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https://github.com/Lime3DS/Lime3DS.git
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Update qt window title to use the long game title rather than short game title.
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5873e292e7
commit
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@ -1238,8 +1238,11 @@ bool GMainWindow::LoadROM(const QString& filename) {
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}
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std::string title;
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std::string title_long;
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system.GetAppLoader().ReadTitle(title);
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system.GetAppLoader().ReadTitleLong(title_long);
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game_title = QString::fromStdString(title);
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game_title_long = QString::fromStdString(title_long);
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UpdateWindowTitle();
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game_path = filename;
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@ -3054,14 +3057,14 @@ void GMainWindow::OnMoviePlaybackCompleted() {
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void GMainWindow::UpdateWindowTitle() {
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const QString full_name = QString::fromUtf8(Common::g_build_fullname);
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if (game_title.isEmpty()) {
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if (game_title_long.isEmpty()) {
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setWindowTitle(QStringLiteral("Lime %1").arg(full_name));
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} else {
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setWindowTitle(QStringLiteral("Lime %1 | %2").arg(full_name, game_title));
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setWindowTitle(QStringLiteral("Lime %1 | %2").arg(full_name, game_title_long));
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render_window->setWindowTitle(
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title, tr("Primary Window")));
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title_long, tr("Primary Window")));
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secondary_window->setWindowTitle(
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title, tr("Secondary Window")));
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QStringLiteral("Lime %1 | %2 | %3").arg(full_name, game_title_long, tr("Secondary Window")));
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}
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}
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@ -321,6 +321,7 @@ private:
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std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
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QString game_title;
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QString game_title_long;
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// The path to the game currently running
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QString game_path;
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