mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
Merge pull request #5403 from lioncash/gen2
gl_shader_gen: Minor string cleanups
This commit is contained in:
commit
353780e1c9
@ -971,7 +971,7 @@ using ProcTexShift = TexturingRegs::ProcTexShift;
|
||||
using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
|
||||
using ProcTexFilter = TexturingRegs::ProcTexFilter;
|
||||
|
||||
void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift mode,
|
||||
static void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift mode,
|
||||
ProcTexClamp clamp_mode) {
|
||||
const std::string_view offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5";
|
||||
switch (mode) {
|
||||
@ -991,7 +991,7 @@ void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcTexShift
|
||||
}
|
||||
}
|
||||
|
||||
void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mode) {
|
||||
static void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mode) {
|
||||
switch (mode) {
|
||||
case ProcTexClamp::ToZero:
|
||||
out += fmt::format("{0} = {0} > 1.0 ? 0 : {0};\n", var);
|
||||
@ -1016,49 +1016,40 @@ void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexClamp mod
|
||||
}
|
||||
}
|
||||
|
||||
void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner,
|
||||
static void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combiner,
|
||||
std::string_view offset) {
|
||||
std::string combined;
|
||||
const auto combined = [combiner]() -> std::string_view {
|
||||
switch (combiner) {
|
||||
case ProcTexCombiner::U:
|
||||
combined = "u";
|
||||
break;
|
||||
return "u";
|
||||
case ProcTexCombiner::U2:
|
||||
combined = "(u * u)";
|
||||
break;
|
||||
return "(u * u)";
|
||||
case TexturingRegs::ProcTexCombiner::V:
|
||||
combined = "v";
|
||||
break;
|
||||
return "v";
|
||||
case TexturingRegs::ProcTexCombiner::V2:
|
||||
combined = "(v * v)";
|
||||
break;
|
||||
return "(v * v)";
|
||||
case TexturingRegs::ProcTexCombiner::Add:
|
||||
combined = "((u + v) * 0.5)";
|
||||
break;
|
||||
return "((u + v) * 0.5)";
|
||||
case TexturingRegs::ProcTexCombiner::Add2:
|
||||
combined = "((u * u + v * v) * 0.5)";
|
||||
break;
|
||||
return "((u * u + v * v) * 0.5)";
|
||||
case TexturingRegs::ProcTexCombiner::SqrtAdd2:
|
||||
combined = "min(sqrt(u * u + v * v), 1.0)";
|
||||
break;
|
||||
return "min(sqrt(u * u + v * v), 1.0)";
|
||||
case TexturingRegs::ProcTexCombiner::Min:
|
||||
combined = "min(u, v)";
|
||||
break;
|
||||
return "min(u, v)";
|
||||
case TexturingRegs::ProcTexCombiner::Max:
|
||||
combined = "max(u, v)";
|
||||
break;
|
||||
return "max(u, v)";
|
||||
case TexturingRegs::ProcTexCombiner::RMax:
|
||||
combined = "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
|
||||
break;
|
||||
return "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner));
|
||||
combined = "0.0";
|
||||
break;
|
||||
return "0.0";
|
||||
}
|
||||
}();
|
||||
|
||||
out += fmt::format("ProcTexLookupLUT({}, {})", offset, combined);
|
||||
}
|
||||
|
||||
void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) {
|
||||
static void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) {
|
||||
// LUT sampling uitlity
|
||||
// For NoiseLUT/ColorMap/AlphaMap, coord=0.0 is lut[0], coord=127.0/128.0 is lut[127] and
|
||||
// coord=1.0 is lut[127]+lut_diff[127]. For other indices, the result is interpolated using
|
||||
@ -1479,7 +1470,7 @@ vec4 secondary_fragment_color = vec4(0.0);
|
||||
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
|
||||
if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
|
||||
out += "discard; }";
|
||||
return {out};
|
||||
return {std::move(out)};
|
||||
}
|
||||
|
||||
// Append the scissor test
|
||||
@ -1545,7 +1536,7 @@ vec4 secondary_fragment_color = vec4(0.0);
|
||||
"VideoCore_Pica_UseGasMode", true);
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
|
||||
out += "discard; }";
|
||||
return {out};
|
||||
return {std::move(out)};
|
||||
}
|
||||
|
||||
if (state.shadow_rendering) {
|
||||
@ -1583,7 +1574,7 @@ do {
|
||||
|
||||
out += '}';
|
||||
|
||||
return {out};
|
||||
return {std::move(out)};
|
||||
}
|
||||
|
||||
ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
|
||||
@ -1592,22 +1583,19 @@ ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shade
|
||||
out += "#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
}
|
||||
|
||||
out += fmt::format("layout(location = {}) in vec4 vert_position;\n",
|
||||
static_cast<int>(ATTRIBUTE_POSITION));
|
||||
out += fmt::format("layout(location = {}) in vec4 vert_color;\n",
|
||||
static_cast<int>(ATTRIBUTE_COLOR));
|
||||
out += fmt::format("layout(location = {}) in vec2 vert_texcoord0;\n",
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD0));
|
||||
out += fmt::format("layout(location = {}) in vec2 vert_texcoord1;\n",
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD1));
|
||||
out += fmt::format("layout(location = {}) in vec2 vert_texcoord2;\n",
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD2));
|
||||
out += fmt::format("layout(location = {}) in float vert_texcoord0_w;\n",
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD0_W));
|
||||
out += fmt::format("layout(location = {}) in vec4 vert_normquat;\n",
|
||||
static_cast<int>(ATTRIBUTE_NORMQUAT));
|
||||
out +=
|
||||
fmt::format("layout(location = {}) in vec3 vert_view;\n", static_cast<int>(ATTRIBUTE_VIEW));
|
||||
fmt::format("layout(location = {}) in vec4 vert_position;\n"
|
||||
"layout(location = {}) in vec4 vert_color;\n"
|
||||
"layout(location = {}) in vec2 vert_texcoord0;\n"
|
||||
"layout(location = {}) in vec2 vert_texcoord1;\n"
|
||||
"layout(location = {}) in vec2 vert_texcoord2;\n"
|
||||
"layout(location = {}) in float vert_texcoord0_w;\n"
|
||||
"layout(location = {}) in vec4 vert_normquat;\n"
|
||||
"layout(location = {}) in vec3 vert_view;\n",
|
||||
static_cast<int>(ATTRIBUTE_POSITION), static_cast<int>(ATTRIBUTE_COLOR),
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD0), static_cast<int>(ATTRIBUTE_TEXCOORD1),
|
||||
static_cast<int>(ATTRIBUTE_TEXCOORD2), static_cast<int>(ATTRIBUTE_TEXCOORD0_W),
|
||||
static_cast<int>(ATTRIBUTE_NORMQUAT), static_cast<int>(ATTRIBUTE_VIEW));
|
||||
|
||||
out += GetVertexInterfaceDeclaration(true, separable_shader);
|
||||
|
||||
@ -1631,7 +1619,7 @@ void main() {
|
||||
}
|
||||
)";
|
||||
|
||||
return {out};
|
||||
return {std::move(out)};
|
||||
}
|
||||
|
||||
std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
|
||||
@ -1696,7 +1684,7 @@ layout (std140) uniform vs_config {
|
||||
|
||||
out += program_source;
|
||||
|
||||
return {{out}};
|
||||
return {{std::move(out)}};
|
||||
}
|
||||
|
||||
static std::string GetGSCommonSource(const PicaGSConfigCommonRaw& config, bool separable_shader) {
|
||||
@ -1814,6 +1802,6 @@ void main() {
|
||||
out += " EmitPrim(prim_buffer[0], prim_buffer[1], prim_buffer[2]);\n";
|
||||
out += "}\n";
|
||||
|
||||
return {out};
|
||||
return {std::move(out)};
|
||||
}
|
||||
} // namespace OpenGL
|
||||
|
Loading…
Reference in New Issue
Block a user