HatariWii/src/statusbar.c

850 lines
23 KiB
C

/*
Hatari - statusbar.c
This file is distributed under the GNU General Public License, version 2
or at your option any later version. Read the file gpl.txt for details.
Code to draw statusbar area, floppy leds etc.
Use like this:
- Before screen surface is (re-)created Statusbar_SetHeight()
has to be called with the new screen height. Add the returned
value to screen height (zero means no statusbar). After this,
Statusbar_GetHeight() can be used to retrieve the statusbar size
- After screen surface is (re-)created, call Statusbar_Init()
to re-initialize / re-draw the statusbar
- Call Statusbar_SetFloppyLed() to set floppy drive led ON/OFF,
or call Statusbar_EnableHDLed() to enabled HD led for a while
- Whenever screen is redrawn, call Statusbar_Update() to update
statusbar contents and find out whether and what screen area
needs to be updated (outside of screen locking)
- If screen redraws can be partial, Statusbar_OverlayRestore()
needs to be called before locking the screen for drawing and
Statusbar_OverlayBackup() needs to be called after screen unlocking,
but before calling Statusbar_Update(). These are needed for
hiding the overlay drive led (= restoring the area that was below
them before LED was shown) when drive leds are turned OFF.
- If other information shown by Statusbar (TOS version etc) changes,
call Statusbar_UpdateInfo()
TODO:
- re-calculate colors on each update to make sure they're
correct in Falcon & TT 8-bit palette modes?
- call Statusbar_AddMessage() from log.c?
*/
const char Statusbar_fileid[] = "Hatari statusbar.c : " __DATE__ " " __TIME__;
#include <assert.h>
#include "main.h"
#include "configuration.h"
#include "screenSnapShot.h"
#include "sdlgui.h"
#include "statusbar.h"
#include "tos.h"
#include "screen.h"
#include "video.h"
#include "wavFormat.h"
#include "ymFormat.h"
#include "avi_record.h"
#include "vdi.h"
#include "fdc.h"
#include "stMemory.h"
#define DEBUG 0
#if DEBUG
# include <execinfo.h>
# define DEBUGPRINT(x) printf x
#else
#ifdef GEKKO
# define DEBUGPRINT(x) //
#else
# define DEBUGPRINT(x)
#endif
#endif
/* space needed for FDC information */
#define FDC_MSG_MAX_LEN 20
#define STATUSBAR_LINES 2
#define MAX_DRIVE_LEDS (DRIVE_LED_HD + 1)
/* whole statusbar area, for full updates */
static SDL_Rect FullRect;
/* whether drive leds should be ON and their previous shown state */
static struct {
drive_led_t state;
drive_led_t oldstate;
Uint32 expire; /* when to disable led, valid only if >0 && state=TRUE */
int offset; /* led x-pos on screen */
} Led[MAX_DRIVE_LEDS];
/* drive leds size & y-pos */
static SDL_Rect LedRect;
/* overlay led size & pos */
static SDL_Rect OverlayLedRect;
/* screen contents left under overlay led */
static SDL_Surface *OverlayUnderside;
static enum {
OVERLAY_NONE,
OVERLAY_DRAWN,
OVERLAY_RESTORED
} bOverlayState;
static SDL_Rect RecLedRect;
static bool bOldRecording;
/* led colors */
static Uint32 LedColor[ MAX_LED_STATE ];
static Uint32 RecColorOn, RecColorOff;
static Uint32 GrayBg, LedColorBg;
/* needs to be enough for all messages, but <= MessageRect width / font width */
#define MAX_MESSAGE_LEN 60
typedef struct msg_item {
struct msg_item *next;
char msg[MAX_MESSAGE_LEN+1];
Uint32 timeout; /* msecs, zero=no timeout */
Uint32 expire; /* when to expire message */
bool shown;
} msg_item_t;
static msg_item_t DefaultMessage;
static msg_item_t *MessageList = &DefaultMessage;
static SDL_Rect MessageRect;
/* rect for both frame skip value and fast forward indicator */
static SDL_Rect FrameSkipsRect;
static int nOldFrameSkips;
static int bOldFastForward;
static SDL_Rect FDCTextRect;
/* screen height above statusbar and height of statusbar below screen */
static int ScreenHeight;
static int StatusbarHeight;
/*-----------------------------------------------------------------------*/
/**
* Return statusbar height for given width and height
*/
int Statusbar_GetHeightForSize(int width, int height)
{
int h = 0;
/* Must arrive at same conclusion about font size as SDLGui_SetScreen(),
* and max size returned by this must correspond to STATUSBAR_MAX_HEIGHT
*/
if (ConfigureParams.Screen.bShowStatusbar) {
/* smaller SDL GUI font height = 8, larger = 16 */
h = 8;
if (width >= 640 && height >= (400-2*h)) {
h *= 2;
}
h += 1+1;
h *= STATUSBAR_LINES;
}
DEBUGPRINT(("Statusbar_GetHeightForSize(%d, %d) -> %d\n", width, height, h));
return h;
}
/*-----------------------------------------------------------------------*/
/**
* Set screen height used for statusbar height calculation.
*
* Return height of statusbar that should be added to the screen
* height when screen is (re-)created, or zero if statusbar will
* not be shown
*/
int Statusbar_SetHeight(int width, int height)
{
#if DEBUG
/* find out from where the set height is called */
void *addr[8];
int count = backtrace(addr, sizeof(addr)/sizeof(*addr));
backtrace_symbols_fd(addr, count, fileno(stderr));
#endif
ScreenHeight = height;
StatusbarHeight = Statusbar_GetHeightForSize(width, height);
DEBUGPRINT(("Statusbar_SetHeight(%d, %d) -> %d\n", width, height, StatusbarHeight));
return StatusbarHeight;
}
/*-----------------------------------------------------------------------*/
/**
* Return height of statusbar set with Statusbar_SetHeight()
*/
int Statusbar_GetHeight(void)
{
return StatusbarHeight;
}
/*-----------------------------------------------------------------------*/
/**
* Enable HD drive led, it will be automatically disabled after a while.
*/
void Statusbar_EnableHDLed(drive_led_t state)
{
/* leds are shown for 1/2 sec after enabling */
Led[DRIVE_LED_HD].expire = SDL_GetTicks() + 1000/2;
Led[DRIVE_LED_HD].state = state;
}
/*-----------------------------------------------------------------------*/
/**
* Set given floppy drive led state, anything enabling led with this
* needs also to take care of disabling it.
*/
void Statusbar_SetFloppyLed(drive_index_t drive, drive_led_t state)
{
assert(drive == DRIVE_LED_A || drive == DRIVE_LED_B);
Led[drive].state = state;
}
/*-----------------------------------------------------------------------*/
/**
* Set overlay led size/pos on given screen to internal Rect
* and free previous resources.
*/
static void Statusbar_OverlayInit(const SDL_Surface *surf)
{
int h;
/* led size/pos needs to be re-calculated in case screen changed */
h = surf->h / 50;
OverlayLedRect.w = 2*h;
OverlayLedRect.h = h;
OverlayLedRect.x = surf->w - 5*h/2;
OverlayLedRect.y = h/2;
/* free previous restore surface if it's incompatible */
if (OverlayUnderside &&
OverlayUnderside->w == OverlayLedRect.w &&
OverlayUnderside->h == OverlayLedRect.h &&
OverlayUnderside->format->BitsPerPixel == surf->format->BitsPerPixel) {
SDL_FreeSurface(OverlayUnderside);
OverlayUnderside = NULL;
}
bOverlayState = OVERLAY_NONE;
}
/*-----------------------------------------------------------------------*/
/**
* (re-)initialize statusbar internal variables for given screen surface
* (sizes&colors may need to be re-calculated for the new SDL surface)
* and draw the statusbar background.
*/
void Statusbar_Init(SDL_Surface *surf)
{
msg_item_t *item;
SDL_Rect ledbox;
int i, fontw, fonth, lineh, xoffset, yoffset;
const char *text[MAX_DRIVE_LEDS] = { "A:", "B:", "HD:" };
char FdcText[FDC_MSG_MAX_LEN];
int FdcTextLen;
DEBUGPRINT(("Statusbar_Init()\n"));
assert(surf);
/* dark green and light green for leds themselves */
LedColor[ LED_STATE_OFF ] = SDL_MapRGB(surf->format, 0x00, 0x40, 0x00);
LedColor[ LED_STATE_ON ] = SDL_MapRGB(surf->format, 0x00, 0xc0, 0x00);
LedColor[ LED_STATE_ON_BUSY ] = SDL_MapRGB(surf->format, 0x00, 0xe0, 0x00);
LedColorBg = SDL_MapRGB(surf->format, 0x00, 0x00, 0x00);
RecColorOff = SDL_MapRGB(surf->format, 0x40, 0x00, 0x00);
RecColorOn = SDL_MapRGB(surf->format, 0xe0, 0x00, 0x00);
GrayBg = SDL_MapRGB(surf->format, 0xc0, 0xc0, 0xc0);
/* disable leds */
for (i = 0; i < MAX_DRIVE_LEDS; i++) {
Led[i].state = Led[i].oldstate = LED_STATE_OFF;
Led[i].expire = 0;
}
Statusbar_OverlayInit(surf);
/* disable statusbar if it doesn't fit to video mode */
if (surf->h < ScreenHeight + StatusbarHeight) {
StatusbarHeight = 0;
}
if (!StatusbarHeight) {
DEBUGPRINT(("Doesn't fit <- Statusbar_Init()\n"));
return;
}
/* prepare fonts */
SDLGui_Init();
SDLGui_SetScreen(surf);
SDLGui_GetFontSize(&fontw, &fonth);
/* video mode didn't match, need to recalculate sizes */
lineh = 1+fonth+1;
if (surf->h > ScreenHeight + StatusbarHeight) {
StatusbarHeight = STATUSBAR_LINES*lineh;
/* actually statusbar vertical offset */
ScreenHeight = surf->h - StatusbarHeight;
} else {
assert(STATUSBAR_LINES*lineh <= StatusbarHeight);
}
/* draw statusbar background gray so that text shows */
FullRect.x = 0;
FullRect.y = surf->h - StatusbarHeight;
FullRect.w = surf->w;
FullRect.h = StatusbarHeight;
SDL_FillRect(surf, &FullRect, GrayBg);
/* intialize messages (first row) */
MessageRect.x = fontw;
MessageRect.y = ScreenHeight + lineh/2 - fonth/2;
MessageRect.w = surf->w - fontw;
MessageRect.h = fonth;
for (item = MessageList; item; item = item->next) {
item->shown = false;
}
/* indicator leds size (second row) */
LedRect.w = fonth/2;
LedRect.h = fonth - 4;
LedRect.y = ScreenHeight + lineh + lineh/2 - LedRect.h/2;
/* black box for the leds */
ledbox = LedRect;
ledbox.y -= 1;
ledbox.w += 2;
ledbox.h += 2;
xoffset = fontw;
yoffset = ScreenHeight + lineh + lineh/2 - fonth/2;
/* draw led texts and boxes + calculate box offsets */
for (i = 0; i < MAX_DRIVE_LEDS; i++) {
SDLGui_Text(xoffset, yoffset, text[i]);
xoffset += strlen(text[i]) * fontw;
xoffset += fontw/2;
ledbox.x = xoffset - 1;
SDL_FillRect(surf, &ledbox, LedColorBg);
LedRect.x = xoffset;
SDL_FillRect(surf, &LedRect, LedColor[ LED_STATE_OFF ]);
Led[i].offset = xoffset;
xoffset += LedRect.w + fontw;
}
/* print FDC's info */
FDCTextRect.x = xoffset;
FDCTextRect.y = yoffset;
FdcTextLen = FDC_Get_Statusbar_Text(FdcText, sizeof(FdcText));
SDLGui_Text(FDCTextRect.x, FDCTextRect.y, FdcText);
FDCTextRect.w = FdcTextLen * fontw + fontw/2;
FDCTextRect.h = fonth;
// xoffset += FDCTextRect.w;
/* draw frameskip on the right */
FrameSkipsRect.x = surf->w - 15*fontw;
FrameSkipsRect.y = yoffset;
SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "FS:");
FrameSkipsRect.x += 3 * fontw + fontw/2;
FrameSkipsRect.w = 4 * fontw;
FrameSkipsRect.h = fonth;
if(ConfigureParams.System.bFastForward) {
SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0 >>");
} else {
SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, "0");
}
nOldFrameSkips = 0;
/* draw recording led box on the right */
RecLedRect = LedRect;
RecLedRect.x = surf->w - fontw - RecLedRect.w;
ledbox.x = RecLedRect.x - 1;
SDLGui_Text(ledbox.x - 4*fontw - fontw/2, yoffset, "REC:");
SDL_FillRect(surf, &ledbox, LedColorBg);
SDL_FillRect(surf, &RecLedRect, RecColorOff);
bOldRecording = false;
/* and blit statusbar on screen */
SDL_UpdateRects(surf, 1, &FullRect);
DEBUGPRINT(("Drawn <- Statusbar_Init()\n"));
}
/*-----------------------------------------------------------------------*/
/**
* Qeueue new statusbar message 'msg' to be shown for 'msecs' milliseconds
*/
void Statusbar_AddMessage(const char *msg, Uint32 msecs)
{
msg_item_t *item;
if (!ConfigureParams.Screen.bShowStatusbar) {
/* no sense in queuing messages that aren't shown */
return;
}
item = calloc(1, sizeof(msg_item_t));
assert(item);
item->next = MessageList;
MessageList = item;
strncpy(item->msg, msg, MAX_MESSAGE_LEN);
item->msg[MAX_MESSAGE_LEN] = '\0';
DEBUGPRINT(("Add message: '%s'\n", item->msg));
if (msecs) {
item->timeout = msecs;
} else {
/* show items by default for 2.5 secs */
item->timeout = 2500;
}
item->shown = false;
}
/*-----------------------------------------------------------------------*/
/**
* Write given 'more' string to 'buffer' and return new end of 'buffer'
*/
static char *Statusbar_AddString(char *buffer, const char *more)
{
while(*more) {
*buffer++ = *more++;
}
return buffer;
}
/*-----------------------------------------------------------------------*/
/**
* Retrieve/update default statusbar information
*/
void Statusbar_UpdateInfo(void)
{
int i;
char *end = DefaultMessage.msg;
/* CPU MHz */
if (ConfigureParams.System.nCpuFreq > 9) {
*end++ = '0' + ConfigureParams.System.nCpuFreq / 10;
}
*end++ = '0' + ConfigureParams.System.nCpuFreq % 10;
end = Statusbar_AddString(end, "MHz");
/* CPU type */
if(ConfigureParams.System.nCpuLevel > 0) {
*end++ = '/';
*end++ = '0';
if ( ConfigureParams.System.nCpuLevel == 5 ) /* Special case : 68060 has nCpuLevel=5 */
*end++ = '0' + 6;
else
*end++ = '0' + ConfigureParams.System.nCpuLevel % 10;
*end++ = '0';
}
/* additional WinUAE CPU/FPU info */
#if ENABLE_WINUAE_CPU
*end++ = '/';
switch (ConfigureParams.System.n_FPUType) {
case FPU_68881:
end = Statusbar_AddString(end, "68881");
break;
case FPU_68882:
end = Statusbar_AddString(end, "68882");
break;
case FPU_CPU:
end = Statusbar_AddString(end, "040");
break;
default:
*end++ = '-';
}
if (ConfigureParams.System.bMMU) {
end = Statusbar_AddString(end, "/MMU");
}
#endif
/* amount of memory */
*end++ = ' ';
if (ConfigureParams.Memory.nMemorySize > 9) {
*end++ = '1';
*end++ = '0' + ConfigureParams.Memory.nMemorySize % 10;
} else {
if (ConfigureParams.Memory.nMemorySize) {
*end++ = '0' + ConfigureParams.Memory.nMemorySize;
} else {
end = Statusbar_AddString(end, "0.5");
}
}
if (TTmemory && ConfigureParams.Memory.nTTRamSize) {
end += sprintf(end, "/%i", ConfigureParams.Memory.nTTRamSize);
}
end = Statusbar_AddString(end, "MB ");
/* machine type */
switch (ConfigureParams.System.nMachineType) {
case MACHINE_ST:
end = Statusbar_AddString(end, "ST");
break;
case MACHINE_STE:
end = Statusbar_AddString(end, "STE");
break;
case MACHINE_MEGA_STE:
end = Statusbar_AddString(end, "MegaSTE");
break;
case MACHINE_TT:
end = Statusbar_AddString(end, "TT");
break;
case MACHINE_FALCON:
end = Statusbar_AddString(end, "Falcon");
break;
default:
end = Statusbar_AddString(end, "???");
}
/* TOS type/version */
end = Statusbar_AddString(end, ", ");
if (bIsEmuTOS) {
end = Statusbar_AddString(end, "EmuTOS");
} else {
end = Statusbar_AddString(end, "TOS v");
*end++ = '0' + ((TosVersion & 0xf00) >> 8);
*end++ = '.';
*end++ = '0' + ((TosVersion & 0xf0) >> 4);
*end++ = '0' + (TosVersion & 0xf);
}
/* monitor type */
end = Statusbar_AddString(end, ", ");
if (bUseVDIRes) {
end = Statusbar_AddString(end, "VDI");
} else {
switch (ConfigureParams.Screen.nMonitorType) {
case MONITOR_TYPE_MONO:
end = Statusbar_AddString(end, "MONO");
break;
case MONITOR_TYPE_RGB:
end = Statusbar_AddString(end, "RGB");
break;
case MONITOR_TYPE_VGA:
end = Statusbar_AddString(end, "VGA");
break;
case MONITOR_TYPE_TV:
end = Statusbar_AddString(end, "TV");
break;
default:
*end++ = '?';
}
}
/* joystick type */
end = Statusbar_AddString(end, ", ");
for (i = 0; i < JOYSTICK_COUNT; i++) {
switch (ConfigureParams.Joysticks.Joy[i].nJoystickMode) {
case JOYSTICK_DISABLED:
*end++ = '-';
break;
case JOYSTICK_REALSTICK:
*end++ = 'J';
break;
case JOYSTICK_KEYBOARD:
*end++ = 'K';
break;
}
}
*end = '\0';
assert(end - DefaultMessage.msg < MAX_MESSAGE_LEN);
DEBUGPRINT(("Set default message: '%s'\n", DefaultMessage.msg));
/* make sure default message gets (re-)drawn when next checked */
DefaultMessage.shown = false;
}
/*-----------------------------------------------------------------------*/
/**
* Draw 'msg' centered to the message area
*/
static SDL_Rect* Statusbar_DrawMessage(SDL_Surface *surf, const char *msg)
{
int fontw, fonth, offset;
SDL_FillRect(surf, &MessageRect, GrayBg);
if (*msg) {
SDLGui_GetFontSize(&fontw, &fonth);
offset = (MessageRect.w - strlen(msg) * fontw) / 2;
SDLGui_Text(MessageRect.x + offset, MessageRect.y, msg);
}
DEBUGPRINT(("Draw message: '%s'\n", msg));
return &MessageRect;
}
/*-----------------------------------------------------------------------*/
/**
* If message's not shown, show it. If message's timed out,
* remove it and show next one.
*
* Return updated area, or NULL if nothing drawn
*/
static SDL_Rect* Statusbar_ShowMessage(SDL_Surface *surf, Uint32 ticks)
{
msg_item_t *next;
if (MessageList->shown) {
if (!MessageList->expire) {
/* last/default message newer expires */
return NULL;
}
if (MessageList->expire > ticks) {
/* not timed out yet */
return NULL;
}
assert(MessageList->next); /* last message shouldn't end here */
next = MessageList->next;
free(MessageList);
/* show next */
MessageList = next;
}
/* not shown yet, show */
MessageList->shown = true;
if (MessageList->timeout && !MessageList->expire) {
MessageList->expire = ticks + MessageList->timeout;
}
return Statusbar_DrawMessage(surf, MessageList->msg);
}
/*-----------------------------------------------------------------------*/
/**
* Save the area that will be left under overlay led
*/
void Statusbar_OverlayBackup(SDL_Surface *surf)
{
if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
|| !ConfigureParams.Screen.bShowDriveLed) {
/* overlay not used with statusbar */
return;
}
assert(surf);
if (!OverlayUnderside) {
SDL_Surface *bak;
SDL_PixelFormat *fmt = surf->format;
bak = SDL_CreateRGBSurface(surf->flags,
OverlayLedRect.w, OverlayLedRect.h,
fmt->BitsPerPixel,
fmt->Rmask, fmt->Gmask, fmt->Bmask,
fmt->Amask);
assert(bak);
OverlayUnderside = bak;
}
SDL_BlitSurface(surf, &OverlayLedRect, OverlayUnderside, NULL);
}
/*-----------------------------------------------------------------------*/
/**
* Restore the area left under overlay led
*
* State machine for overlay led handling will return from
* Statusbar_Update() call the area that is restored (if any)
*/
void Statusbar_OverlayRestore(SDL_Surface *surf)
{
if ((StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)
|| !ConfigureParams.Screen.bShowDriveLed) {
/* overlay not used with statusbar */
return;
}
if (bOverlayState == OVERLAY_DRAWN && OverlayUnderside) {
assert(surf);
SDL_BlitSurface(OverlayUnderside, NULL, surf, &OverlayLedRect);
/* this will make the draw function to update this the screen */
bOverlayState = OVERLAY_RESTORED;
}
}
/*-----------------------------------------------------------------------*/
/**
* Draw overlay led
*/
static void Statusbar_OverlayDrawLed(SDL_Surface *surf, Uint32 color)
{
SDL_Rect rect;
if (bOverlayState == OVERLAY_DRAWN) {
/* some led already drawn */
return;
}
bOverlayState = OVERLAY_DRAWN;
/* enabled led with border */
rect = OverlayLedRect;
rect.x += 1;
rect.y += 1;
rect.w -= 2;
rect.h -= 2;
SDL_FillRect(surf, &OverlayLedRect, LedColorBg);
SDL_FillRect(surf, &rect, color);
}
/*-----------------------------------------------------------------------*/
/**
* Draw overlay led onto screen surface if any drives are enabled.
*
* Return updated area, or NULL if nothing drawn
*/
static SDL_Rect* Statusbar_OverlayDraw(SDL_Surface *surf)
{
Uint32 currentticks = SDL_GetTicks();
int i;
if (bRecordingYM || bRecordingWav || bRecordingAvi) {
Statusbar_OverlayDrawLed(surf, RecColorOn);
}
for (i = 0; i < MAX_DRIVE_LEDS; i++) {
if (Led[i].state) {
if (Led[i].expire && Led[i].expire < currentticks) {
Led[i].state = LED_STATE_OFF;
continue;
}
Statusbar_OverlayDrawLed(surf, LedColor[ Led[i].state ]);
break;
}
}
/* possible state transitions:
* NONE -> DRAWN -> RESTORED -> DRAWN -> RESTORED -> NONE
* Other than NONE state needs to be updated on screen
*/
switch (bOverlayState) {
case OVERLAY_RESTORED:
bOverlayState = OVERLAY_NONE;
case OVERLAY_DRAWN:
DEBUGPRINT(("Overlay LED = %s\n", bOverlayState==OVERLAY_DRAWN?"ON":"OFF"));
return &OverlayLedRect;
case OVERLAY_NONE:
break;
}
return NULL;
}
/*-----------------------------------------------------------------------*/
/**
* Update statusbar information (leds etc) if/when needed.
*
* May not be called when screen is locked (SDL limitation).
*
* Return updated area, or NULL if nothing is drawn.
*/
SDL_Rect* Statusbar_Update(SDL_Surface *surf, bool do_update)
{
static char FdcOld[FDC_MSG_MAX_LEN] = "";
char FdcNew[FDC_MSG_MAX_LEN];
Uint32 color, currentticks;
static SDL_Rect rect;
SDL_Rect *last_rect;
int i, updates;
assert(surf);
if (!(StatusbarHeight && ConfigureParams.Screen.bShowStatusbar)) {
last_rect = NULL;
/* not enabled (anymore), show overlay led instead? */
if (ConfigureParams.Screen.bShowDriveLed) {
last_rect = Statusbar_OverlayDraw(surf);
if (do_update && last_rect) {
SDL_UpdateRects(surf, 1, last_rect);
last_rect = NULL;
}
}
return last_rect;
}
/* Statusbar_Init() not called before this? */
#if DEBUG
if (surf->h != ScreenHeight + StatusbarHeight) {
printf("%d != %d + %d\n", surf->h, ScreenHeight, StatusbarHeight);
}
#endif
assert(surf->h == ScreenHeight + StatusbarHeight);
currentticks = SDL_GetTicks();
last_rect = Statusbar_ShowMessage(surf, currentticks);
updates = last_rect ? 1 : 0;
rect = LedRect;
for (i = 0; i < MAX_DRIVE_LEDS; i++) {
if (Led[i].expire && Led[i].expire < currentticks) {
Led[i].state = LED_STATE_OFF;
}
if (Led[i].state == Led[i].oldstate) {
continue;
}
Led[i].oldstate = Led[i].state;
color = LedColor[ Led[i].state ];
rect.x = Led[i].offset;
SDL_FillRect(surf, &rect, color);
DEBUGPRINT(("LED[%d] = %d\n", i, Led[i].state));
last_rect = &rect;
updates++;
}
FDC_Get_Statusbar_Text(FdcNew, sizeof(FdcNew));
if (strcmp(FdcNew, FdcOld)) {
strcpy(FdcOld, FdcNew);
SDL_FillRect(surf, &FDCTextRect, GrayBg);
SDLGui_Text(FDCTextRect.x, FDCTextRect.y, FdcNew);
last_rect = &FDCTextRect;
updates++;
}
if (nOldFrameSkips != nFrameSkips ||
bOldFastForward != ConfigureParams.System.bFastForward) {
char fscount[5];
int end = 2;
nOldFrameSkips = nFrameSkips;
bOldFastForward = ConfigureParams.System.bFastForward;
if (nFrameSkips < 10)
fscount[0] = '0' + nFrameSkips;
else
fscount[0] = 'X';
fscount[1] = ' ';
if(ConfigureParams.System.bFastForward) {
fscount[2] = '>';
fscount[3] = '>';
end = 4;
}
fscount[end] = '\0';
SDL_FillRect(surf, &FrameSkipsRect, GrayBg);
SDLGui_Text(FrameSkipsRect.x, FrameSkipsRect.y, fscount);
DEBUGPRINT(("FS = %s\n", fscount));
last_rect = &FrameSkipsRect;
updates++;
}
if ((bRecordingYM || bRecordingWav || bRecordingAvi)
!= bOldRecording) {
bOldRecording = !bOldRecording;
if (bOldRecording) {
color = RecColorOn;
} else {
color = RecColorOff;
}
SDL_FillRect(surf, &RecLedRect, color);
DEBUGPRINT(("REC = ON\n"));
last_rect = &RecLedRect;
updates++;
}
if (updates > 1) {
/* multiple items updated -> update whole statusbar */
last_rect = &FullRect;
}
if (do_update && last_rect) {
SDL_UpdateRects(surf, 1, last_rect);
last_rect = NULL;
}
return last_rect;
}