/*************************************************************************************** * Genesis Plus * Sega Sports Pad support * * Copyright (C) 2007-2011 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" static struct { uint8 State; uint8 Counter; } sportspad[2]; void sportspad_reset(int index) { input.analog[index][0] = 128; input.analog[index][1] = 128; sportspad[index>>2].State = 0x40; sportspad[index>>2].Counter = 0; } INLINE unsigned char sportspad_read(int port) { /* Buttons 1(B) & 2(C) status (active low) */ unsigned char temp = ~(input.pad[port] & 0x30); /* Pad index */ int index = port >> 2; /* Clear low bits */ temp &= 0x70; /* Detect current state */ switch (sportspad[index].Counter & 3) { case 1: { /* X position high bits */ temp |= (input.analog[port][0] >> 4) & 0x0F; break; } case 2: { /* X position low bits */ temp |= input.analog[port][0] & 0x0F; break; } case 3: { /* Y position high bits */ temp |= (input.analog[port][1] >> 4) & 0x0F; break; } default: { /* Y position low bits */ temp |= input.analog[port][1] & 0x0F; break; } } return temp; } INLINE void sportspad_write(int index, unsigned char data, unsigned char mask) { /* update bits set as output only */ data = (sportspad[index].State & ~mask) | (data & mask); /* check TH transitions */ if ((data ^ sportspad[index].State) & 0x40) { sportspad[index].Counter++; } /* update internal state */ sportspad[index].State = data; } unsigned char sportspad_1_read(void) { return sportspad_read(0); } unsigned char sportspad_2_read(void) { return sportspad_read(4); } void sportspad_1_write(unsigned char data, unsigned char mask) { sportspad_write(0, data, mask); } void sportspad_2_write(unsigned char data, unsigned char mask) { sportspad_write(1, data, mask); }