#include "osd.h" t_config config; void set_config_defaults(void) { int i; /* sound options */ config.psg_preamp = 150; config.fm_preamp = 100; config.hq_fm = 1; config.psgBoostNoise = 1; config.filter = 1; config.low_freq = 200; config.high_freq = 8000; config.lg = 1.0; config.mg = 1.0; config.hg = 1.0; config.lp_range = 0x9999; /* 0.6 in 16.16 fixed point */ config.dac_bits = 14; config.ym2413 = 2; /* = AUTO (0 = always OFF, 1 = always ON) */ config.mono = 0; /* system options */ config.system = 0; /* = AUTO (or SYSTEM_SG, SYSTEM_MARKIII, SYSTEM_SMS, SYSTEM_SMS2, SYSTEM_GG, SYSTEM_MD) */ config.region_detect = 0; /* = AUTO (1 = USA, 2 = EUROPE, 3 = JAPAN/NTSC, 4 = JAPAN/PAL) */ config.vdp_mode = 0; /* = AUTO (1 = NTSC, 2 = PAL) */ config.master_clock = 0; /* = AUTO (1 = NTSC, 2 = PAL) */ config.force_dtack = 0; config.addr_error = 1; config.bios = 0; config.lock_on = 0; /* = OFF (can be TYPE_SK, TYPE_GG & TYPE_AR) */ /* display options */ config.overscan = 0; /* 3 = all borders (0 = no borders , 1 = vertical borders only, 2 = horizontal borders only) */ config.gg_extra = 0; /* 1 = show extended Game Gear screen (256x192) */ config.render = 0; /* 1 = double resolution output (only when interlaced mode 2 is enabled) */ /* controllers options */ input.system[0] = SYSTEM_MD_GAMEPAD; input.system[1] = SYSTEM_MD_GAMEPAD; config.gun_cursor[0] = 1; config.gun_cursor[1] = 1; config.invert_mouse = 0; for (i=0;i