#------------------------------------------------------------------------------- .SUFFIXES: #------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") endif TOPDIR ?= $(CURDIR) include $(DEVKITPRO)/wut/share/wut_rules #------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #------------------------------------------------------------------------------- TARGET := 50_hbl_installer BUILD := build SOURCES := source DATA := data INCLUDES := source #------------------------------------------------------------------------------- # options for code generation #------------------------------------------------------------------------------- CFLAGS := -g -Wall -O3 -ffunction-sections -fno-exceptions -fno-rtti\ $(MACHDEP) CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__ CXXFLAGS := $(CFLAGS) -std=c++20 ifeq ($(DEBUG),1) CXXFLAGS += -DDEBUG -g CCFLAGS += -DDEBUG -g endif ASFLAGS := -g $(ARCH) -mregnames LDFLAGS = -g $(ARCH) $(RPXSPECS) --entry=_start -Wl,-Map,$(notdir $*.map) LIBS := -lwut -lz #------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level # containing include and lib #------------------------------------------------------------------------------- LIBDIRS := $(PORTLIBS) $(WUT_ROOT) #------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #------------------------------------------------------------------------------- export LD := $(CC) #------------------------------------------------------------------------------- else #------------------------------------------------------------------------------- export LD := $(CXX) #------------------------------------------------------------------------------- endif #------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) sd_loader.elf.o patches.elf.o export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean all #------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ make -C homebrew_launcher_installer/sd_loader make -C patches @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #------------------------------------------------------------------------------- clean: @echo clean ... make clean -C homebrew_launcher_installer/sd_loader make clean -C patches @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf #------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #------------------------------------------------------------------------------- # main targets #------------------------------------------------------------------------------- sd_loader := ../homebrew_launcher_installer/sd_loader/sd_loader.elf patches := ../patches/patches.elf all : $(OUTPUT).rpx $(sd_loader): make -C ../homebrew_launcher_installer/sd_loader $(patches): make -C ../patches $(OUTPUT).rpx : $(OUTPUT).elf $(OUTPUT).elf : $(OFILES) $(OFILES) : sd_loader.h patches.h $(OFILES_SRC) : $(HFILES_BIN) #------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #------------------------------------------------------------------------------- sd_loader.h: $(sd_loader) @bin2s -a 32 -H `(echo $(