texture->data) free(texture->data); free(texture); } } void FONT_alignLeft(char *string, int size, int x, int y) { x -= (vmode->fbWidth / 2); y -= (vmode->efbHeight / 2); while (*string) { DrawChar(*string, x, y, size,(GXColor)WHITE); x += (font_size[(u8)*string++] * size) / fheight; } } void FONT_alignRight(char *string, int size, int x, int y) { int i; u16 width = 0; for (i=0; ifbWidth / 2) + width; y -= (vmode->efbHeight / 2); while (*string) { DrawChar(*string, x, y, size,(GXColor)WHITE); x += (font_size[(u8)*string++] * size) / fheight; } } void FONT_writeCenter(char *string, int size, int x1, int x2, int y) { int i; u16 width = 0; for (i=0; ifbWidth) / 2; y -= (vmode->efbHeight / 2); while (*string) { DrawChar(*string, x1, y, size,(GXColor)WHITE); x1 += (font_size[(u8)*string++] * size) / fheight; } } /**************************************************************************** * Draw functions (FrameBuffer) * ****************************************************************************/ void fntDrawHLine (int x1, int x2, int y, int color) { int i; y = 320 * y; x1 >>= 1; x2 >>= 1; for (i = x1; i <= x2; i++) xfb[whichfb][y + i] = color; } void fntDrawVLine (int x, int y1, int y2, int color) { int i; x >>= 1; for (i = y1; i <= y2; i++) xfb[whichfb][x + (640 * i) / 2] = color; } void fntDrawBox (int x1, int y1, int x2, int y2, int color) { fntDrawHLine (x1, x2, y1, color); fntDrawHLine (x1, x2, y2, color); fntDrawVLine (x1, y1, y2, color); fntDrawVLine (x2, y1, y2, color); } void fntDrawBoxFilled (int x1, int y1, int x2, int y2, int color) { int h; for (h = y1; h <= y2; h++) fntDrawHLine (x1, x2, h, color); } /**************************************************************************** * Draw functions (GX) * ****************************************************************************/ typedef struct { u8 *buffer; u32 offset; } png_file; /* libpng read callback function */ static void png_read_from_mem (png_structp png_ptr, png_bytep data, png_size_t length) { png_file *file = (png_file *)png_get_io_ptr (png_ptr); /* copy data from image buffer */ memcpy (data, file->buffer + file->offset, length); /* advance in the file */ file->offset += length; } void CloseTexturePNG(png_texture **p_texture) { png_texture *texture = *p_texture; if (texture) { if (texture->data) free(texture->data); free(texture); *p_texture = NULL; } } /* convert a png file into RGBA8 texture */ png_texture *OpenTexturePNG(const u8 *buffer) { int i; png_file file; /* init PNG file structure */ file.buffer = (u8 *) buffer; file.offset = 0; /* check for valid magic number */ /*if (!png_check_sig (file.buffer, 8)) return;*/ /* create a png read struct */ png_structp png_ptr = png_create_read_struct (PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) return NULL; /* create a png info struct */ png_infop info_ptr = png_create_info_struct (png_ptr); if (!info_ptr) { png_destroy_read_struct (&png_ptr, NULL, NULL); return NULL; } /* set callback for the read function */ png_set_read_fn (png_ptr, (png_voidp *)(&file), png_read_from_mem); /* read png info */ png_read_info (png_ptr, info_ptr); /* retrieve image information */ u32 width = png_get_image_width(png_ptr, info_ptr); u32 height = png_get_image_height(png_ptr, info_ptr); /*u32 bit_depth = png_get_bit_depth(png_ptr, info_ptr); u32 color_type = png_get_color_type(png_ptr, info_ptr);*/ /* support for RGBA8 textures ONLY !*/ /*if ((color_type != PNG_COLOR_TYPE_RGB_ALPHA) || (bit_depth != 8)) { png_destroy_read_struct (&png_ptr, &info_ptr, NULL); return; }*/ /* 4x4 tiles are required */ /*if ((width%4) || (height%4)) { png_destroy_read_struct (&png_ptr, &info_ptr, NULL); return; }*/ /* allocate memory to store raw image data */ u32 stride = width << 2; u8 *img_data = memalign (32, stride * height); if (!img_data) { png_destroy_read_struct (&png_ptr, &info_ptr, NULL); return NULL; } /* allocate row pointer data */ png_bytep *row_pointers = (png_bytep *)memalign (32, sizeof (png_bytep) * height); if (!row_pointers) { free (img_data); png_destroy_read_struct (&png_ptr, &info_ptr, NULL); return NULL; } /* store raw image data */ for (i = 0; i < height; i++) { row_pointers[i] = img_data + (i * stride); } /* decode image */ png_read_image (png_ptr, row_pointers); /* finish decompression and release memory */ png_read_end (png_ptr, NULL); png_destroy_read_struct (&png_ptr, &info_ptr, NULL); free(row_pointers); /* initialize texture */ png_texture *texture = (png_texture *)memalign(32, sizeof(png_texture)); if (!texture) { free (img_data); png_destroy_read_struct (&png_ptr, &info_ptr, NULL); return NULL; } /* initialize texture data */ texture->data = memalign(32, stride * height); if (!texture->data) { free (img_data); png_destroy_read_struct (&png_ptr, &info_ptr, NULL); free(texture); return NULL; } memset(texture->data, 0, stride * height); texture->width = width; texture->height = height; texture->format = GX_TF_RGBA8; /* encode to GX_TF_RGBA8 format (4x4 pixels paired titles) */ u16 *dst_ar = (u16 *)(texture->data); u16 *dst_gb = (u16 *)(texture->data + 32); u32 *src1 = (u32 *)(img_data); u32 *src2 = (u32 *)(img_data + stride); u32 *src3 = (u32 *)(img_data + 2*stride); u32 *src4 = (u32 *)(img_data + 3*stride); u32 pixel,h,w; for (h=0; h> 24) & 0x00ff); *dst_gb++= (pixel >> 8) & 0xffff; } /* line N + 1 (4 pixels) */ for (i=0; i<4; i++) { pixel = *src2++; *dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff); *dst_gb++= (pixel >> 8) & 0xffff; } /* line N + 2 (4 pixels) */ for (i=0; i<4; i++) { pixel = *src3++; *dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff); *dst_gb++= (pixel >> 8) & 0xffff; } /* line N + 3 (4 pixels) */ for (i=0; i<4; i++) { pixel = *src4++; *dst_ar++= ((pixel << 8) & 0xff00) | ((pixel >> 24) & 0x00ff); *dst_gb++= (pixel >> 8) & 0xffff; } /* next paired tiles */ dst_ar += 16; dst_gb += 16; } /* next 4 lines */ src1 = src4; src2 = src1 + width; src3 = src2 + width; src4 = src3 + width; } /* release memory */ free(img_data); /* flush texture data from cache */ DCFlushRange(texture->data, height * stride); return texture; } void DrawTexture(png_texture *texture, int x, int y, int w, int h) { if (texture->data) { /* load texture object */ GXTexObj texObj; GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4); /* does this really change anything ? */ GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_InvalidateTexAll(); /* adjust coordinate system */ x -= (vmode->fbWidth/2); y -= (vmode->efbHeight/2); /* Draw textured quad */ GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2s16(x,y+h); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(0.0, 1.0); GX_Position2s16(x+w,y+h); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(1.0, 1.0); GX_Position2s16(x+w,y); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(1.0, 0.0); GX_Position2s16(x,y); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(0.0, 0.0); GX_End (); GX_DrawDone(); } } void DrawTextureAlpha(png_texture *texture, int x, int y, int w, int h, u8 alpha) { if (texture->data) { /* load texture object */ GXTexObj texObj; GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObjLOD(&texObj,GX_LINEAR,GX_LIN_MIP_LIN,0.0,10.0,0.0,GX_FALSE,GX_TRUE,GX_ANISO_4); /* does this really change anything ? */ GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_InvalidateTexAll(); /* adjust coordinate system */ x -= (vmode->fbWidth/2); y -= (vmode->efbHeight/2); /* Draw textured quad */ GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2s16(x,y+h); GX_Color4u8(0xff,0xff,0xff,alpha); GX_TexCoord2f32(0.0, 1.0); GX_Position2s16(x+w,y+h); GX_Color4u8(0xff,0xff,0xff,alpha); GX_TexCoord2f32(1.0, 1.0); GX_Position2s16(x+w,y); GX_Color4u8(0xff,0xff,0xff,alpha); GX_TexCoord2f32(1.0, 0.0); GX_Position2s16(x,y); GX_Color4u8(0xff,0xff,0xff,alpha); GX_TexCoord2f32(0.0, 0.0); GX_End (); GX_DrawDone(); } } void DrawTextureRepeat(png_texture *texture, int x, int y, int w, int h) { if (texture->data) { /* load texture object */ GXTexObj texObj; GX_InitTexObj(&texObj, texture->data, texture->width, texture->height, GX_TF_RGBA8, GX_REPEAT, GX_REPEAT, GX_FALSE); GX_LoadTexObj(&texObj, GX_TEXMAP0); GX_InvalidateTexAll(); /* adjust coordinate system */ x -= (vmode->fbWidth/2); y -= (vmode->efbHeight/2); /* Draw textured quad */ GX_Begin(GX_QUADS, GX_VTXFMT0, 4); GX_Position2s16(x,y+h); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(0.0, 1.0); GX_Position2s16(x+w,y+h); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(1.0, 1.0); GX_Position2s16(x+w,y); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(1.0, 0.0); GX_Position2s16(x,y); GX_Color4u8(0xff,0xff,0xff,0xff); GX_TexCoord2f32(0.0, 0.0); GX_End (); GX_DrawDone(); } } /**************************************************************************** * Display functions * ****************************************************************************/ u8 SILENT = 0; GXColor BACKGROUND = {0xcc,0xcc,0xcc,0xff}; void SetScreen () { GX_CopyDisp(xfb[whichfb], GX_FALSE); GX_Flush(); VIDEO_SetNextFramebuffer (xfb[whichfb]); VIDEO_Flush (); VIDEO_WaitVSync (); } void ClearScreen (GXColor color) { whichfb ^= 1; GX_SetCopyClear(color,0x00ffffff); GX_CopyDisp(xfb[whichfb], GX_TRUE); GX_Flush(); } extern s16 ogc_input__getMenuButtons(u32 cnt); void WaitButtonA () { s16 p = ogc_input__getMenuButtons(0); while (p & PAD_BUTTON_A) p = ogc_input__getMenuButtons(0); while (!(p & PAD_BUTTON_A)) p = ogc_input__getMenuButtons(0); } void WaitPrompt (char *msg) { if (SILENT) return; ClearScreen((GXColor)BACKGROUND); WriteCentre(254, msg); WriteCentre(254 + fheight, "Press A to Continue"); SetScreen(); WaitButtonA (); } void ShowAction (char *msg) { if (SILENT) return; ClearScreen((GXColor)BACKGROUND); WriteCentre(254, msg); SetScreen(); }