/**************************************************************************** * Genesis Plus * Game Genie Hardware emulation * * Copyright (C) 2009 Eke-Eke (GCN/Wii port) * * Based on documentation from Charles McDonald * (http://cgfm2.emuviews.com/txt/genie.txt) * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ***************************************************************************/ #include "shared.h" static struct { uint8 enabled; uint8 *rom; uint16 regs[0x20]; uint16 old[6]; uint16 data[6]; uint32 addr[6]; } ggenie; static void ggenie_write_byte(uint32 address, uint32 data); static void ggenie_write_word(uint32 address, uint32 data); static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type); static uint32 ggenie_read_regs(uint32 address); void ggenie_init(void) { memset(&ggenie,0,sizeof(ggenie)); /* Open Game Genie ROM */ FILE *f = fopen(GG_ROM,"rb"); if (!f) return; /* store Game Genie ROM above cartridge ROM + SRAM */ if (cart.romsize > 0x600000) return; ggenie.rom = cart.rom + 0x600000; /* Load ROM */ int i = 0; while (i < 0x8000) { fread(ggenie.rom+i,0x1000,1,f); i += 0x1000; } fclose(f); #ifdef LSB_FIRST /* Byteswap ROM */ uint8 temp; for(i = 0; i < 0x8000; i += 2) { temp = ggenie.rom[i]; ggenie.rom[i] = ggenie.rom[i+1]; ggenie.rom[i+1] = temp; } #endif /* $0000-$7fff mirrored into $8000-$ffff */ memcpy(ggenie.rom+0x8000,ggenie.rom,0x8000); /* set flag */ ggenie.enabled = 1; } void ggenie_shutdown(void) { if (ggenie.enabled) { ggenie_switch(0); ggenie.enabled = 0; } } void ggenie_reset(void) { if (!ggenie.enabled) return; /* clear codes */ ggenie_switch(0); /* reset internal state */ memset(ggenie.regs,0,sizeof(ggenie.regs)); memset(ggenie.old,0,sizeof(ggenie.old)); memset(ggenie.data,0,sizeof(ggenie.data)); memset(ggenie.addr,0,sizeof(ggenie.addr)); /* Game Genie ROM is mapped at $000000-$007fff */ m68k_memory_map[0].base = ggenie.rom; /* Internal registers are mapped at $000000-$00001f */ m68k_memory_map[0].write8 = ggenie_write_byte; m68k_memory_map[0].write16 = ggenie_write_word; /* Disable registers reads */ m68k_memory_map[0].read16 = NULL; } void ggenie_switch(int enable) { int i,j; if (enable) { for (i=0; i<6; i++) { /* patch is enabled ? */ if (ggenie.regs[0] & (1 << i)) { /* first look if address has not already been patched */ for (j=0;j> 1) & 0x1f; /* Write internal register (lower or upper BYTE) */ ggenie_write_regs(offset,data,address & 1); } /* Word write handler */ static void ggenie_write_word(uint32 address, uint32 data) { /* Register offset */ uint8 offset = (address >> 1) & 0x1f; /* Write internal register (full WORD) */ ggenie_write_regs(offset,data,2); } static void ggenie_write_regs(uint8 offset, uint32 data, uint8 type) { /* access type */ switch (type) { case 0: /* upper byte write */ data = (ggenie.regs[offset] & 0x00ff) | ((data & 0xff) << 8); break; case 1: /* lower byte write */ data = (ggenie.regs[offset] & 0xff00) | (data & 0xff); break; default: break; } /* update internal register */ ggenie.regs[offset] = data; /* Mode Register */ if (offset == 0) { /* by default, registers are write only */ m68k_memory_map[0].read16 = NULL; /* MODE bits */ if (data & 0x400) { /* $0000-$7ffff reads mapped to Cartridge ROM */ m68k_memory_map[0].base = cart.rom; m68k_memory_map[0].read16 = NULL; } else { /* $0000-$7ffff reads mapped to Game Genie ROM */ m68k_memory_map[0].base = ggenie.rom; m68k_memory_map[0].read16 = NULL; if (data & 0x200) { /* $0000-$7ffff reads mapped to Game Genie Registers */ /* code doing this should execute in RAM so we don't need to modify base address */ m68k_memory_map[0].read16 = ggenie_read_regs; } } /* LOCK bit */ if (data & 0x100) { /* decode patch address (ROM area only)*/ /* note: Charles's doc is wrong, first register holds bits 23-16 of patch address */ ggenie.addr[0] = ((ggenie.regs[2] & 0x3f) << 16) | ggenie.regs[3]; ggenie.addr[1] = ((ggenie.regs[5] & 0x3f) << 16) | ggenie.regs[6]; ggenie.addr[2] = ((ggenie.regs[8] & 0x3f) << 16) | ggenie.regs[9]; ggenie.addr[3] = ((ggenie.regs[11] & 0x3f) << 16) | ggenie.regs[12]; ggenie.addr[4] = ((ggenie.regs[14] & 0x3f) << 16) | ggenie.regs[15]; ggenie.addr[5] = ((ggenie.regs[17] & 0x3f) << 16) | ggenie.regs[18]; /* decode patch data */ ggenie.data[0] = ggenie.regs[4]; ggenie.data[1] = ggenie.regs[7]; ggenie.data[2] = ggenie.regs[10]; ggenie.data[3] = ggenie.regs[13]; ggenie.data[4] = ggenie.regs[16]; ggenie.data[5] = ggenie.regs[19]; /* disable internal registers */ m68k_memory_map[0].write8 = m68k_unused_8_w; m68k_memory_map[0].write16 = m68k_unused_16_w; /* patch ROM when GG program exits (LOCK bit set) */ /* this is done here to handle patched program reads faster & more easily */ /* on real HW, address decoding would be done on each reads */ ggenie_switch(1); } } /* RESET register */ else if (offset == 1) { ggenie.regs[1] |= 1; } } static uint32 ggenie_read_regs(uint32 address) { return ggenie.regs[(address >> 1) & 0x1f]; }