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Maschell 2019-05-04 12:27:09 +02:00
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@ -24,85 +24,122 @@ For WUD files, following additional operations are possible:
* Compressing into .wux file format (from .wud and splitted .wud)
* Verifing (comparing) to different wud images.
## How to use it
At first you have to import the jnuslib.jar and the common key in the Settings class.
## Maven
```
Settings.commonKey = Utils.StringToByteArray("12345678901234567890123456789012");
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
...
<!-- The core module -->
<dependency>
<groupId>de.Maschell.JNUSLib</groupId>
<artifactId>sdcf4j-core</artifactId>
<version>%version OR commit%</version>
</dependency>
```
Then for each different source type, you need to use a an own NUSTitleLoader.
## Usage
### Gettings NUSTitles
Gor each different source type, you need to use a an own NUSTitleLoader.
```
//REMOTE
byte[] commonKey = Utils.StringToByteArray("12345678901234567890123456789012");
```
#### Remote
```
// Loading a title with a public ticket
NUSTitle nusRemote = NUSTitleLoaderRemote.loadNUSTitle(0x0005000E12345678L, commonKey);
//Loading a title with a public ticket
NUSTitle nusRemote = NUSTitleLoaderRemote.loadNUSTitle(0x0005000E12345678L);
//Loading a title with an own ticket (key, titleid)
Ticket ticket = Ticket.createTicket(Utils.StringToByteArray("12345678901234567890123456789012"), 0x0005000E12345678L);
NUSTitle nusRemoteWithTicket = NUSTitleLoaderRemote.loadNUSTitle(0x0005000E12345678L);
//LOCAL
// Loading a title with an own ticket (key, titleid)
Ticket ticket = Ticket.createTicket(Utils.StringToByteArray("12345678901234567890123456789012"), 0x0005000E12345678L, commonKey);
NUSTitle nusRemoteWithTicket = NUSTitleLoaderRemote.loadNUSTitle(0x0005000E12345678L, commonKey);
```
//With ticket on disk
NUSTitle nusLocal = NUSTitleLoaderLocal.loadNUSTitle("path-to-app-files");
//Loading a title with an own ticket (key, titleid)
Ticket ticket = Ticket.createTicket(Utils.StringToByteArray("12345678901234567890123456789012"), 0x0005000E12345678L);
NUSTitle nusRemoteWithTicket = NUSTitleLoaderLocal.loadNUSTitle("path-to-app-files");
#### Local
```
// With ticket on disk
NUSTitle nusLocal = NUSTitleLoaderLocal.loadNUSTitle("path-to-app-files", commonKey);
//Loading a .woomy file
NUSTitle nusWoomy = NUSTitleLoaderWoomy.loadNUSTitle("testfile.woomy");
//WUD
//Loading a uncompressed WUD
NUSTitle nusWUD = NUSTitleLoaderWUD.loadNUSTitle("game.wud");
//Loading a compressed WUD (WUX)
NUSTitle nusWUX = NUSTitleLoaderWUD.loadNUSTitle("game.wux");
//Loading a uncompressed splitted WUD (2gb parts)
NUSTitle nusWUDSplitted = NUSTitleLoaderWUD.loadNUSTitle("game_part1.wud");
// Loading a title with an own ticket (key, titleid)
Ticket ticket = Ticket.createTicket(Utils.StringToByteArray("12345678901234567890123456789012"), 0x0005000E12345678L, commonKey);
NUSTitle nusLocalWithTicket = NUSTitleLoaderLocal.loadNUSTitle("path-to-app-files", ticket);
// Loading a .woomy file
NUSTitle nusWoomy = NUSTitleLoaderWoomy.loadNUSTitle("testfile.woomy");
```
#### WUD/WUX
```
// WUD
// Loading a uncompressed WUD
WUDInfo wiWUD = WUDLoader.load("game.wud"); // needs a game.key next to the .wud
// Loading a compressed WUD (WUX)
WUDInfo wiWUX = WUDLoader.load("game.wux"); // needs a game.key next to the .wux
// Loading a uncompressed splitted WUD (2gb parts)
WUDInfo wiWUDSplitted = WUDLoader.load("game_part1.wud"); // needs a game.key next to the .wud
// Loading providing the disc key
WUDInfo wiWUXWithDisc = WUDLoader.load("game.wux", Utils.StringToByteArray("12345678901234567890123456789012")); // needs a game.key next to the .wux
// Loading a wud with no titley key (kiosk)
WUDInfo wiKiosk = WUDLoader.loadDev("game.wux");
// Get NUSTitles from WUDInfo
List<NUSTitle> titlesFromWUD = WUDLoader.getGamePartionsAsNUSTitles(wudInfo, commonKey);
```
Once the title is loaded, you can use one of the services to extract and decrypt files.
Here are some of the operations you can do. Look at the code for the full list of methods.
### Decryption:
For the decryption you can use a FSTDataProvider in combinations with a FSTEntry. Example:
```
DecryptionService decrypt = DecryptionService.getInstance(title);
// Get a FSTDataProvider from NUSTitle
FSTDataProvider fstdataprovider = new FSTDataProviderNUSTitle(nustitle);
//Decrypt the whole FST into a folder called "DecryptedTitle"
decrypt.decryptAllFSTEntriesTo("DecryptedTitle");
// When loading from a WUD, you can get the data of all partitions via
List<FSTDataProvider> partitionsFromWUD = WUDLoader.getPartitonsAsFSTDataProvider(wudInfo, commonKey);
// the includes all non-nustitles like the SI or UP partitions.
//Decrypt the code folder into a folder called "code_folder"
decrypt.decryptFSTEntriesTo("/code/.*", code_folder);
FSTEntry fstRoot = fstdataprovider.getRoot();
//Decrypt all .js files into a folder called "js_files"
decrypt.decryptFSTEntriesTo(".*.js", js_files);
FSTEntry appxml = FSTUtils.getFSTEntriesByRegEx(fstdataprovider.getRoot(), ".*app.xml").get(0); // get all .rpx files
// Get data as byte array
byte[] appxmlData = fstdataprovider.readFile(appxml);
// Get 1024 bytes from entry appxml from offset 0
byte[] appxmlChunk = fstdataprovider.readFile(appxml, 0, 1024);
//Decrypt all .app files into a folder called "decrypted_contents"
decrypt.decryptAllPlainContents("decrypted_contents");
// Get data as input stream
InputStream appxmlStream = fstdataprovider.readFileAsStream(appxml);
// Get 1024 bytes from entry appxml from offset 0 as input stream
InputStream appxmlStream = fstdataprovider.readFileAsStream(appxml, 0, 1024);
//Use decrypting inputstream. Data will be only loaded/decrypted on demand.
//Display the app.xml as hex dump
FSTEntry appXMLEntry = title.getFSTEntryByFullPath("code/app.xml");
decrypt.getDecryptedOutputAsInputStream(appXMLEntry);
//Lets just print the app.xml as hex data
int BUFFER_SIZE = 0x40;
byte[] buffer = new byte[BUFFER_SIZE];
int i = 0;
while(in.read(buffer) > 0){
System.out.println(String.format("0x%04X: ", (i++ * BUFFER_SIZE)) + Utils.ByteArrayToString(buffer));
// Save data to output stream
FileOutputStream appxmlOut = new FileOutputStream(new File(appxml.getFilename()));
if (fstdataprovider.readFileToStream(appxmlOut, appxml)) {
System.out.println("Okay.");
}
in.close();
[...]
```
Some wrapper functions can be found in the DecryptionService:
```
FSTDataProvider fstdataprovider = new FSTDataProviderNUSTitle(nustitle);
DecryptionService decrypt = DecryptionService.getInstance(fstdataprovider);
// Decrypt the whole FST into a folder called "DecryptedTitle" and skip existing
decrypt.decryptAllFSTEntriesTo("DecryptedTitle", true);
// Decrypt the code folder into a folder called "code_folder" and skip existing
decrypt.decryptFSTEntriesTo("/code/.*", "code_folder", true);
```
### Extraction:
```
//Get the Service for the NUSTitle
ExtractionService extract = ExtractionService.getInstance(title);
ExtractionService extract = ExtractionService.getInstance(nusTitle);
//Saving all .app/.h3/tmd/tik/cert files into the folder "encryptedFiles"
extract.extractAll("encryptedFiles");
@ -114,35 +151,42 @@ extract.extractAllEncrpytedContentFileHashes("contentHashes");
extract.extractAllEncryptedContentFilesWithoutHashesTo("contents");
//Save tmd, cert and ticket
extract.extractTMDTo(output);
extract.extractTickeTo(output);
extract.extractCertTo(output);
[...]
extract.extractTMDTo("output");
extract.extractTicketTo("output");
extract.extractCertTo("output");
```
### WUD Services
Example for compressing and verifing into .wux files.
Example for compressing and verifing .wux files.
```
WUDImage imageUncompressed = new WUDImage(new File("game_part1.wud")); //Splitted and not splitted .wud possible here
WUDService.compressWUDToWUX(imageUncompressed, "compressedImage","game.wux");
WUDImage imageCompressed = new WUDImage(new File("compressedImage" + File.separator + "game.wux"));
//Verify compression
WUDService.compareWUDImage(imageUncompressed, imageCompressed);
WUDImage imageUncompressed = new WUDImage(new File("game_part1.wud")); // Splitted and not splitted .wud possible here
Optional<File> compressedWUD = WUDService.compressWUDToWUX(imageUncompressed, "compressedImage", "game.wux", false);
if (compressedWUD.isPresent()) {
WUDImage imageCompressed = new WUDImage(compressedWUD.get());
// Verify compression
if (WUDService.compareWUDImage(imageUncompressed, imageCompressed)) {
System.out.println("Both images are the same");
} else {
System.err.println("The images are different");
}
//Turn it back into .wud
WUDService.decompressWUX(imageCompressed, "newdecompressed", "test.wud", false);
} else {
System.err.println("Failed to compress wud");
}
```
### Cleanup:
Call the method cleanup() for a NUSTitle to cleanup/close all opened ressources.
# Credits
Maschell
Thanks to:
Crediar for CDecrypt (https://github.com/crediar/cdecrypt)
All people who have contributed to vgmtoolbox (https://sourceforge.net/projects/vgmtoolbox/)
Exzap for the .wux file format (https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/)
FIX94 for wudump (https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/)
The creators of lombok for lombok https://projectlombok.org/index.html
Maschell for creating the lib
Crediar for [CDecrypt](https://github.com/crediar/cdecrypt)
All people who have contributed to [vgmtoolbox](https://sourceforge.net/projects/vgmtoolbox/)
Exzap for the [.wux file format](https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/)
FIX94 for [wudump](https://gbatemp.net/threads/wudump-dump-raw-images-from-a-wiiu-game-disc.451736/)
The creators of lombok for [lombok](https://projectlombok.org/index.html)