Files
LCD-Game-Shrinker/custom/gnw_ball.py
2021-11-30 17:17:49 +01:00

102 lines
3.3 KiB
Python

#!/usr/bin/env python
# -*- coding: utf-8 -*-
""" ~LCD Game Shrinker~
custom rules to apply to the same basename game.
The keys mapping need to be defined. The information can
found in 'hh_sm510.cpp' MAME driver.
More advanced image transformation can be created using this file.
This program permits to shrink MAME high resolution artwork and
graphics for protable device running LCD game emulator.
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <http://www.gnu.org/licenses/>.
"""
__author__ = "bzhxx"
__contact__ = "https://github.com/bzhxx"
__license__ = "GPLv3"
import os
from PIL import Image
import rom_config as rom
# Patch address to synchronize TIME with RTC host
rom.ADD_TIME_HOUR_MSB=72
rom.ADD_TIME_HOUR_LSB=73
rom.ADD_TIME_MIN_MSB=74
rom.ADD_TIME_MIN_LSB=75
rom.ADD_TIME_SEC_MSB=76
rom.ADD_TIME_SEC_LSB=77
rom.ADD_TIME_HOUR_MSB_PM_VALUE = 0
# Example how we can change the rendering using python
#Mix: background_file + 'bubbles.png' + 'background.png'
background_file = 'Background2.png'
grey_background_file = 'Background.png'
bubbles_file = 'Bubbles.png'
gradient_file = "Gradient.png"
# experimental drop shadow effect on LCD segment
#rom.drop_shadow = True
background_file_path = os.path.join(rom.mame_rom_dir, background_file)
if os.path.isfile(background_file_path):
background = Image.open(background_file_path)
grey_background = Image.open(os.path.join(
rom.mame_rom_dir, grey_background_file))
bubbles = Image.open(os.path.join(rom.mame_rom_dir, bubbles_file))
gradient = Image.open(os.path.join(rom.mame_rom_dir, gradient_file))
grey_background = grey_background.resize((background.size))
bubbles = bubbles.resize((background.size))
gradient = gradient.resize((background.size))
# create an empty image with ALPHA channel
img_background = Image.new("RGBA", (background.size))
# add main background grey
img_background = Image.alpha_composite(img_background, grey_background)
# add second background
img_background = Image.alpha_composite(img_background, background)
# add bubbles
#img_background = Image.alpha_composite(img_background, bubbles)
# add gradient
# img_background = Image.alpha_composite(img_background, gradient)
# remove ALPHA channel
img_background = img_background.convert('RGB')
# save it
rom.background_file = "composite.png"
img_background_file = os.path.join(rom.mame_rom_dir, rom.background_file)
img_background.save(img_background_file)
# you can also use fanart
#rom.background_file = "ballbg.png"
# Input rom.R2 IN.0
K1 = rom.BTN_SHORTCUT_B_TIME
K2 = rom.BTN_TIME
K3 = rom.BTN_GAME
K4 = 0
rom.BTN_DATA[rom.R2] = K1 | (K2 << 8) | (K3 << 16) | (K4 << 24)
# input BA
rom.BTN_DATA[rom.BA] = rom.BTN_RIGHT + rom.BTN_A
# input B
rom.BTN_DATA[rom.B] = rom.BTN_LEFT