/*************************************************************************************** * Genesis Plus * Sega Graphic Board support * * Copyright (C) 2014 Eke-Eke (Genesis Plus GX) * * Redistribution and use of this code or any derivative works are permitted * provided that the following conditions are met: * * - Redistributions may not be sold, nor may they be used in a commercial * product or activity. * * - Redistributions that are modified from the original source must include the * complete source code, including the source code for all components used by a * binary built from the modified sources. However, as a special exception, the * source code distributed need not include anything that is normally distributed * (in either source or binary form) with the major components (compiler, kernel, * and so on) of the operating system on which the executable runs, unless that * component itself accompanies the executable. * * - Redistributions must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************************/ #include "shared.h" static struct { uint8 State; uint8 Counter; uint8 Port; } board; void graphic_board_reset(int port) { input.analog[0][0] = 128; input.analog[0][1] = 128; board.State = 0x7f; board.Counter = 0; board.Port = port; } unsigned char graphic_board_read(void) { uint8 data; if (board.State & 0x20) { return 0x60; } switch (board.Counter & 7) { case 0: data = ~input.pad[board.Port]; break; case 1: data = 0x0f; break; case 2: data = 0x0f; break; case 3: data = input.analog[board.Port][0] >> 4; break; case 4: data = input.analog[board.Port][0]; break; case 5: data = input.analog[board.Port][1] >> 4; break; case 6: data = input.analog[board.Port][1]; break; case 7: data = 0x0f; break; } return (board.State & ~0x1f) | (data & 0x0f); } void graphic_board_write(unsigned char data, unsigned char mask) { data = (board.State & ~mask) | (data & mask); if ((data ^ board.State) & 0x20) { board.Counter = 0; } else if ((data ^ board.State) & 0x40) { board.Counter++; } board.State = data; }