Files
LCD-Game-Shrinker/custom/tgaiden.py
Narkoa dda8027b96 Add custom files for several LCD fix
Various correction to make these work on Game&Watch. (Tested ok on G&W Zelda)

 Elektronika
okc	 	spacebridge.zip	Elektronika-Space Bridge.gw			Left & Right controls buttons where reversed
     
     Konami
okc		kdribble		Konami-Double Dribble (handheld).gw	Accomodate bg.jpg for Background due to missing artwork in MAME repositories
okc		kloneran.zip	Konami-Lone Ranger (handheld).gw	Accomodate bg.jpg for Background due to missing artwork in MAME repositories
okc		knfl.zip		Konami-NFL Football (handheld).gw	Accomodate bg.jpg for Background due to missing artwork in MAME repositories
okc		ktopgun.zip	Konami-Top Gun (handheld).gw		Accomodate bg.jpg for Background due to missing artwork in MAME repositories
		
     Tiger Electronics
okc		taltbeast.zip	TigerE-Altered Beast (handheld).gw  Set Controls up so the game is playable
okc 	tbatman.zip		TigerE-Batman (handheld).gw			Set Controls up so the game is playable
	okc? 	tbatmana.zip	TigerE-Batman The Animated Series (handheld).gw		Set Controls up so the game is playable
	okc 	tddragon.zip	TigerE-Double Dragon (handheld).gw	Set Controls up so the game is playable
okc		tflash.zip		TigerE-The Flash (handheld).gw		Set Controls up so the game is playable
okc		tgaiden.zip		TigerE-Ninja Gaiden (handheld).gw	Set Controls up so the game is playable
okc		tinday.zip		TigerE-Independence Day (handheld).gw	Set Controls up so the game is playable
okc		tsharr2.zip		TigerE-Space Harrier II (handheld).gw	Set Controls up so the game is playable
okc		tvindictr.zip	TigerE-Vindicators (handheld).gw	Set Controls up so the game is playable

Inputs based on https://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp
2022-02-28 14:11:56 +01:00

103 lines
3.2 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
""" ~LCD Game Shrinker~
custom rules to apply to the same basename game.
The keys mapping need to be defined. The information can
found in 'hh_sm510.cpp' MAME driver.
More advanced image transformation can be created using this file.
This program permits to shrink MAME high resolution artwork and
graphics for portable device running LCD game emulator.
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
"""
__author__ = "bzhxx"
__contact__ = "https://github.com/bzhxx"
__license__ = "GPLv3"
import rom_config as rom
rom.background_file = "bg.jpg"
K1 = 0
K2 = 0
K3 = rom.BTN_UP
K4 = 0
rom.BTN_DATA[rom.S1] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
K1 = 0
K2 = rom.BTN_RIGHT
K3 = rom.BTN_LEFT
K4 = 0
rom.BTN_DATA[rom.S2] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
K1 = 0
K2 = rom.BTN_DOWN
K3 = 0
K4 = 0
rom.BTN_DATA[rom.S3] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
K1 = rom.BTN_A
K2 = rom.BTN_B
K3 = 0
K4 = 0
rom.BTN_DATA[rom.S4] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
K1 = rom.BTN_TIME
K2 = 0
K3 = 0
K4 = 0
rom.BTN_DATA[rom.S5] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
K1 = 0
K2 = 0
K3 = 0
K4 = rom.BTN_GAME
rom.BTN_DATA[rom.S6] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
"""
static INPUT_PORTS_START( tgaiden )
PORT_START("IN.0") // S1
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // S2
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // S3
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed)
PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // S4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Jump")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Attack/Pick")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // S5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Pause")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.5") // GND!
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
PORT_START("BA")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_VOLUME_DOWN ) PORT_NAME("Sound")
PORT_START("B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POWER_OFF )
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
INPUT_PORTS_END
"""