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game_list: cleanup and clang format in AddPermDirPopup
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parent
fbf24e3ca4
commit
01b9302a28
@ -545,7 +545,8 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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};
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};
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
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UISettings::GameDir& game_dir =
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UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()];
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QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
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QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders"));
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QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
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QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory"));
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@ -564,7 +565,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {
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}
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}
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void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
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const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt();
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QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
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QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up"));
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QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
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QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down "));
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@ -576,12 +577,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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move_down->setEnabled(row < item_model->rowCount() - 2);
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move_down->setEnabled(row < item_model->rowCount() - 2);
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connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
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connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] {
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// find the indices of the items in settings and swap them
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const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[selected.sibling(row - 1, 0)
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UISettings::values.game_dirs[other_index]);
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.data(GameListDir::GameDirRole).toInt()]);
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// swap the indexes held by the QVariants
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GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row-1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
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GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row-1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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QList<QStandardItem*> item = item_model->takeRow(row);
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QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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item_model->invisibleRootItem()->insertRow(row - 1, item);
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@ -589,12 +592,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) {
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});
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});
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] {
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// find the indices of the items in settings and swap them
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const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt();
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// swap the items in the settings
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std::swap(UISettings::values.game_dirs[game_dir_index],
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std::swap(UISettings::values.game_dirs[game_dir_index],
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UISettings::values.game_dirs[selected.sibling(row + 1, 0)
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UISettings::values.game_dirs[other_index]);
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.data(GameListDir::GameDirRole).toInt()]);
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// swap the indexes held by the QVariants
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GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row+1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole);
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GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row+1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole);
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GetModel()->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index),
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GameListDir::GameDirRole);
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// move the treeview items
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// move the treeview items
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const QList<QStandardItem*> item = item_model->takeRow(row);
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const QList<QStandardItem*> item = item_model->takeRow(row);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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item_model->invisibleRootItem()->insertRow(row + 1, item);
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