Fix native.cpp not being compliant to coding style (fixes clang-format)

This commit is contained in:
João Vitor Polverari 2024-04-01 22:26:40 -03:00
parent 17e364428e
commit 1b84ae961f

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@ -735,8 +735,8 @@ void Java_io_github_lime3ds_NativeLibrary_loadState([[maybe_unused]] JNIEnv* env
void Java_io_github_lime3ds_NativeLibrary_logDeviceInfo([[maybe_unused]] JNIEnv* env, void Java_io_github_lime3ds_NativeLibrary_logDeviceInfo([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj) { [[maybe_unused]] jobject obj) {
LOG_INFO(Frontend, "Lime3DS Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, LOG_INFO(Frontend, "Lime3DS Version: {} | {}-{}", Common::g_build_fullname,
Common::g_scm_desc); Common::g_scm_branch, Common::g_scm_desc);
LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string); LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
// There is no decent way to get the OS version, so we log the API level instead. // There is no decent way to get the OS version, so we log the API level instead.
LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level()); LOG_INFO(Frontend, "Host OS: Android API level {}", android_get_device_api_level());