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146 lines
5.6 KiB
Plaintext
146 lines
5.6 KiB
Plaintext
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HATARI MEMORY USAGE
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Here are some stats on Hatari v1.2+ memory usage (on Linux) and what
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could be done to decrease it.
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First the binary size from "size ./hatari":
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text data bss dec
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1489120 12828 18799688 20301636
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I.e. the Hatari binary size is 1.4MB, it has 12KB of non-const/pre-defined
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arrays and 18MB of uninitialized (at build-time) fixed size arrays.
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The names of latter are listed below.
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To decrease the binary size slightly, disable DSP from src/Makefile,
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don't enabled tracing in config.h (latter may have trivial improvement
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on speed too). You may also try the gcc "-Os" or "-O3 -finline-limit=..."
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options, their effect depends on the architecture for which Hatari is
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being compiled.
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To see the objects in the Hatari 18MB BSS section, get the datadump
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script from here:
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http://live.gnome.org/MemoryReduction_2fTools
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Compile Hatari without stripping, and use:
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datadump.py -n -s .bss -r ./hatari
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As a result you see these array variables:
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16777216 STRam hatari
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404400 dsp_core hatari
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324048 CyclePalettes hatari
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262144 mem_banks hatari
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262144 cpufunctbl hatari
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176612 ConfigureParams hatari
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131072 pInterceptWriteTable hatari
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131072 pInterceptReadTable hatari
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69632 InternalDTAs hatari
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65536 ymout5_u16 hatari
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32768 MixBuffer hatari
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32768 DspOutBuffer hatari
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...
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These empty arrays aren't an issue unless Hatari actually writes to
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them, but that will happen as Hatari uses them. Here are some ways
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to minimize dirtying of the related memory i.e. use of the arrays
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in Hatari:
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* Enabling only required amount of memory for the emulation.
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Hatari doesn't dirty (zero) all of STRam, just the part of the ST ram
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that user has configured (accessible as ST ram, 0.5-14MB) and 2MB
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at the top (used as IO-memory, TOS and cartridge memory).
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* Disabling DSP from build gets rid of dsp_core
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* Modifying Video_ClearOnVBL() and Video_ColorReg_WriteWord()
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to call Spec512 functions only when nSpec512Threshold configuration
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value is non-zero and run Hatari with spec512 support disabled.
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This gets rid of CyclePalettes dirtying
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* ConfigureParams size can be decreased 22*4KB by setting
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MAX_HARDDRIVES in configuration.h to one (or by removing
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memset from Configuration_SetDefault() as static variables in .bss
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are zeroed already by kernel, memset()ting them just makes them
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dirty and Configuration_SetDefault() is called only at Hatari startup).
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When I profiled Hatari with Valgrind (valgrind.kde.org) Massif plugin,
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it tells that Hatari does about 3MB of memory worth of dynamic
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allocations. The allocations and ways to make them smaller are:
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* In includes/vdi.h decrease MAX_VDI_WIDTH and MAX_VDI_HEIGHT
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to 640 and 400. As Hatari allocates 2*2 framebuffers (of size
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width*height/8) for page flipping in Screen_Init(), decreasing
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their size can have have a large effect.
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* Do not load bigfont in gui-sdl/sdlgui.c, especially if the device
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screen is smaller than VGA. Both fonts together take about 1/3 MB.
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* Change uncompressed file read to use mmap() instead, currently
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memory is allocated for the whole disk image before reading it.
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- With normal DD floppy image Hatari would use that amount which
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might be acceptable, but with e.g. 2MB disk needed for running
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Wolf3D v0.8, mmap() sounds much better
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- For compressed disk images memory needs to be allocated for
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uncompressed image data, i.e. there we cannot save memory.
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* Check whether the m86k instruction table could be made smaller:
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#include "uae-cpu/readcpu.h"
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printf("%d -> %d\n", sizeof(struct instr), sizeof(struct instr) * 65536);
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On x86 it's slightly over 1MB.
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You can also Massif Hatari yourself, its allocation calltrees
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are very short & the allocations are easy to find in the Hatari
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source code.
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From /proc/sysvipc/shm one can see how much shared memory Hatari/libSDL
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has allocated and that it shares it with the X server:
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- >100KB in lowrez
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- ~200KB in lowrez with borders
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- ~500KB in monochrome or zoomed lowrez
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- >800KB in zoomed lowrez with borders
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I don't think these could be made smaller from the code. Besides,
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user can just use a the smaller Hatari screen mode in fullscreen and
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let the display scale it to fullscreen.
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According to Xrestop, Hatari doesn't keep any Pixmap resources
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at the X server side.
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Finally when looking at the Hatari process with "pmap", you can
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see that the libraries Hatari links don't use so much private
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(writable) memory, only couple of hundred KB:
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pmap $(pidof hatari) | grep / | grep rw
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To see how much from the memory pmap tells Hatari to have allocated is
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actually used/dirtied, take a peek at: /proc/$(pidof hatari)/smaps.
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Of the rest of the 40MB Hatari VMSIZE you see in "top" (about 16MB),
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half is unused/clean 8MB memory (allocated by kernel for the SDL sound
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thread stack) and half goes to shared library code (their .text
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sections with "r-x" rights) that Hatari links against. The libraries
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are most likely used also by other programs and even if they aren't,
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it's memory mapped read-only / read in on-demand pages & pagable back
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to disk so it's shouldn't be much of a problem either.
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Unmodified Hatari runs on (Linux) systems having about 20MB of _free_
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memory (e.g. according to /proc/meminfo free+buffers+cached fields)
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and more RAM in total than the Hatari VMSIZE.
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Using low-rez without borders nor zooming, setting emulated ST memory
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amount to <=1MB, limiting the VDI screen size, disabling DSP and
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removing bigfont (discussed with Massif findings above) should enable
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running Hatari well on a system with only 10MB free memory, if it's
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otherwise fast enough.
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- Eero Tamminen
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PS. Any device fast enough to run Hatari at reasonable speed
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should already have enough memory for it...
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