Lime3DS/CMakeModules/BuildInstaller.cmake

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# To use this as a script, make sure you pass in the variables BASE_DIR, SRC_DIR, BUILD_DIR, and TARGET_FILE
if(WIN32)
set(PLATFORM "windows")
elseif(APPLE)
set(PLATFORM "mac")
elseif(UNIX)
set(PLATFORM "linux")
else()
message(FATAL_ERROR "Cannot build installer for this unsupported platform")
endif()
list(APPEND CMAKE_MODULE_PATH "${BASE_DIR}/CMakeModules")
include(DownloadExternals)
download_qt_external(tools_ifw QT_PREFIX)
file(GLOB_RECURSE INSTALLER_BASE "${QT_PREFIX}/**/installerbase*")
file(GLOB_RECURSE BINARY_CREATOR "${QT_PREFIX}/**/binarycreator*")
set(CONFIG_FILE "${SRC_DIR}/config/config_${PLATFORM}.xml")
set(PACKAGES_DIR "${BUILD_DIR}/packages")
file(MAKE_DIRECTORY ${PACKAGES_DIR})
execute_process(COMMAND ${BINARY_CREATOR} -t ${INSTALLER_BASE} -n -c ${CONFIG_FILE} -p ${PACKAGES_DIR} ${TARGET_FILE})