HatariWii/src/convert/low320x16_spec.c
2018-05-25 20:45:09 +02:00

99 lines
3.5 KiB
C

/*
Hatari - low320x16_spec.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Screen Conversion, Low Res Spec512 to 320x16Bit
*/
static void ConvertLowRes_320x16Bit_Spec(void)
{
Uint32 *edi, *ebp;
Uint16 *esi;
Uint32 eax, ebx, ecx, edx;
Uint32 pixelspace[5]; /* Workspace to store pixels to so can print in right order for Spec512 */
int y, x;
/* on x86, unaligned access macro touches also
* next byte, zero it for code checkers
*/
pixelspace[4] = 0;
Spec512_StartFrame(); /* Start frame, track palettes */
for (y = STScreenStartHorizLine; y < STScreenEndHorizLine; y++)
{
Spec512_StartScanLine(); /* Build up palettes for every 4 pixels, store in 'ScanLinePalettes' */
/* Get screen addresses, 'edi'-ST screen, 'ebp'-Previous ST screen, 'esi'-PC screen */
eax = STScreenLineOffset[y] + STScreenLeftSkipBytes; /* Offset for this line + Amount to skip on left hand side */
edi = (Uint32 *)((Uint8 *)pSTScreen + eax); /* ST format screen 4-plane 16 colors */
ebp = (Uint32 *)((Uint8 *)pSTScreenCopy + eax); /* Previous ST format screen */
esi = (Uint16 *)pPCScreenDest; /* PC format screen */
x = STScreenWidthBytes >> 3; /* Amount to draw across in 16-pixels (8 bytes) */
do /* x-loop */
{
ebx = *edi; /* Do 16 pixels at one time */
ecx = *(edi+1);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
/* Convert planes to byte indices - as works in wrong order store to workspace so can read back in order! */
LOW_BUILD_PIXELS_0 ; /* Generate 'ecx' as pixels [12,13,14,15] */
pixelspace[3] = ecx;
LOW_BUILD_PIXELS_1 ; /* Generate 'ecx' as pixels [4,5,6,7] */
pixelspace[1] = ecx;
LOW_BUILD_PIXELS_2 ; /* Generate 'ecx' as pixels [8,9,10,11] */
pixelspace[2] = ecx;
LOW_BUILD_PIXELS_3 ; /* Generate 'ecx' as pixels [0,1,2,3] */
pixelspace[0] = ecx;
#else
LOW_BUILD_PIXELS_0 ; /* Generate 'ecx' as pixels [4,5,6,7] */
pixelspace[1] = ecx;
LOW_BUILD_PIXELS_1 ; /* Generate 'ecx' as pixels [12,13,14,15] */
pixelspace[3] = ecx;
LOW_BUILD_PIXELS_2 ; /* Generate 'ecx' as pixels [0,1,2,3] */
pixelspace[0] = ecx;
LOW_BUILD_PIXELS_3 ; /* Generate 'ecx' as pixels [8,9,10,11] */
pixelspace[2] = ecx;
#endif
/* And plot, the Spec512 is offset by 1 pixel and works on 'chunks' of 4 pixels */
/* So, we plot 1_4_4_4_3 to give 16 pixels, changing palette between */
/* (last one is used for first of next 16-pixels) */
ecx = pixelspace[0];
PLOT_SPEC512_LEFT_LOW_320_16BIT(0);
Spec512_UpdatePaletteSpan();
ecx = GET_SPEC512_OFFSET_PIXELS(pixelspace, 1);
PLOT_SPEC512_MID_320_16BIT(1);
Spec512_UpdatePaletteSpan();
ecx = GET_SPEC512_OFFSET_PIXELS(pixelspace, 5);
PLOT_SPEC512_MID_320_16BIT(5);
Spec512_UpdatePaletteSpan();
ecx = GET_SPEC512_OFFSET_PIXELS(pixelspace, 9);
PLOT_SPEC512_MID_320_16BIT(9);
Spec512_UpdatePaletteSpan();
ecx = GET_SPEC512_OFFSET_FINAL_PIXELS(pixelspace);
PLOT_SPEC512_END_LOW_320_16BIT(13);
esi += 16; /* Next PC pixels */
edi += 2; /* Next ST pixels */
ebp += 2; /* Next ST copy pixels */
}
while (--x); /* Loop on X */
Spec512_EndScanLine();
/* Offset to next line */
pPCScreenDest = (((Uint8 *)pPCScreenDest) + PCScreenBytesPerLine);
}
bScreenContentsChanged = true;
}