mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
Merge pull request #3624 from wwylele/sync-uniform
gl_rasterizer: move shader uniform sync from SetShader() to ctor
This commit is contained in:
commit
1fecead2ff
@ -174,9 +174,14 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
SyncEntireState();
|
||||
}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
|
||||
void RasterizerOpenGL::SyncEntireState() {
|
||||
// Sync fixed function OpenGL state
|
||||
SyncClipEnabled();
|
||||
SyncClipCoef();
|
||||
SyncCullMode();
|
||||
SyncBlendEnabled();
|
||||
SyncBlendFuncs();
|
||||
@ -187,9 +192,31 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
|
||||
SyncColorWriteMask();
|
||||
SyncStencilWriteMask();
|
||||
SyncDepthWriteMask();
|
||||
|
||||
// Sync uniforms
|
||||
SyncClipCoef();
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (std::size_t index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
||||
SyncGlobalAmbient();
|
||||
for (unsigned light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
}
|
||||
|
||||
RasterizerOpenGL::~RasterizerOpenGL() {}
|
||||
SyncFogColor();
|
||||
SyncProcTexNoise();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is a helper function to resolve an issue when interpolating opposite quaternions. See below
|
||||
@ -1284,29 +1311,6 @@ void RasterizerOpenGL::SetShader() {
|
||||
"Uniform block size did not match! Got %d, expected %zu",
|
||||
static_cast<int>(block_size), sizeof(UniformData));
|
||||
glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
|
||||
|
||||
// Update uniforms
|
||||
SyncDepthScale();
|
||||
SyncDepthOffset();
|
||||
SyncAlphaTest();
|
||||
SyncCombinerColor();
|
||||
auto& tev_stages = Pica::g_state.regs.texturing.GetTevStages();
|
||||
for (int index = 0; index < tev_stages.size(); ++index)
|
||||
SyncTevConstColor(index, tev_stages[index]);
|
||||
|
||||
SyncGlobalAmbient();
|
||||
for (int light_index = 0; light_index < 8; light_index++) {
|
||||
SyncLightSpecular0(light_index);
|
||||
SyncLightSpecular1(light_index);
|
||||
SyncLightDiffuse(light_index);
|
||||
SyncLightAmbient(light_index);
|
||||
SyncLightPosition(light_index);
|
||||
SyncLightDistanceAttenuationBias(light_index);
|
||||
SyncLightDistanceAttenuationScale(light_index);
|
||||
}
|
||||
|
||||
SyncFogColor();
|
||||
SyncProcTexNoise();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -162,6 +162,9 @@ private:
|
||||
static_assert(sizeof(UniformData) < 16384,
|
||||
"UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
/// Syncs entire status to match PICA registers
|
||||
void SyncEntireState();
|
||||
|
||||
/// Syncs the clip enabled status to match the PICA register
|
||||
void SyncClipEnabled();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user