first commit

This commit is contained in:
Maschell 2021-12-25 20:22:54 +01:00
commit 0d1384fc59
9 changed files with 369 additions and 0 deletions

58
.github/workflows/ci.yml vendored Normal file
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name: CI-Release
on:
push:
branches:
- main
jobs:
build-binary:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: build binary
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make
- uses: actions/upload-artifact@master
with:
name: binary
path: "*.rpx"
deploy-binary:
needs: build-binary
runs-on: ubuntu-18.04
steps:
- name: Get environment variables
id: get_repository_name
run: |
echo REPOSITORY_NAME=$(echo "$GITHUB_REPOSITORY" | awk -F / '{print $2}' | sed -e "s/:refs//") >> $GITHUB_ENV
echo DATETIME=$(echo $(date '+%Y%m%d-%H%M%S')) >> $GITHUB_ENV
- uses: actions/download-artifact@master
with:
name: binary
path: /
- name: zip artifact
run: zip -r ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip wiiu
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
release_name: Nightly-${{ env.REPOSITORY_NAME }}-${{ env.DATETIME }}
draft: false
prerelease: true
body: |
Not a stable release:
${{ github.event.head_commit.message }}
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip
asset_name: ${{ env.REPOSITORY_NAME }}_${{ env.DATETIME }}.zip
asset_content_type: application/unknown

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.github/workflows/pr.yml vendored Normal file
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name: CI-PR
on: [pull_request]
jobs:
build-binary:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: build binary
run: |
docker build . -t builder
docker run --rm -v ${PWD}:/project builder make
- uses: actions/upload-artifact@master
with:
name: binary
path: "*.rpx"

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.gitignore vendored Normal file
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*.elf
*.rpx
build/
*.cbp
*.layout
*_syms.h
cmake-build-debug/
.idea/
CMakeLists.txt

3
Dockerfile Normal file
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FROM wiiuenv/devkitppc:20211106
WORKDIR project

138
Makefile Normal file
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#-------------------------------------------------------------------------------
.SUFFIXES:
#-------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/wut/share/wut_rules
#-------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#-------------------------------------------------------------------------------
TARGET := 90_launch_installer
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#-------------------------------------------------------------------------------
# options for code generation
#-------------------------------------------------------------------------------
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(MACHDEP)
CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(ARCH) -mregnames
LDFLAGS = -g $(ARCH) $(RPXSPECS) --entry=_start -Wl,-Map,$(notdir $*.map)
LIBS := -lwut
#-------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level
# containing include and lib
#-------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(WUT_ROOT)
#-------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#-------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#-------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#-------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#-------------------------------------------------------------------------------
export LD := $(CC)
#-------------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
export LD := $(CXX)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean all
#-------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) -j1 --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#-------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf
#-------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#-------------------------------------------------------------------------------
# main targets
#-------------------------------------------------------------------------------
all : $(OUTPUT).rpx
$(OUTPUT).rpx : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#-------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#-------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#-------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.o: %.s
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d -x assembler-with-cpp $(ASFLAGS) -c $< -o $@ $(ERROR_FILTER)
-include $(DEPENDS)
#-------------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------

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README.md Normal file
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# LaunchInstaller
## Usage
Place the `90_launch_installer.rpx` in the `[ENVIROMENT]/modules/setup` folder and run the [EnvironmentLoader](https://github.com/wiiu-env/EnvironmentLoader).
Requires [MochaPayload](https://github.com/wiiu-env/MochaPayload) as a setup module in `[ENVIROMENT]/modules/setup`.
Will automatically launch `sd:/wiiu/apps/payload_loader_installer.rpx`
## Building
For building you just need [wut](https://github.com/devkitPro/wut/) installed, then use the `make` command.
## Building using the Dockerfile
It's possible to use a docker image for building. This way you don't need anything installed on your host system.
```
# Build docker image (only needed once)
docker build . -t launchinstaller-builder
# make
docker run -it --rm -v ${PWD}:/project launchinstaller-builder make
# make clean
docker run -it --rm -v ${PWD}:/project launchinstaller-builder make clean
```
## Credits
Maschell

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source/crt.c Normal file
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void __init_wut_malloc();
void __init_wut_newlib();
void __init_wut_stdcpp();
void __init_wut_devoptab();
void __attribute__((weak)) __init_wut_socket();
void __fini_wut_malloc();
void __fini_wut_newlib();
void __fini_wut_stdcpp();
void __fini_wut_devoptab();
void __attribute__((weak)) __fini_wut_socket();
void __attribute__((weak))
__init_wut_() {
__init_wut_malloc();
__init_wut_newlib();
__init_wut_stdcpp();
__init_wut_devoptab();
if (&__init_wut_socket) __init_wut_socket();
}
void __attribute__((weak))
__fini_wut_() {
__fini_wut_devoptab();
__fini_wut_stdcpp();
__fini_wut_newlib();
__fini_wut_malloc();
}

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source/crt0.s Normal file
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.extern main
.extern exit
.extern __init_wut_
.extern __fini_wut_
.global _start
_start:
stwu 1, -0x28(1)
mflr 0
stw 0, 0x2C(1)
stw 31, 0x24(1)
or 31, 1, 1
stw 3, 0x18(31)
stw 4, 0x1C(31)
bl __init_wut_
lwz 4, 0x1C(31)
lwz 3, 0x18(31)
bl main
or 9, 3, 3
stw 9, 0x8(31)
bl __fini_wut_
lwz 9, 0x8(31)
or 3, 9, 9
addi 11, 31, 0x28
lwz 0, 0x4(11)
mtlr 0
lwz 31, -0x4(11)
or 1, 11, 11
blr

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source/main.cpp Normal file
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#include <string.h>
#include <coreinit/title.h>
#include <sysapp/title.h>
#include <sysapp/launch.h>
#include <coreinit/ios.h>
#include <coreinit/cache.h>
typedef struct __attribute((packed)) {
uint32_t command;
uint32_t target;
uint32_t filesize;
uint32_t fileoffset;
char path[256];
} LOAD_REQUEST;
extern "C" void _SYSLaunchTitleWithStdArgsInNoSplash(uint64_t, int);
extern "C" void OSRestartGame();
int main(int argc, char **argv) {
LOAD_REQUEST request;
memset(&request, 0, sizeof(request));
request.command = 0xFC; // IPC_CUSTOM_LOAD_CUSTOM_RPX;
request.target = 0; // LOAD_FILE_TARGET_SD_CARD
request.filesize = 0; // unknown filesize
request.fileoffset = 0; //
request.path[0] = '\0';
strncat(request.path, "/wiiu/apps/payload_loader_installer.rpx", sizeof(request.path) - 1);
DCFlushRange(&request, sizeof(LOAD_REQUEST));
int mcpFd = IOS_Open("/dev/mcp", (IOSOpenMode) 0);
if (mcpFd >= 0) {
int out = 0;
IOS_Ioctl(mcpFd, 100, &request, sizeof(request), &out, sizeof(out));
int in = 0xFA; // IPC_CUSTOM_START_USB_LOGGING
IOS_Ioctl(mcpFd, 100, &in, sizeof(in), &out, sizeof(out));
IOS_Close(mcpFd);
}
uint64_t titleID = _SYSGetSystemApplicationTitleId(SYSTEM_APP_ID_HEALTH_AND_SAFETY);
if( OSGetTitleID() == titleID){
OSRestartGame();
} else {
_SYSLaunchTitleWithStdArgsInNoSplash(titleID, 0);
}
return 0;
}