/*************************************************************************************** * Genesis Plus 1.2a * Peripheral Input Support * * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 Charles Mac Donald (original code) * modified by Eke-Eke (compatibility fixes & additional code), GC/Wii port * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ****************************************************************************************/ #ifndef _INPUT_HW_H_ #define _INPUT_HW_H_ /* Available inputs */ #ifdef HW_DOL #define MAX_INPUTS 4 #else #define MAX_INPUTS 8 #endif /* Input devices */ #define MAX_DEVICES (8) #define DEVICE_3BUTTON (0x00) /* 3-button gamepad */ #define DEVICE_6BUTTON (0x01) /* 6-button gamepad */ #define DEVICE_LIGHTGUN (0x02) /* Sega Menacer */ #define DEVICE_MOUSE (0x03) /* Sega Mouse (not supported) */ #define DEVICE_2BUTTON (0x04) /* 2-button gamepad (not supported) */ #define NO_DEVICE (0x0F) /* unconnected */ /* Input bitmasks */ #define INPUT_MODE (0x00000800) #define INPUT_Z (0x00000400) #define INPUT_Y (0x00000200) #define INPUT_X (0x00000100) #define INPUT_START (0x00000080) #define INPUT_C (0x00000040) #define INPUT_B (0x00000020) #define INPUT_A (0x00000010) #define INPUT_LEFT (0x00000008) #define INPUT_RIGHT (0x00000004) #define INPUT_DOWN (0x00000002) #define INPUT_UP (0x00000001) /* System bitmasks */ #define NO_SYSTEM (0) /* Unconnected Port*/ #define SYSTEM_GAMEPAD (1) /* Single Gamepad */ #define SYSTEM_MENACER (2) /* Sega Lightgun */ #define SYSTEM_JUSTIFIER (3) /* Konami Lightgun */ #define SYSTEM_TEAMPLAYER (4) /* Sega TeamPlayer */ #define SYSTEM_WAYPLAY (5) /* EA 4-Way Play (use both ports) */ /* Players Inputs */ #define PLAYER_1A (0) #define PLAYER_1B (1) #define PLAYER_1C (2) #define PLAYER_1D (3) #define PLAYER_2A (4) #define PLAYER_2B (5) #define PLAYER_2C (6) #define PLAYER_2D (7) typedef struct { uint8 dev[MAX_DEVICES]; /* Can be any of the DEVICE_* values */ uint32 pad[MAX_DEVICES]; /* Can be any of the INPUT_* bitmasks */ uint8 padtype[MAX_DEVICES]; /* 3BUTTONS or 6BUTTONS gamepad */ uint8 system[2]; /* Can be any of the SYSTEM_* bitmasks */ uint8 max; /* maximum number of connected devices */ uint8 current; /* current PAD number (4WAYPLAY) */ int analog[2][2]; /* analog device */ int x_offset; int y_offset; } t_input; /* Global variables */ extern t_input input; /* Function prototypes */ extern void input_reset (void); extern void input_update(void); extern void input_raz(void); /* Peripherals specific */ extern unsigned int menacer_read (void); extern unsigned int justifier_read (void); extern unsigned int gamepad_1_read (void); extern unsigned int gamepad_2_read (void); extern void gamepad_1_write (unsigned int data); extern void gamepad_2_write (unsigned int data); extern unsigned int wayplay_1_read (void); extern unsigned int wayplay_2_read (void); extern void wayplay_1_write (unsigned int data); extern void wayplay_2_write (unsigned int data); extern unsigned int teamplayer_1_read (void); extern unsigned int teamplayer_2_read (void); extern void teamplayer_1_write (unsigned int data); extern void teamplayer_2_write (unsigned int data); extern unsigned int jcart_read(void); extern void jcart_write(unsigned int data); #endif