Lime3DS/src/core/system.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include "audio_core/audio_core.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/system.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hw/hw.h"
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#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "video_core/video_core.h"
namespace System {
static bool is_powered_on{ false };
Result Init(EmuWindow* emu_window) {
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Core::Init();
CoreTiming::Init();
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Memory::Init();
HW::Init();
Kernel::Init();
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HLE::Init();
if (!VideoCore::Init(emu_window)) {
return Result::ErrorInitVideoCore;
}
AudioCore::Init();
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GDBStub::Init();
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is_powered_on = true;
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return Result::Success;
}
bool IsPoweredOn() {
return is_powered_on;
}
void Shutdown() {
GDBStub::Shutdown();
AudioCore::Shutdown();
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VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
Core::Shutdown();
is_powered_on = false;
}
} // namespace