/****************************************************************************** * * SMS Plus GX - Sega Master System / GameGear Emulator * * SMS Plus - Sega Master System / GameGear Emulator * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ***************************************************************************/ #include "shared.h" #include "font.h" #ifdef HW_RVL #include #endif /* configurable keys */ #define KEY_BUTTONA 0 #define KEY_BUTTONB 1 #define KEY_BUTTONC 2 #define KEY_START 3 #define KEY_MENU 4 #define KEY_BUTTONX 5 // 6-buttons only #define KEY_BUTTONY 6 // 6-buttons only #define KEY_BUTTONZ 7 // 6-buttons only int ConfigRequested = 1; static const char *keys_name[MAX_KEYS] = { "Button A", "Button B", "Button C", "Button START ", "Menu", "Button X", "Button Y", "Button Z", }; /* gamepad available buttons */ static const u16 pad_keys[8] = { PAD_TRIGGER_Z, PAD_TRIGGER_R, PAD_TRIGGER_L, PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_BUTTON_START, }; #ifdef HW_RVL /* directional buttons mapping */ #define PAD_UP 0 #define PAD_DOWN 1 #define PAD_LEFT 2 #define PAD_RIGHT 3 static u32 wpad_dirmap[3][4] = { {WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN}, // WIIMOTE only {WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT}, // WIIMOTE + NUNCHUK {WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT} // CLASSIC }; /* wiimote/expansion available buttons */ static u32 wpad_keys[20] = { WPAD_BUTTON_2, WPAD_BUTTON_1, WPAD_BUTTON_B, WPAD_BUTTON_A, /* WPAD_BUTTON_MINUS, used for mode */ WPAD_BUTTON_HOME, WPAD_BUTTON_PLUS, WPAD_NUNCHUK_BUTTON_Z, WPAD_NUNCHUK_BUTTON_C, WPAD_CLASSIC_BUTTON_ZR, WPAD_CLASSIC_BUTTON_X, WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_Y, WPAD_CLASSIC_BUTTON_B, WPAD_CLASSIC_BUTTON_ZL, WPAD_CLASSIC_BUTTON_FULL_R, WPAD_CLASSIC_BUTTON_PLUS, WPAD_CLASSIC_BUTTON_HOME, WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_FULL_L, }; #endif /******************************* gamepad support *******************************/ static void pad_config(int num, int padtype) { int i,j,max; u16 p; u8 quit; char msg[30]; u32 pad = PAD_ScanPads() & (1< 70)) input.pad[i] |= INPUT_UP; else if ((p & PAD_BUTTON_DOWN) || (y < -70)) input.pad[i] |= INPUT_DOWN; if ((p & PAD_BUTTON_LEFT) || (x < -60)) input.pad[i] |= INPUT_LEFT; else if ((p & PAD_BUTTON_RIGHT) || (x > 60)) input.pad[i] |= INPUT_RIGHT; /* get current key config */ u16 pad_keymap[MAX_KEYS]; memcpy(pad_keymap, config.pad_keymap[num], MAX_KEYS * sizeof(u16)); /* SOFTRESET */ if ((p & PAD_TRIGGER_L) && (p & PAD_TRIGGER_Z)) { set_softreset(); } /* BUTTONS */ if (p & pad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & pad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & pad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & pad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & pad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & pad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; /* MODE/START */ if ((p & PAD_BUTTON_START) && (p & PAD_TRIGGER_Z)) input.pad[i] |= INPUT_MODE; else if (p & pad_keymap[KEY_START]) input.pad[i] |= INPUT_START; /* MENU */ if (p & pad_keymap[KEY_MENU]) { ConfigRequested = 1; } int temp; if (input.dev[i] == DEVICE_LIGHTGUN) { temp = input.analog[i-4][0]; if ((input.pad[i] & INPUT_RIGHT)) temp ++; else if ((input.pad[i] & INPUT_LEFT)) temp --; if (temp < 0) temp = 0; else if (temp > bitmap.viewport.w) temp = bitmap.viewport.w; input.analog[i-4][0] = temp; temp = input.analog[i-4][1]; if ((input.pad[i] & INPUT_UP)) temp --; if ((input.pad[i] & INPUT_DOWN)) temp ++; if (temp < 0) temp = 0; else if (temp > bitmap.viewport.h) temp = bitmap.viewport.h; input.analog[i-4][1] = temp; } else if ((system_hw == SYSTEM_PICO) && (i == 0)) { temp = input.analog[0][0]; if ((input.pad[i] & INPUT_RIGHT)) temp ++; else if ((input.pad[i] & INPUT_LEFT)) temp --; if (temp < 0x17c) temp = 0x17c; else if (temp > 0x3c) temp = 0x3c; input.analog[0][0] = temp; temp = input.analog[0][1]; if ((input.pad[i] & INPUT_UP)) temp --; if ((input.pad[i] & INPUT_DOWN)) temp ++; if (temp < 0x1fc) temp = 0x1fc; else if (temp > 0x3f3) temp = 0x3f3; input.analog[0][1] = temp; } } /******************************* wiimote support *******************************/ #ifdef HW_RVL #define PI 3.14159265f static s8 WPAD_StickX(u8 chan,u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) mag = 1.0; else if (mag < -1.0) mag = -1.0; double val = mag * sin(PI * ang/180.0f); return (s8)(val * 128.0f); } static s8 WPAD_StickY(u8 chan, u8 right) { float mag = 0.0; float ang = 0.0; WPADData *data = WPAD_Data(chan); switch (data->exp.type) { case WPAD_EXP_NUNCHUK: case WPAD_EXP_GUITARHERO3: if (right == 0) { mag = data->exp.nunchuk.js.mag; ang = data->exp.nunchuk.js.ang; } break; case WPAD_EXP_CLASSIC: if (right == 0) { mag = data->exp.classic.ljs.mag; ang = data->exp.classic.ljs.ang; } else { mag = data->exp.classic.rjs.mag; ang = data->exp.classic.rjs.ang; } break; default: break; } /* calculate X value (angle need to be converted into radian) */ if (mag > 1.0) mag = 1.0; else if (mag < -1.0) mag = -1.0; double val = mag * cos(PI * ang/180.0f); return (s8)(val * 128.0f); } static void wpad_config(u8 num, u8 exp, u8 padtype) { int i,j,max; u8 quit; char msg[30]; u32 current = 255; /* check wiimote status */ WPAD_Probe(num, ¤t); if (((exp > WPAD_EXP_NONE) && (current != exp)) || (current == 255)) { if (exp == WPAD_EXP_NONE) sprintf(msg, "WIIMOTE #%d is not connected !", num+1); if (exp == WPAD_EXP_NUNCHUK) sprintf(msg, "NUNCHUK #%d is not connected !", num+1); if (exp == WPAD_EXP_CLASSIC) sprintf(msg, "CLASSIC #%d is not connected !", num+1); WaitPrompt(msg); return; } /* index for wpad_keymap */ u8 index = exp + (num * 3); /* loop on each mapped keys */ max = (padtype == DEVICE_6BUTTON) ? MAX_KEYS : (MAX_KEYS - 3); for (i=0; i 70)) input.pad[i] |= INPUT_UP; else if ((p & wpad_dirmap[exp][PAD_DOWN]) || (y < -70)) input.pad[i] |= INPUT_DOWN; if ((p & wpad_dirmap[exp][PAD_LEFT]) || (x < -60)) input.pad[i] |= INPUT_LEFT; else if ((p & wpad_dirmap[exp][PAD_RIGHT]) || (x > 60)) input.pad[i] |= INPUT_RIGHT; /* retrieve current key mapping */ u32 *wpad_keymap = config.wpad_keymap[exp + (3 * num)]; /* BUTTONS */ if (p & wpad_keymap[KEY_BUTTONA]) input.pad[i] |= INPUT_A; if (p & wpad_keymap[KEY_BUTTONB]) input.pad[i] |= INPUT_B; if (p & wpad_keymap[KEY_BUTTONC]) input.pad[i] |= INPUT_C; if (p & wpad_keymap[KEY_BUTTONX]) input.pad[i] |= INPUT_X; if (p & wpad_keymap[KEY_BUTTONY]) input.pad[i] |= INPUT_Y; if (p & wpad_keymap[KEY_BUTTONZ]) input.pad[i] |= INPUT_Z; if (p & wpad_keymap[KEY_START]) input.pad[i] |= INPUT_START; /* MODE Button */ if ((p & WPAD_CLASSIC_BUTTON_MINUS) || (p & WPAD_BUTTON_MINUS)) input.pad[i] |= INPUT_MODE; /* ANALOG Device (use IR pointing by default) */ if (input.dev[i] == DEVICE_LIGHTGUN) { struct ir_t ir; WPAD_IR(num, &ir); if (ir.valid) { input.analog[i-4][0] = (ir.x * bitmap.viewport.w) / 640; input.analog[i-4][1] = (ir.y * bitmap.viewport.h) / 480; } } else if ((system_hw == SYSTEM_PICO) && (i == 0)) { struct ir_t ir; WPAD_IR(num, &ir); if (ir.valid) { input.analog[0][0] = 0x3c + (ir.x * (0x17c - 0x3c + 1)) / 640; input.analog[0][1] = 0x1fc + (ir.y * (0x3f3 - 0x1fc + 1)) / 480; } } /* SOFTRESET */ if (((p & WPAD_CLASSIC_BUTTON_PLUS) && (p & WPAD_CLASSIC_BUTTON_MINUS)) || ((p & WPAD_BUTTON_PLUS) && (p & WPAD_BUTTON_MINUS))) { set_softreset(); } /* MENU */ if (p & wpad_keymap[KEY_MENU]) { ConfigRequested = 1; } } #endif /***************************************************************** Generic input handlers ******************************************************************/ void ogc_input__init(void) { PAD_Init (); #ifdef HW_RVL WPAD_Init(); WPAD_SetIdleTimeout(60); WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR); WPAD_SetVRes(WPAD_CHAN_ALL,640,480); #endif } void ogc_input__set_defaults(void) { int i; /* set default key mapping for each type of devices */ for (i=0; i<4; i++) { config.pad_keymap[i][KEY_BUTTONA] = PAD_BUTTON_B; config.pad_keymap[i][KEY_BUTTONB] = PAD_BUTTON_A; config.pad_keymap[i][KEY_BUTTONC] = PAD_BUTTON_X; config.pad_keymap[i][KEY_START] = PAD_BUTTON_START; config.pad_keymap[i][KEY_MENU] = PAD_TRIGGER_Z; config.pad_keymap[i][KEY_BUTTONX] = PAD_TRIGGER_L; config.pad_keymap[i][KEY_BUTTONY] = PAD_BUTTON_Y; config.pad_keymap[i][KEY_BUTTONZ] = PAD_TRIGGER_R; } #ifdef HW_RVL for (i=0; i<4; i++) { /* WIIMOTE */ config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONA] = WPAD_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONB] = WPAD_BUTTON_2; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONC] = WPAD_BUTTON_1; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_MENU] = WPAD_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONX] = 0; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONY] = 0; config.wpad_keymap[i*3 + WPAD_EXP_NONE][KEY_BUTTONZ] = 0; /* WIIMOTE + NUNCHUK */ config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONA] = WPAD_NUNCHUK_BUTTON_Z; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONB] = WPAD_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONC] = WPAD_BUTTON_B; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_START] = WPAD_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_MENU] = WPAD_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONX] = WPAD_NUNCHUK_BUTTON_C; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONY] = WPAD_BUTTON_1; config.wpad_keymap[i*3 + WPAD_EXP_NUNCHUK][KEY_BUTTONZ] = WPAD_BUTTON_2; /* CLASSIC CONTROLLER */ config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONA] = WPAD_CLASSIC_BUTTON_Y; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONB] = WPAD_CLASSIC_BUTTON_B; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONC] = WPAD_CLASSIC_BUTTON_A; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_START] = WPAD_CLASSIC_BUTTON_PLUS; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_MENU] = WPAD_CLASSIC_BUTTON_HOME; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONX] = WPAD_CLASSIC_BUTTON_ZL; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONY] = WPAD_CLASSIC_BUTTON_X; config.wpad_keymap[i*3 + WPAD_EXP_CLASSIC][KEY_BUTTONZ] = WPAD_CLASSIC_BUTTON_ZR; } #endif /* set default device assigantion */ for (i=0; i 0) wpad_update(config.input[num].port,i, config.input[num].device - 1); #endif num ++; } } } void ogc_input__config(u8 num, u8 type, u8 padtype) { switch (type) { case 0: pad_config(num, padtype); break; default: #ifdef HW_RVL wpad_config(num,type-1, padtype); #endif break; } } u16 ogc_input__getMenuButtons(void) { /* gamecube pad */ PAD_ScanPads(); u16 p = PAD_ButtonsDown(0); s8 x = PAD_StickX(0); s8 y = PAD_StickY(0); if (x > 70) p |= PAD_BUTTON_RIGHT; else if (x < -70) p |= PAD_BUTTON_LEFT; if (y > 60) p |= PAD_BUTTON_UP; else if (y < -60) p |= PAD_BUTTON_DOWN; #ifdef HW_RVL /* wiimote support */ struct ir_t ir; u32 exp; WPAD_ScanPads(); if (WPAD_Probe(0, &exp) == WPAD_ERR_NONE) { u32 q = WPAD_ButtonsDown(0); x = WPAD_StickX(0, 0); y = WPAD_StickY(0, 0); /* default directions */ WPAD_IR(0, &ir); if (ir.valid) { /* Wiimote is pointed toward screen */ if ((q & WPAD_BUTTON_UP) || (y > 70)) p |= PAD_BUTTON_UP; else if ((q & WPAD_BUTTON_DOWN) || (y < -70)) p |= PAD_BUTTON_DOWN; if ((q & WPAD_BUTTON_LEFT) || (x < -60)) p |= PAD_BUTTON_LEFT; else if ((q & WPAD_BUTTON_RIGHT) || (x > 60)) p |= PAD_BUTTON_RIGHT; } else { /* Wiimote is used horizontally */ if ((q & WPAD_BUTTON_RIGHT) || (y > 70)) p |= PAD_BUTTON_UP; else if ((q & WPAD_BUTTON_LEFT) || (y < -70)) p |= PAD_BUTTON_DOWN; if ((q & WPAD_BUTTON_UP) || (x < -60)) p |= PAD_BUTTON_LEFT; else if ((q & WPAD_BUTTON_DOWN) || (x > 60)) p |= PAD_BUTTON_RIGHT; } /* default keys */ if (q & WPAD_BUTTON_MINUS) p |= PAD_TRIGGER_L; if (q & WPAD_BUTTON_PLUS) p |= PAD_TRIGGER_R; if (q & WPAD_BUTTON_A) p |= PAD_BUTTON_A; if (q & WPAD_BUTTON_B) p |= PAD_BUTTON_B; if (q & WPAD_BUTTON_2) p |= PAD_BUTTON_A; if (q & WPAD_BUTTON_1) p |= PAD_BUTTON_B; if (q & WPAD_BUTTON_HOME) p |= PAD_TRIGGER_Z; /* classic controller expansion */ if (exp == WPAD_EXP_CLASSIC) { if (q & WPAD_CLASSIC_BUTTON_UP) p |= PAD_BUTTON_UP; else if (q & WPAD_CLASSIC_BUTTON_DOWN) p |= PAD_BUTTON_DOWN; if (q & WPAD_CLASSIC_BUTTON_LEFT) p |= PAD_BUTTON_LEFT; else if (q & WPAD_CLASSIC_BUTTON_RIGHT) p |= PAD_BUTTON_RIGHT; if (q & WPAD_CLASSIC_BUTTON_FULL_L) p |= PAD_TRIGGER_L; if (q & WPAD_CLASSIC_BUTTON_FULL_R) p |= PAD_TRIGGER_R; if (q & WPAD_CLASSIC_BUTTON_A) p |= PAD_BUTTON_A; if (q & WPAD_CLASSIC_BUTTON_B) p |= PAD_BUTTON_B; if (q & WPAD_CLASSIC_BUTTON_HOME) p |= PAD_TRIGGER_Z; } } #endif return p; }