mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 12:45:05 +01:00
RegisterSet: Simplify code by using structs for register definition instead of unions.
This commit is contained in:
parent
75775e9ef4
commit
246cb75584
@ -34,7 +34,7 @@
|
|||||||
/*
|
/*
|
||||||
* Standardized way to define a group of registers and corresponding data structures. To define
|
* Standardized way to define a group of registers and corresponding data structures. To define
|
||||||
* a new register set, first define struct containing an enumeration called "Id" containing
|
* a new register set, first define struct containing an enumeration called "Id" containing
|
||||||
* all register IDs and a template union called "Struct". Specialize the Struct union for any
|
* all register IDs and a template struct called "Struct". Specialize the Struct struct for any
|
||||||
* register ID which needs to be accessed in a specialized way. You can then declare the object
|
* register ID which needs to be accessed in a specialized way. You can then declare the object
|
||||||
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
|
* containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
|
||||||
* BaseType is the underlying type of each register (e.g. u32).
|
* BaseType is the underlying type of each register (e.g. u32).
|
||||||
@ -54,7 +54,7 @@
|
|||||||
*
|
*
|
||||||
* // declare register definition structures
|
* // declare register definition structures
|
||||||
* template<Id id>
|
* template<Id id>
|
||||||
* union Struct;
|
* struct Struct;
|
||||||
* };
|
* };
|
||||||
*
|
*
|
||||||
* // Define register set object
|
* // Define register set object
|
||||||
@ -62,10 +62,12 @@
|
|||||||
*
|
*
|
||||||
* // define register definition structures
|
* // define register definition structures
|
||||||
* template<>
|
* template<>
|
||||||
* union Regs::Struct<Regs::Value1> {
|
* struct Regs::Struct<Regs::Value1> {
|
||||||
|
* union {
|
||||||
* BitField<0, 4, u32> some_field;
|
* BitField<0, 4, u32> some_field;
|
||||||
* BitField<4, 3, u32> some_other_field;
|
* BitField<4, 3, u32> some_other_field;
|
||||||
* };
|
* };
|
||||||
|
* };
|
||||||
*
|
*
|
||||||
* Usage in external code (within SomeNamespace scope):
|
* Usage in external code (within SomeNamespace scope):
|
||||||
*
|
*
|
||||||
@ -77,7 +79,7 @@
|
|||||||
*
|
*
|
||||||
*
|
*
|
||||||
* @tparam BaseType Base type used for storing individual registers, e.g. u32
|
* @tparam BaseType Base type used for storing individual registers, e.g. u32
|
||||||
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
|
* @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
|
||||||
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
|
* @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
|
||||||
*/
|
*/
|
||||||
template<typename BaseType, typename RegDefinition>
|
template<typename BaseType, typename RegDefinition>
|
||||||
|
@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
|
|||||||
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
||||||
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
||||||
|
|
||||||
framebuffer_top.data.address_left1 = PADDR_TOP_LEFT_FRAME1;
|
framebuffer_top.address_left1 = PADDR_TOP_LEFT_FRAME1;
|
||||||
framebuffer_top.data.address_left2 = PADDR_TOP_LEFT_FRAME2;
|
framebuffer_top.address_left2 = PADDR_TOP_LEFT_FRAME2;
|
||||||
framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
|
framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
|
||||||
framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
|
framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
|
||||||
framebuffer_sub.data.address_left1 = PADDR_SUB_FRAME1;
|
framebuffer_sub.address_left1 = PADDR_SUB_FRAME1;
|
||||||
//framebuffer_sub.data.address_left2 = unknown;
|
//framebuffer_sub.address_left2 = unknown;
|
||||||
framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
|
framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
|
||||||
//framebuffer_sub.data.address_right2 = unknown;
|
//framebuffer_sub.address_right2 = unknown;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
|
|||||||
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
||||||
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
||||||
|
|
||||||
framebuffer_top.data.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
|
framebuffer_top.address_left1 = PADDR_VRAM_TOP_LEFT_FRAME1;
|
||||||
framebuffer_top.data.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
|
framebuffer_top.address_left2 = PADDR_VRAM_TOP_LEFT_FRAME2;
|
||||||
framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
|
framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
|
||||||
framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
|
framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
|
||||||
framebuffer_sub.data.address_left1 = PADDR_VRAM_SUB_FRAME1;
|
framebuffer_sub.address_left1 = PADDR_VRAM_SUB_FRAME1;
|
||||||
//framebuffer_sub.data.address_left2 = unknown;
|
//framebuffer_sub.address_left2 = unknown;
|
||||||
framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
|
framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
|
||||||
//framebuffer_sub.data.address_right2 = unknown;
|
//framebuffer_sub.address_right2 = unknown;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
|
|||||||
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
|
const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
|
||||||
|
|
||||||
// TODO: Not sure if this check should be done at GSP level instead
|
// TODO: Not sure if this check should be done at GSP level instead
|
||||||
if (config.data.address_start) {
|
if (config.address_start) {
|
||||||
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
|
// TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
|
||||||
u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
|
u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
|
||||||
u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
|
u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
|
||||||
for (u32* ptr = start; ptr < end; ++ptr)
|
for (u32* ptr = start; ptr < end; ++ptr)
|
||||||
*ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
|
DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
|
|||||||
case Regs::DisplayTransfer + 6:
|
case Regs::DisplayTransfer + 6:
|
||||||
{
|
{
|
||||||
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
|
const auto& config = g_regs.Get<Regs::DisplayTransfer>();
|
||||||
if (config.data.trigger & 1) {
|
if (config.trigger & 1) {
|
||||||
u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
|
u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
|
||||||
u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
|
u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
|
||||||
|
|
||||||
for (int y = 0; y < config.data.output_height; ++y) {
|
for (int y = 0; y < config.output_height; ++y) {
|
||||||
// TODO: Why does the register seem to hold twice the framebuffer width?
|
// TODO: Why does the register seem to hold twice the framebuffer width?
|
||||||
for (int x = 0; x < config.data.output_width / 2; ++x) {
|
for (int x = 0; x < config.output_width / 2; ++x) {
|
||||||
int source[4] = { 0, 0, 0, 0}; // rgba;
|
int source[4] = { 0, 0, 0, 0}; // rgba;
|
||||||
|
|
||||||
switch (config.data.input_format) {
|
switch (config.input_format) {
|
||||||
case Regs::FramebufferFormat::RGBA8:
|
case Regs::FramebufferFormat::RGBA8:
|
||||||
{
|
{
|
||||||
// TODO: Most likely got the component order messed up.
|
// TODO: Most likely got the component order messed up.
|
||||||
u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
|
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
|
||||||
source[0] = srcptr[0]; // blue
|
source[0] = srcptr[0]; // blue
|
||||||
source[1] = srcptr[1]; // green
|
source[1] = srcptr[1]; // green
|
||||||
source[2] = srcptr[2]; // red
|
source[2] = srcptr[2]; // red
|
||||||
@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
|
ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (config.data.output_format) {
|
switch (config.output_format) {
|
||||||
/*case Regs::FramebufferFormat::RGBA8:
|
/*case Regs::FramebufferFormat::RGBA8:
|
||||||
{
|
{
|
||||||
// TODO: Untested
|
// TODO: Untested
|
||||||
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
|
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
|
||||||
dstptr[0] = source[0];
|
dstptr[0] = source[0];
|
||||||
dstptr[1] = source[1];
|
dstptr[1] = source[1];
|
||||||
dstptr[2] = source[2];
|
dstptr[2] = source[2];
|
||||||
@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
|
|||||||
|
|
||||||
case Regs::FramebufferFormat::RGB8:
|
case Regs::FramebufferFormat::RGB8:
|
||||||
{
|
{
|
||||||
u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
|
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
|
||||||
dstptr[0] = source[0]; // blue
|
dstptr[0] = source[0]; // blue
|
||||||
dstptr[1] = source[1]; // green
|
dstptr[1] = source[1]; // green
|
||||||
dstptr[2] = source[2]; // red
|
dstptr[2] = source[2]; // red
|
||||||
@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
default:
|
default:
|
||||||
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
|
ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
|
DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
|
||||||
config.data.output_height * config.data.output_width * 4,
|
config.output_height * config.output_width * 4,
|
||||||
config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
|
config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
|
||||||
config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
|
config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
|
||||||
config.data.output_format.Value());
|
config.output_format.Value());
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
|
|||||||
case Regs::CommandProcessor + 4:
|
case Regs::CommandProcessor + 4:
|
||||||
{
|
{
|
||||||
const auto& config = g_regs.Get<Regs::CommandProcessor>();
|
const auto& config = g_regs.Get<Regs::CommandProcessor>();
|
||||||
if (config.data.trigger & 1)
|
if (config.trigger & 1)
|
||||||
{
|
{
|
||||||
// u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
|
// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
|
||||||
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
|
ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
|
||||||
// TODO: Process command list!
|
// TODO: Process command list!
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -263,17 +263,17 @@ void Init() {
|
|||||||
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
|
||||||
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
|
||||||
// TODO: Width should be 240 instead?
|
// TODO: Width should be 240 instead?
|
||||||
framebuffer_top.data.width = 480;
|
framebuffer_top.width = 480;
|
||||||
framebuffer_top.data.height = 400;
|
framebuffer_top.height = 400;
|
||||||
framebuffer_top.data.stride = 480*3;
|
framebuffer_top.stride = 480*3;
|
||||||
framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
|
framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
|
||||||
framebuffer_top.data.active_fb = 0;
|
framebuffer_top.active_fb = 0;
|
||||||
|
|
||||||
framebuffer_sub.data.width = 480;
|
framebuffer_sub.width = 480;
|
||||||
framebuffer_sub.data.height = 400;
|
framebuffer_sub.height = 400;
|
||||||
framebuffer_sub.data.stride = 480*3;
|
framebuffer_sub.stride = 480*3;
|
||||||
framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
|
framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
|
||||||
framebuffer_sub.data.active_fb = 0;
|
framebuffer_sub.active_fb = 0;
|
||||||
|
|
||||||
NOTICE_LOG(GPU, "initialized OK");
|
NOTICE_LOG(GPU, "initialized OK");
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,7 @@ struct Regs {
|
|||||||
};
|
};
|
||||||
|
|
||||||
template<Id id>
|
template<Id id>
|
||||||
union Struct;
|
struct Struct;
|
||||||
|
|
||||||
enum class FramebufferFormat : u32 {
|
enum class FramebufferFormat : u32 {
|
||||||
RGBA8 = 0,
|
RGBA8 = 0,
|
||||||
@ -38,12 +38,10 @@ struct Regs {
|
|||||||
RGB5A1 = 3,
|
RGB5A1 = 3,
|
||||||
RGBA4 = 4,
|
RGBA4 = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
union Regs::Struct<Regs::MemoryFill> {
|
struct Regs::Struct<Regs::MemoryFill> {
|
||||||
struct {
|
|
||||||
u32 address_start;
|
u32 address_start;
|
||||||
u32 address_end; // ?
|
u32 address_end; // ?
|
||||||
u32 size;
|
u32 size;
|
||||||
@ -56,15 +54,13 @@ union Regs::Struct<Regs::MemoryFill> {
|
|||||||
inline u32 GetEndAddress() const {
|
inline u32 GetEndAddress() const {
|
||||||
return address_end * 8;
|
return address_end * 8;
|
||||||
}
|
}
|
||||||
} data;
|
|
||||||
};
|
};
|
||||||
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
|
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
union Regs::Struct<Regs::FramebufferTop> {
|
struct Regs::Struct<Regs::FramebufferTop> {
|
||||||
using Format = Regs::FramebufferFormat;
|
using Format = Regs::FramebufferFormat;
|
||||||
|
|
||||||
struct {
|
|
||||||
union {
|
union {
|
||||||
u32 size;
|
u32 size;
|
||||||
|
|
||||||
@ -97,20 +93,17 @@ union Regs::Struct<Regs::FramebufferTop> {
|
|||||||
|
|
||||||
u32 address_right1;
|
u32 address_right1;
|
||||||
u32 address_right2;
|
u32 address_right2;
|
||||||
} data;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
union Regs::Struct<Regs::FramebufferBottom> {
|
struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
|
||||||
using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
|
|
||||||
Type data;
|
|
||||||
};
|
};
|
||||||
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
|
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
union Regs::Struct<Regs::DisplayTransfer> {
|
struct Regs::Struct<Regs::DisplayTransfer> {
|
||||||
using Format = Regs::FramebufferFormat;
|
using Format = Regs::FramebufferFormat;
|
||||||
|
|
||||||
struct {
|
|
||||||
u32 input_address;
|
u32 input_address;
|
||||||
u32 output_address;
|
u32 output_address;
|
||||||
|
|
||||||
@ -147,19 +140,16 @@ union Regs::Struct<Regs::DisplayTransfer> {
|
|||||||
|
|
||||||
u32 unknown;
|
u32 unknown;
|
||||||
u32 trigger;
|
u32 trigger;
|
||||||
} data;
|
|
||||||
};
|
};
|
||||||
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
|
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
union Regs::Struct<Regs::CommandProcessor> {
|
struct Regs::Struct<Regs::CommandProcessor> {
|
||||||
struct {
|
|
||||||
u32 size;
|
u32 size;
|
||||||
u32 pad0;
|
u32 pad0;
|
||||||
u32 address;
|
u32 address;
|
||||||
u32 pad1;
|
u32 pad1;
|
||||||
u32 trigger;
|
u32 trigger;
|
||||||
} data;
|
|
||||||
};
|
};
|
||||||
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
|
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
|
||||||
|
|
||||||
|
@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
|
|||||||
|
|
||||||
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
|
const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
|
||||||
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
|
const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
|
||||||
const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
|
const u32 active_fb_top = (framebuffer_top.active_fb == 1)
|
||||||
? framebuffer_top.data.address_left2
|
? framebuffer_top.address_left2
|
||||||
: framebuffer_top.data.address_left1;
|
: framebuffer_top.address_left1;
|
||||||
const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
|
const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
|
||||||
? framebuffer_sub.data.address_left2
|
? framebuffer_sub.address_left2
|
||||||
: framebuffer_sub.data.address_left1;
|
: framebuffer_sub.address_left1;
|
||||||
|
|
||||||
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
|
DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
|
||||||
framebuffer_top.data.stride * framebuffer_top.data.height,
|
framebuffer_top.stride * framebuffer_top.height,
|
||||||
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
|
GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
|
||||||
(int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
|
(int)framebuffer_top.height, (int)framebuffer_top.format);
|
||||||
|
|
||||||
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
|
// TODO: This should consider the GPU registers for framebuffer width, height and stride.
|
||||||
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
|
FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
|
||||||
|
Loading…
Reference in New Issue
Block a user