HatariWii/src/keymap.c

839 lines
26 KiB
C

/*
Hatari - keymap.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Here we process a key press and the remapping of the scancodes.
*/
const char Keymap_fileid[] = "Hatari keymap.c : " __DATE__ " " __TIME__;
#include <ctype.h>
#include "main.h"
#include "keymap.h"
#include "configuration.h"
#include "file.h"
#include "ikbd.h"
#include "joy.h"
#include "shortcut.h"
#include "str.h"
#include "screen.h"
#include "debugui.h"
#include "log.h"
#if !WITH_SDL2
/* This table is used to translate a symbolic keycode to the (SDL) scancode */
static Uint8 SdlSymToSdlScan[SDLK_LAST];
#endif
/* Table for loaded keys: */
static int LoadedKeymap[KBD_MAX_SCANCODE][2];
/* List of ST scan codes to NOT de-bounce when running in maximum speed */
static const char DebounceExtendedKeys[] =
{
0x1d, /* CTRL */
0x2a, /* Left SHIFT */
0x01, /* ESC */
0x38, /* ALT */
0x36, /* Right SHIFT */
0 /* term */
};
/*-----------------------------------------------------------------------*/
/**
* Initialization.
*/
void Keymap_Init(void)
{
#if !WITH_SDL2
memset(SdlSymToSdlScan, 0, sizeof(SdlSymToSdlScan)); /* Clear array */
#endif
Keymap_LoadRemapFile(ConfigureParams.Keyboard.szMappingFileName);
}
/**
* Map SDL symbolic key to ST scan code
*/
static const char Keymap_SymbolicToStScanCode(SDL_keysym* pKeySym)
{
char code;
switch (pKeySym->sym)
{
case SDLK_BACKSPACE: code = 0x0E; break;
case SDLK_TAB: code = 0x0F; break;
case SDLK_CLEAR: code = 0x47; break;
case SDLK_RETURN: code = 0x1C; break;
case SDLK_ESCAPE: code = 0x01; break;
case SDLK_SPACE: code = 0x39; break;
case SDLK_EXCLAIM: code = 0x09; break; /* on azerty? */
case SDLK_QUOTEDBL: code = 0x04; break; /* on azerty? */
case SDLK_HASH: code = 0x29; break;
case SDLK_DOLLAR: code = 0x1b; break; /* on azerty */
case SDLK_AMPERSAND: code = 0x02; break; /* on azerty? */
case SDLK_QUOTE: code = 0x28; break;
case SDLK_LEFTPAREN: code = 0x63; break;
case SDLK_RIGHTPAREN: code = 0x64; break;
case SDLK_ASTERISK: code = 0x66; break;
case SDLK_PLUS: code = 0x1B; break;
case SDLK_COMMA: code = 0x33; break;
case SDLK_MINUS: code = 0x35; break;
case SDLK_PERIOD: code = 0x34; break;
case SDLK_SLASH: code = 0x35; break;
case SDLK_0: code = 0x0B; break;
case SDLK_1: code = 0x02; break;
case SDLK_2: code = 0x03; break;
case SDLK_3: code = 0x04; break;
case SDLK_4: code = 0x05; break;
case SDLK_5: code = 0x06; break;
case SDLK_6: code = 0x07; break;
case SDLK_7: code = 0x08; break;
case SDLK_8: code = 0x09; break;
case SDLK_9: code = 0x0A; break;
case SDLK_COLON: code = 0x34; break;
case SDLK_SEMICOLON: code = 0x27; break;
case SDLK_LESS: code = 0x60; break;
case SDLK_EQUALS: code = 0x0D; break;
//case SDLK_GREATER : code = -1; break;
//case SDLK_QUESTION: code = -1; break;
//case SDLK_AT: code = -1; break;
case SDLK_LEFTBRACKET: code = 0x63; break;
case SDLK_BACKSLASH: code = 0x2B; break; /* Might be 0x60 for UK keyboards */
case SDLK_RIGHTBRACKET: code = 0x64; break;
case SDLK_CARET: code = 0x2B; break;
//case SDLK_UNDERSCORE: code = -1; break;
case SDLK_BACKQUOTE: code = 0x52; break;
case SDLK_a: code = 0x1E; break;
case SDLK_b: code = 0x30; break;
case SDLK_c: code = 0x2E; break;
case SDLK_d: code = 0x20; break;
case SDLK_e: code = 0x12; break;
case SDLK_f: code = 0x21; break;
case SDLK_g: code = 0x22; break;
case SDLK_h: code = 0x23; break;
case SDLK_i: code = 0x17; break;
case SDLK_j: code = 0x24; break;
case SDLK_k: code = 0x25; break;
case SDLK_l: code = 0x26; break;
case SDLK_m: code = 0x32; break;
case SDLK_n: code = 0x31; break;
case SDLK_o: code = 0x18; break;
case SDLK_p: code = 0x19; break;
case SDLK_q: code = 0x10; break;
case SDLK_r: code = 0x13; break;
case SDLK_s: code = 0x1F; break;
case SDLK_t: code = 0x14; break;
case SDLK_u: code = 0x16; break;
case SDLK_v: code = 0x2F; break;
case SDLK_w: code = 0x11; break;
case SDLK_x: code = 0x2D; break;
case SDLK_y: code = 0x15; break;
case SDLK_z: code = 0x2C; break;
case SDLK_DELETE: code = 0x53; break;
/* End of ASCII mapped keysyms */
#if WITH_SDL2
case 223: code = 0x0C; break;
case 228: code = 0x28; break;
case 246: code = 0x27; break;
case 252: code = 0x1A; break;
#else
case SDLK_WORLD_0: code = 0x0d; break;
case SDLK_WORLD_1: code = 0x0c; break;
case SDLK_WORLD_2: code = 0x1a; break;
case SDLK_WORLD_3: code = 0x28; break;
case SDLK_WORLD_4: code = 0x27; break;
case SDLK_WORLD_20: code = 0x0D; break;
case SDLK_WORLD_63: code = 0x0C; break;
case SDLK_WORLD_68: code = 0x28; break;
case SDLK_WORLD_86: code = 0x27; break;
case SDLK_WORLD_92: code = 0x1A; break;
#endif
/* Numeric keypad: */
case SDLK_KP0: code = 0x70; break;
case SDLK_KP1: code = 0x6D; break;
case SDLK_KP2: code = 0x6E; break;
case SDLK_KP3: code = 0x6F; break;
case SDLK_KP4: code = 0x6A; break;
case SDLK_KP5: code = 0x6B; break;
case SDLK_KP6: code = 0x6C; break;
case SDLK_KP7: code = 0x67; break;
case SDLK_KP8: code = 0x68; break;
case SDLK_KP9: code = 0x69; break;
case SDLK_KP_PERIOD: code = 0x71; break;
case SDLK_KP_DIVIDE: code = 0x65; break;
case SDLK_KP_MULTIPLY: code = 0x66; break;
case SDLK_KP_MINUS: code = 0x4A; break;
case SDLK_KP_PLUS: code = 0x4E; break;
case SDLK_KP_ENTER: code = 0x72; break;
case SDLK_KP_EQUALS: code = 0x61; break;
/* Arrows + Home/End pad */
case SDLK_UP: code = 0x48; break;
case SDLK_DOWN: code = 0x50; break;
case SDLK_RIGHT: code = 0x4D; break;
case SDLK_LEFT: code = 0x4B; break;
case SDLK_INSERT: code = 0x52; break;
case SDLK_HOME: code = 0x47; break;
case SDLK_END: code = 0x61; break;
case SDLK_PAGEUP: code = 0x63; break;
case SDLK_PAGEDOWN: code = 0x64; break;
/* Function keys */
case SDLK_F1: code = 0x3B; break;
case SDLK_F2: code = 0x3C; break;
case SDLK_F3: code = 0x3D; break;
case SDLK_F4: code = 0x3E; break;
case SDLK_F5: code = 0x3F; break;
case SDLK_F6: code = 0x40; break;
case SDLK_F7: code = 0x41; break;
case SDLK_F8: code = 0x42; break;
case SDLK_F9: code = 0x43; break;
case SDLK_F10: code = 0x44; break;
case SDLK_F13: code = 0x62; break;
/* Key state modifier keys */
case SDLK_CAPSLOCK: code = 0x3A; break;
case SDLK_SCROLLOCK: code = 0x61; break;
case SDLK_RSHIFT: code = 0x36; break;
case SDLK_LSHIFT: code = 0x2A; break;
case SDLK_RCTRL: code = 0x1D; break;
case SDLK_LCTRL: code = 0x1D; break;
case SDLK_RALT: code = 0x38; break;
case SDLK_LALT: code = 0x38; break;
/* Miscellaneous function keys */
case SDLK_HELP: code = 0x62; break;
case SDLK_PRINT: code = 0x62; break;
case SDLK_UNDO: code = 0x61; break;
default: code = -1;
}
return code;
}
#if WITH_SDL2
/**
* Remap SDL scancode key to ST Scan code - this is the version for SDL2
*/
static char Keymap_PcToStScanCode(SDL_keysym* pKeySym)
{
switch (pKeySym->scancode)
{
case SDL_SCANCODE_A: return 0x1e;
case SDL_SCANCODE_B: return 0x30;
case SDL_SCANCODE_C: return 0x2e;
case SDL_SCANCODE_D: return 0x20;
case SDL_SCANCODE_E: return 0x12;
case SDL_SCANCODE_F: return 0x21;
case SDL_SCANCODE_G: return 0x22;
case SDL_SCANCODE_H: return 0x23;
case SDL_SCANCODE_I: return 0x17;
case SDL_SCANCODE_J: return 0x24;
case SDL_SCANCODE_K: return 0x25;
case SDL_SCANCODE_L: return 0x26;
case SDL_SCANCODE_M: return 0x32;
case SDL_SCANCODE_N: return 0x31;
case SDL_SCANCODE_O: return 0x18;
case SDL_SCANCODE_P: return 0x19;
case SDL_SCANCODE_Q: return 0x10;
case SDL_SCANCODE_R: return 0x13;
case SDL_SCANCODE_S: return 0x1f;
case SDL_SCANCODE_T: return 0x14;
case SDL_SCANCODE_U: return 0x16;
case SDL_SCANCODE_V: return 0x2f;
case SDL_SCANCODE_W: return 0x11;
case SDL_SCANCODE_X: return 0x2d;
case SDL_SCANCODE_Y: return 0x15;
case SDL_SCANCODE_Z: return 0x2c;
case SDL_SCANCODE_1: return 0x02;
case SDL_SCANCODE_2: return 0x03;
case SDL_SCANCODE_3: return 0x04;
case SDL_SCANCODE_4: return 0x05;
case SDL_SCANCODE_5: return 0x06;
case SDL_SCANCODE_6: return 0x07;
case SDL_SCANCODE_7: return 0x08;
case SDL_SCANCODE_8: return 0x09;
case SDL_SCANCODE_9: return 0x0a;
case SDL_SCANCODE_0: return 0x0b;
case SDL_SCANCODE_RETURN: return 0x1c;
case SDL_SCANCODE_ESCAPE: return 0x01;
case SDL_SCANCODE_BACKSPACE: return 0x0e;
case SDL_SCANCODE_TAB: return 0x0f;
case SDL_SCANCODE_SPACE: return 0x39;
case SDL_SCANCODE_MINUS: return 0x0c;
case SDL_SCANCODE_EQUALS: return 0x0d;
case SDL_SCANCODE_LEFTBRACKET: return 0x1a;
case SDL_SCANCODE_RIGHTBRACKET: return 0x1b;
case SDL_SCANCODE_BACKSLASH: return 0x60;
case SDL_SCANCODE_NONUSHASH: return 0x2b;
case SDL_SCANCODE_SEMICOLON: return 0x27;
case SDL_SCANCODE_APOSTROPHE: return 0x28;
case SDL_SCANCODE_GRAVE: return 0x2b; /* ok? */
case SDL_SCANCODE_COMMA: return 0x33;
case SDL_SCANCODE_PERIOD: return 0x34;
case SDL_SCANCODE_SLASH: return 0x35;
case SDL_SCANCODE_CAPSLOCK: return 0x3a;
case SDL_SCANCODE_F1: return 0x3b;
case SDL_SCANCODE_F2: return 0x3c;
case SDL_SCANCODE_F3: return 0x3d;
case SDL_SCANCODE_F4: return 0x3e;
case SDL_SCANCODE_F5: return 0x3f;
case SDL_SCANCODE_F6: return 0x40;
case SDL_SCANCODE_F7: return 0x41;
case SDL_SCANCODE_F8: return 0x42;
case SDL_SCANCODE_F9: return 0x43;
case SDL_SCANCODE_F10: return 0x44;
case SDL_SCANCODE_PRINTSCREEN: return 0x62;
case SDL_SCANCODE_SCROLLLOCK: return 0x61;
case SDL_SCANCODE_PAUSE: return 0x61;
case SDL_SCANCODE_INSERT: return 0x52;
case SDL_SCANCODE_HOME: return 0x47;
case SDL_SCANCODE_PAGEUP: return 0x62;
case SDL_SCANCODE_DELETE: return 0x53;
case SDL_SCANCODE_END: return 0x2b;
case SDL_SCANCODE_PAGEDOWN: return 0x61;
case SDL_SCANCODE_RIGHT: return 0x4d;
case SDL_SCANCODE_LEFT: return 0x4b;
case SDL_SCANCODE_DOWN: return 0x50;
case SDL_SCANCODE_UP: return 0x48;
case SDL_SCANCODE_NUMLOCKCLEAR: return 0x64;
case SDL_SCANCODE_KP_DIVIDE: return 0x65;
case SDL_SCANCODE_KP_MULTIPLY: return 0x66;
case SDL_SCANCODE_KP_MINUS: return 0x4a;
case SDL_SCANCODE_KP_PLUS: return 0x4e;
case SDL_SCANCODE_KP_ENTER: return 0x72;
case SDL_SCANCODE_KP_1: return 0x6d;
case SDL_SCANCODE_KP_2: return 0x6e;
case SDL_SCANCODE_KP_3: return 0x6f;
case SDL_SCANCODE_KP_4: return 0x6a;
case SDL_SCANCODE_KP_5: return 0x6b;
case SDL_SCANCODE_KP_6: return 0x6c;
case SDL_SCANCODE_KP_7: return 0x67;
case SDL_SCANCODE_KP_8: return 0x68;
case SDL_SCANCODE_KP_9: return 0x69;
case SDL_SCANCODE_KP_0: return 0x70;
case SDL_SCANCODE_KP_PERIOD: return 0x71;
case SDL_SCANCODE_NONUSBACKSLASH: return 0x60;
//case SDL_SCANCODE_APPLICATION: return ;
case SDL_SCANCODE_KP_EQUALS: return 0x63;
case SDL_SCANCODE_F13: return 0x63;
case SDL_SCANCODE_F14: return 0x64;
case SDL_SCANCODE_HELP: return 0x62;
case SDL_SCANCODE_UNDO: return 0x61;
case SDL_SCANCODE_KP_COMMA: return 0x71;
case SDL_SCANCODE_CLEAR: return 0x47;
case SDL_SCANCODE_RETURN2: return 0x1c;
case SDL_SCANCODE_KP_LEFTPAREN: return 0x63;
case SDL_SCANCODE_KP_RIGHTPAREN: return 0x64;
case SDL_SCANCODE_KP_LEFTBRACE: return 0x63;
case SDL_SCANCODE_KP_RIGHTBRACE: return 0x64;
case SDL_SCANCODE_KP_TAB: return 0x0f;
case SDL_SCANCODE_KP_BACKSPACE: return 0x0e;
case SDL_SCANCODE_KP_COLON: return 0x33;
case SDL_SCANCODE_KP_HASH: return 0x0c;
case SDL_SCANCODE_KP_SPACE: return 0x39;
case SDL_SCANCODE_KP_CLEAR: return 0x47;
case SDL_SCANCODE_LCTRL: return 0x1d;
case SDL_SCANCODE_LSHIFT: return 0x2a;
case SDL_SCANCODE_LALT: return 0x38;
case SDL_SCANCODE_RCTRL: return 0x1d;
case SDL_SCANCODE_RSHIFT: return 0x36;
default:
fprintf(stderr, "Warning: Unhandled scancode 0x%x!\n", pKeySym->scancode);
return -1;
}
}
#else
/**
* Heuristic analysis to find out the obscure scancode offset.
* Some keys like 'z' can't be used for detection since they are on different
* locations on "qwertz" and "azerty" keyboards.
* This clever code has originally been taken from the emulator Aranym. (cheers!)
*/
static int Keymap_FindScanCodeOffset(SDL_keysym* keysym)
{
int offset = -1; /* uninitialized scancode offset */
int scanPC = keysym->scancode;
if (scanPC == 0) return -1; /* Ignore illegal scancode */
switch (keysym->sym)
{
case SDLK_ESCAPE: offset = scanPC - 0x01; break;
case SDLK_1: offset = scanPC - 0x02; break;
case SDLK_2: offset = scanPC - 0x03; break;
case SDLK_3: offset = scanPC - 0x04; break;
case SDLK_4: offset = scanPC - 0x05; break;
case SDLK_5: offset = scanPC - 0x06; break;
case SDLK_6: offset = scanPC - 0x07; break;
case SDLK_7: offset = scanPC - 0x08; break;
case SDLK_8: offset = scanPC - 0x09; break;
case SDLK_9: offset = scanPC - 0x0a; break;
case SDLK_0: offset = scanPC - 0x0b; break;
case SDLK_BACKSPACE: offset = scanPC - 0x0e; break;
case SDLK_TAB: offset = scanPC - 0x0f; break;
case SDLK_RETURN: offset = scanPC - 0x1c; break;
case SDLK_SPACE: offset = scanPC - 0x39; break;
/*case SDLK_q: offset = scanPC - 0x10; break;*/ /* different on azerty */
/*case SDLK_w: offset = scanPC - 0x11; break;*/ /* different on azerty */
case SDLK_e: offset = scanPC - 0x12; break;
case SDLK_r: offset = scanPC - 0x13; break;
case SDLK_t: offset = scanPC - 0x14; break;
/*case SDLK_y: offset = scanPC - 0x15; break;*/ /* different on qwertz */
case SDLK_u: offset = scanPC - 0x16; break;
case SDLK_i: offset = scanPC - 0x17; break;
case SDLK_o: offset = scanPC - 0x18; break;
case SDLK_p: offset = scanPC - 0x19; break;
/*case SDLK_a: offset = scanPC - 0x1e; break;*/ /* different on azerty */
case SDLK_s: offset = scanPC - 0x1f; break;
case SDLK_d: offset = scanPC - 0x20; break;
case SDLK_f: offset = scanPC - 0x21; break;
case SDLK_g: offset = scanPC - 0x22; break;
case SDLK_h: offset = scanPC - 0x23; break;
case SDLK_j: offset = scanPC - 0x24; break;
case SDLK_k: offset = scanPC - 0x25; break;
case SDLK_l: offset = scanPC - 0x26; break;
/*case SDLK_z: offset = scanPC - 0x2c; break;*/ /* different on qwertz and azerty */
case SDLK_x: offset = scanPC - 0x2d; break;
case SDLK_c: offset = scanPC - 0x2e; break;
case SDLK_v: offset = scanPC - 0x2f; break;
case SDLK_b: offset = scanPC - 0x30; break;
case SDLK_n: offset = scanPC - 0x31; break;
/*case SDLK_m: offset = scanPC - 0x32; break;*/ /* different on azerty */
case SDLK_CAPSLOCK: offset = scanPC - 0x3a; break;
case SDLK_LSHIFT: offset = scanPC - 0x2a; break;
case SDLK_LCTRL: offset = scanPC - 0x1d; break;
case SDLK_LALT: offset = scanPC - 0x38; break;
case SDLK_F1: offset = scanPC - 0x3b; break;
case SDLK_F2: offset = scanPC - 0x3c; break;
case SDLK_F3: offset = scanPC - 0x3d; break;
case SDLK_F4: offset = scanPC - 0x3e; break;
case SDLK_F5: offset = scanPC - 0x3f; break;
case SDLK_F6: offset = scanPC - 0x40; break;
case SDLK_F7: offset = scanPC - 0x41; break;
case SDLK_F8: offset = scanPC - 0x42; break;
case SDLK_F9: offset = scanPC - 0x43; break;
case SDLK_F10: offset = scanPC - 0x44; break;
default: break;
}
if (offset != -1)
{
fprintf(stderr, "Detected scancode offset = %d (key: '%s' with scancode $%02x)\n",
offset, SDL_GetKeyName(keysym->sym), scanPC);
}
return offset;
}
/**
* Map PC scancode to ST scancode.
* This code was heavily inspired by the emulator Aranym. (cheers!)
*/
static char Keymap_PcToStScanCode(SDL_keysym* keysym)
{
static int offset = -1; /* uninitialized scancode offset */
/* We sometimes enter here with an illegal (=0) scancode, so we keep
* track of the right scancodes in a table and then use a value from there.
*/
if (keysym->scancode != 0)
{
SdlSymToSdlScan[keysym->sym] = keysym->scancode;
}
else
{
keysym->scancode = SdlSymToSdlScan[keysym->sym];
if (keysym->scancode == 0)
fprintf(stderr, "Warning: Key scancode is 0!\n");
}
switch (keysym->sym)
{
/* Numeric Pad */
/* note that the numbers are handled in Keymap_GetKeyPadScanCode()! */
case SDLK_KP_DIVIDE: return 0x65; /* Numpad / */
case SDLK_KP_MULTIPLY: return 0x66; /* NumPad * */
case SDLK_KP_MINUS: return 0x4a; /* NumPad - */
case SDLK_KP_PLUS: return 0x4e; /* NumPad + */
case SDLK_KP_PERIOD: return 0x71; /* NumPad . */
case SDLK_KP_ENTER: return 0x72; /* NumPad Enter */
/* Special Keys */
case SDLK_PAGEUP: return 0x62; /* F11 => Help */
case SDLK_PAGEDOWN: return 0x61; /* F12 => Undo */
case SDLK_HOME: return 0x47; /* Home */
case SDLK_END: return 0x60; /* End => "<>" on German Atari kbd */
case SDLK_UP: return 0x48; /* Arrow Up */
case SDLK_LEFT: return 0x4b; /* Arrow Left */
case SDLK_RIGHT: return 0x4d; /* Arrow Right */
case SDLK_DOWN: return 0x50; /* Arrow Down */
case SDLK_INSERT: return 0x52; /* Insert */
case SDLK_DELETE: return 0x53; /* Delete */
case SDLK_LESS: return 0x60; /* "<" */
/* Map Right Alt/Alt Gr/Control to the Atari keys */
case SDLK_RCTRL: return 0x1d; /* Control */
case SDLK_RALT: return 0x38; /* Alternate */
default:
/* Process remaining keys: assume that it's PC101 keyboard
* and that it is compatible with Atari ST keyboard (basically
* same scancodes but on different platforms with different
* base offset (framebuffer = 0, X11 = 8).
* Try to detect the offset using a little bit of black magic.
* If offset is known then simply pass the scancode. */
if (offset == -1)
{
offset = Keymap_FindScanCodeOffset(keysym);
}
if (offset >= 0)
{
/* offset is defined so pass the scancode directly */
return (keysym->scancode - offset);
}
else
{
/* Failed to detect offset, so use default value 8 */
fprintf(stderr, "Offset detection failed with "
"key '%s', scancode = 0x%02x, symcode = 0x%02x\n",
SDL_GetKeyName(keysym->sym), keysym->scancode, keysym->sym);
return (keysym->scancode - 8);
}
break;
}
}
#endif /* WITH_SDL2 */
/**
* Remap a keypad key to ST scan code. We use a separate function for this
* so that we can easily toggle between number and cursor mode with the
* numlock key.
*/
static char Keymap_GetKeyPadScanCode(SDL_keysym* pKeySym)
{
if (SDL_GetModState() & KMOD_NUM)
{
switch (pKeySym->sym)
{
case SDLK_KP0: return 0x70; /* NumPad 0 */
case SDLK_KP1: return 0x6d; /* NumPad 1 */
case SDLK_KP2: return 0x6e; /* NumPad 2 */
case SDLK_KP3: return 0x6f; /* NumPad 3 */
case SDLK_KP4: return 0x6a; /* NumPad 4 */
case SDLK_KP5: return 0x6b; /* NumPad 5 */
case SDLK_KP6: return 0x6c; /* NumPad 6 */
case SDLK_KP7: return 0x67; /* NumPad 7 */
case SDLK_KP8: return 0x68; /* NumPad 8 */
case SDLK_KP9: return 0x69; /* NumPad 9 */
default: break;
}
}
else
{
switch (pKeySym->sym)
{
case SDLK_KP0: return 0x70; /* NumPad 0 */
case SDLK_KP1: return 0x6d; /* NumPad 1 */
case SDLK_KP2: return 0x50; /* Cursor down */
case SDLK_KP3: return 0x6f; /* NumPad 3 */
case SDLK_KP4: return 0x4b; /* Cursor left */
case SDLK_KP5: return 0x50; /* Cursor down (again?) */
case SDLK_KP6: return 0x4d; /* Cursor right */
case SDLK_KP7: return 0x52; /* Insert - good for Dungeon Master */
case SDLK_KP8: return 0x48; /* Cursor up */
case SDLK_KP9: return 0x47; /* Home - again for Dungeon Master */
default: break;
}
}
return -1;
}
/**
* Remap SDL Key to ST Scan code
*/
static char Keymap_RemapKeyToSTScanCode(SDL_keysym* pKeySym)
{
/* Check for keypad first so we can handle numlock */
if (ConfigureParams.Keyboard.nKeymapType != KEYMAP_LOADED)
{
if (pKeySym->sym >= SDLK_KP0 && pKeySym->sym <= SDLK_KP9)
{
return Keymap_GetKeyPadScanCode(pKeySym);
}
}
/* Remap from PC scancodes? */
if (ConfigureParams.Keyboard.nKeymapType == KEYMAP_SCANCODE)
{
return Keymap_PcToStScanCode(pKeySym);
}
/* Use loaded keymap? */
if (ConfigureParams.Keyboard.nKeymapType == KEYMAP_LOADED)
{
int i;
for (i = 0; i < KBD_MAX_SCANCODE && LoadedKeymap[i][1] != 0; i++)
{
if (pKeySym->sym == (SDLKey)LoadedKeymap[i][0])
return LoadedKeymap[i][1];
}
}
/* Use symbolic mapping */
return Keymap_SymbolicToStScanCode(pKeySym);
}
/*-----------------------------------------------------------------------*/
/**
* Load keyboard remap file
*/
void Keymap_LoadRemapFile(char *pszFileName)
{
char szString[1024];
int STScanCode, PCKeyCode;
FILE *in;
int idx = 0;
/* Initialize table with default values */
memset(LoadedKeymap, 0, sizeof(LoadedKeymap));
if (!*pszFileName)
return;
/* Attempt to load file */
if (!File_Exists(pszFileName))
{
Log_Printf(LOG_DEBUG, "Keymap_LoadRemapFile: '%s' not a file\n", pszFileName);
return;
}
in = fopen(pszFileName, "r");
if (!in)
{
Log_Printf(LOG_DEBUG, "Keymap_LoadRemapFile: failed to "
" open keymap file '%s'\n", pszFileName);
return;
}
while (!feof(in) && idx < KBD_MAX_SCANCODE)
{
/* Read line from file */
if (fgets(szString, sizeof(szString), in) == NULL)
break;
/* Remove white-space from start of line */
Str_Trim(szString);
if (strlen(szString)>0)
{
/* Is a comment? */
if ( (szString[0]==';') || (szString[0]=='#') )
continue;
/* Read values */
sscanf(szString, "%d,%d", &PCKeyCode, &STScanCode);
/* Store into remap table, check both value within range */
if (STScanCode >= 0 && STScanCode <= KBD_MAX_SCANCODE
&& PCKeyCode >= 8)
{
LoadedKeymap[idx][0] = PCKeyCode;
LoadedKeymap[idx][1] = STScanCode;
idx += 1;
}
}
}
fclose(in);
}
/*-----------------------------------------------------------------------*/
/**
* Scan list of keys to NOT de-bounce when running in maximum speed, eg ALT,SHIFT,CTRL etc...
* @return true if key requires de-bouncing
*/
static bool Keymap_DebounceSTKey(char STScanCode)
{
int i=0;
/* Are we in fast forward, and have disabled key repeat? */
if ((ConfigureParams.System.bFastForward == true)
&& (ConfigureParams.Keyboard.bDisableKeyRepeat))
{
/* We should de-bounce all non extended keys,
* e.g. leave ALT, SHIFT, CTRL etc... held */
while (DebounceExtendedKeys[i])
{
if (STScanCode == DebounceExtendedKeys[i])
return false;
i++;
}
/* De-bounce key */
return true;
}
/* Do not de-bounce key */
return false;
}
/*-----------------------------------------------------------------------*/
/**
* Debounce any PC key held down if running with key repeat disabled.
* This is called each ST frame, so keys get held down for one VBL which
* is enough for 68000 code to scan.
*/
void Keymap_DebounceAllKeys(void)
{
uint8_t nScanCode;
/* Return if we aren't in fast forward or have not disabled key repeat */
if ((ConfigureParams.System.bFastForward == false)
|| (!ConfigureParams.Keyboard.bDisableKeyRepeat))
{
return;
}
/* Now run through each key looking for ones held down */
for (nScanCode = 1; nScanCode <= KBD_MAX_SCANCODE; nScanCode++)
{
/* Is key held? */
if (Keyboard.KeyStates[nScanCode])
{
/* Does this require de-bouncing? */
if (Keymap_DebounceSTKey(nScanCode))
{
IKBD_PressSTKey(nScanCode, false);
Keyboard.KeyStates[nScanCode] = false;
}
}
}
}
/*-----------------------------------------------------------------------*/
/**
* User press key down
*/
void Keymap_KeyDown(SDL_keysym *sdlkey)
{
uint8_t STScanCode;
int symkey = sdlkey->sym;
int modkey = sdlkey->mod;
LOG_TRACE(TRACE_KEYMAP, "key down: sym=%i scan=%i mod=0x%x\n", symkey,
sdlkey->scancode, modkey);
if (ShortCut_CheckKeys(modkey, symkey, 1))
return;
/* If using joystick emulation via keyboard, DON'T send keys to keyboard processor!!!
* Some games use keyboard as pause! */
if (Joy_KeyDown(symkey, modkey))
return;
/* Handle special keys */
if (symkey == SDLK_RALT || symkey == SDLK_LMETA || symkey == SDLK_RMETA
|| symkey == SDLK_MODE || symkey == SDLK_NUMLOCK)
{
/* Ignore modifier keys that aren't passed to the ST */
return;
}
STScanCode = Keymap_RemapKeyToSTScanCode(sdlkey);
LOG_TRACE(TRACE_KEYMAP, "key map: sym=0x%x to ST-scan=0x%02x\n", symkey, STScanCode);
if (STScanCode != (uint8_t)-1)
{
if (!Keyboard.KeyStates[STScanCode])
{
/* Set down */
Keyboard.KeyStates[STScanCode] = true;
IKBD_PressSTKey(STScanCode, true);
}
}
}
/*-----------------------------------------------------------------------*/
/**
* User released key
*/
void Keymap_KeyUp(SDL_keysym *sdlkey)
{
uint8_t STScanCode;
int symkey = sdlkey->sym;
int modkey = sdlkey->mod;
LOG_TRACE(TRACE_KEYMAP, "key up: sym=%i scan=%i mod=$%x\n", symkey,
sdlkey->scancode, modkey);
/* Ignore short-cut keys here */
if (ShortCut_CheckKeys(modkey, symkey, 0))
return;
/* If using keyboard emulation, DON'T send keys to keyboard processor!!!
* Some games use keyboard as pause! */
if (Joy_KeyUp(symkey, modkey))
return;
/* Handle special keys */
if (symkey == SDLK_RALT || symkey == SDLK_LMETA || symkey == SDLK_RMETA
|| symkey == SDLK_MODE || symkey == SDLK_NUMLOCK)
{
/* Ignore modifier keys that aren't passed to the ST */
return;
}
STScanCode = Keymap_RemapKeyToSTScanCode(sdlkey);
/* Release key (only if was pressed) */
if (STScanCode != (uint8_t)-1)
{
if (Keyboard.KeyStates[STScanCode])
{
IKBD_PressSTKey(STScanCode, false);
Keyboard.KeyStates[STScanCode] = false;
}
}
}
/*-----------------------------------------------------------------------*/
/**
* Simulate press or release of a key corresponding to given character
*/
void Keymap_SimulateCharacter(char asckey, bool press)
{
SDL_keysym sdlkey;
sdlkey.mod = KMOD_NONE;
sdlkey.scancode = 0;
if (isupper((unsigned char)asckey)) {
if (press) {
sdlkey.sym = SDLK_LSHIFT;
Keymap_KeyDown(&sdlkey);
}
sdlkey.sym = tolower((unsigned char)asckey);
sdlkey.mod = KMOD_LSHIFT;
} else {
sdlkey.sym = asckey;
}
if (press) {
Keymap_KeyDown(&sdlkey);
} else {
Keymap_KeyUp(&sdlkey);
if (isupper((unsigned char)asckey)) {
sdlkey.sym = SDLK_LSHIFT;
Keymap_KeyUp(&sdlkey);
}
}
}