Merge pull request #4610 from zhaowenlan1779/cheats-ui

Implement UI for adding/editing/deleting cheats
This commit is contained in:
Pengfei Zhu 2019-03-05 22:07:40 +08:00 committed by GitHub
commit 3ea30fe2b3
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8 changed files with 512 additions and 196 deletions

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@ -3,10 +3,12 @@
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QMessageBox>
#include <QTableWidgetItem>
#include "citra_qt/cheats.h"
#include "core/cheats/cheat_base.h"
#include "core/cheats/cheats.h"
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "ui_cheats.h"
@ -21,14 +23,23 @@ CheatDialog::CheatDialog(QWidget* parent)
ui->tableCheats->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
ui->textDetails->setEnabled(false);
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
const auto game_id = fmt::format(
"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
connect(ui->buttonClose, &QPushButton::released, this, &CheatDialog::OnCancel);
connect(ui->buttonAddCheat, &QPushButton::released, this, &CheatDialog::OnAddCheat);
connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->buttonSave, &QPushButton::released,
[this] { SaveCheat(ui->tableCheats->currentRow()); });
connect(ui->buttonDelete, &QPushButton::released, this, &CheatDialog::OnDeleteCheat);
LoadCheats();
}
@ -36,7 +47,7 @@ CheatDialog::CheatDialog(QWidget* parent)
CheatDialog::~CheatDialog() = default;
void CheatDialog::LoadCheats() {
const auto& cheats = Core::System::GetInstance().CheatEngine().GetCheats();
cheats = Core::System::GetInstance().CheatEngine().GetCheats();
ui->tableCheats->setRowCount(cheats.size());
@ -56,20 +67,184 @@ void CheatDialog::LoadCheats() {
}
}
bool CheatDialog::CheckSaveCheat() {
auto answer = QMessageBox::warning(
this, tr("Cheats"), tr("Would you like to save the current cheat?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
if (answer == QMessageBox::Yes) {
return SaveCheat(last_row);
} else {
return answer != QMessageBox::Cancel;
}
}
bool CheatDialog::SaveCheat(int row) {
if (ui->lineName->text().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name."));
return false;
}
if (ui->textCode->toPlainText().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter the cheat code."));
return false;
}
// Check if the cheat lines are valid
auto code_lines = ui->textCode->toPlainText().split("\n", QString::SkipEmptyParts);
for (int i = 0; i < code_lines.size(); ++i) {
Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i].toStdString());
if (cheat_line.valid)
continue;
auto answer = QMessageBox::warning(
this, tr("Save Cheat"),
tr("Cheat code line %1 is not valid.\nWould you like to ignore the error and continue?")
.arg(i + 1),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No)
return false;
}
auto cheat = std::make_shared<Cheats::GatewayCheat>(ui->lineName->text().toStdString(),
ui->textCode->toPlainText().toStdString(),
ui->textNotes->toPlainText().toStdString());
if (newly_created) {
Core::System::GetInstance().CheatEngine().AddCheat(cheat);
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat);
}
Core::System::GetInstance().CheatEngine().SaveCheatFile();
int previous_row = ui->tableCheats->currentRow();
int previous_col = ui->tableCheats->currentColumn();
LoadCheats();
ui->tableCheats->setCurrentCell(previous_row, previous_col);
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
return true;
}
void CheatDialog::closeEvent(QCloseEvent* event) {
if (edited && !CheckSaveCheat()) {
event->ignore();
return;
}
event->accept();
}
void CheatDialog::OnCancel() {
close();
}
void CheatDialog::OnRowSelected(int row, int column) {
ui->textDetails->setEnabled(true);
if (row == last_row) {
return;
}
if (edited && !CheckSaveCheat()) {
ui->tableCheats->setCurrentCell(last_row, last_col);
return;
}
if (row < cheats.size()) {
if (newly_created) {
// Remove the newly created dummy item
newly_created = false;
ui->tableCheats->setRowCount(ui->tableCheats->rowCount() - 1);
}
const auto& current_cheat = cheats[row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(true);
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
const auto& current_cheat = Core::System::GetInstance().CheatEngine().GetCheats()[row];
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textDetails->setPlainText(QString::fromStdString(current_cheat->ToString()));
last_row = row;
last_col = column;
}
void CheatDialog::OnCheckChanged(int state) {
const QCheckBox* checkbox = qobject_cast<QCheckBox*>(sender());
int row = static_cast<int>(checkbox->property("row").toInt());
Core::System::GetInstance().CheatEngine().GetCheats()[row]->SetEnabled(state);
cheats[row]->SetEnabled(state);
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
void CheatDialog::OnTextEdited() {
edited = true;
ui->buttonSave->setEnabled(true);
}
void CheatDialog::OnDeleteCheat() {
if (newly_created) {
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().RemoveCheat(ui->tableCheats->currentRow());
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
LoadCheats();
if (cheats.empty()) {
ui->lineName->setText("");
ui->textCode->setPlainText("");
ui->textNotes->setPlainText("");
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
ui->buttonDelete->setEnabled(false);
last_row = last_col = -1;
} else {
if (last_row >= ui->tableCheats->rowCount()) {
last_row = ui->tableCheats->rowCount() - 1;
}
ui->tableCheats->setCurrentCell(last_row, last_col);
const auto& current_cheat = cheats[last_row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
}
void CheatDialog::OnAddCheat() {
if (edited && !CheckSaveCheat()) {
return;
}
int row = ui->tableCheats->rowCount();
ui->tableCheats->setRowCount(row + 1);
ui->tableCheats->setCurrentCell(row, 1);
// create a dummy item
ui->tableCheats->setItem(row, 1, new QTableWidgetItem(tr("[new cheat]")));
ui->tableCheats->setItem(row, 2, new QTableWidgetItem(""));
ui->lineName->setText("");
ui->lineName->setPlaceholderText(tr("[new cheat]"));
ui->textCode->setPlainText("");
ui->textNotes->setPlainText("");
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
ui->buttonSave->setEnabled(true);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(false);
edited = false;
newly_created = true;
last_row = row;
last_col = 1;
}

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@ -7,6 +7,10 @@
#include <memory>
#include <QDialog>
namespace Cheats {
class CheatBase;
}
namespace Ui {
class CheatDialog;
} // namespace Ui
@ -19,12 +23,38 @@ public:
~CheatDialog();
private:
std::unique_ptr<Ui::CheatDialog> ui;
/**
* Loads the cheats from the CheatEngine, and populates the table.
*/
void LoadCheats();
/**
* Pops up a message box asking if the user wants to save the current cheat.
* If the user selected Yes, attempts to save the current cheat.
* @return true if the user selected No, or if the cheat was saved successfully
* false if the user selected Cancel, or if the user selected Yes but saving failed
*/
bool CheckSaveCheat();
/**
* Saves the current cheat as the row-th cheat in the cheat list.
* @return true if the cheat is saved successfully, false otherwise
*/
bool SaveCheat(int row);
void closeEvent(QCloseEvent* event) override;
private slots:
void OnCancel();
void OnRowSelected(int row, int column);
void OnCheckChanged(int state);
void OnTextEdited();
void OnDeleteCheat();
void OnAddCheat();
private:
std::unique_ptr<Ui::CheatDialog> ui;
std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
bool edited = false, newly_created = false;
int last_row = -1, last_col = -1;
};

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@ -22,182 +22,192 @@
<property name="windowTitle">
<string>Cheats</string>
</property>
<widget class="QLabel" name="labelTitle">
<property name="geometry">
<rect>
<x>10</x>
<y>10</y>
<width>300</width>
<height>31</height>
</rect>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
<string>Title ID:</string>
</property>
</widget>
<widget class="QWidget" name="horizontalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>570</y>
<width>841</width>
<height>41</height>
</rect>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonClose">
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QWidget" name="verticalLayoutWidget">
<property name="geometry">
<rect>
<x>10</x>
<y>80</y>
<width>551</width>
<height>471</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QTableWidget" name="tableCheats">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="showGrid">
<bool>false</bool>
</property>
<property name="columnCount">
<number>3</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>true</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<column>
<property name="text">
<string/>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="labelTitle">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
</column>
<column>
<property name="text">
<string>Name</string>
<string>Title ID:</string>
</property>
</column>
<column>
</widget>
</item>
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonAddCheat">
<property name="text">
<string>Type</string>
<string>Add Cheat</string>
</property>
</column>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelAvailableCheats">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>121</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Available Cheats:</string>
</property>
</widget>
<widget class="QWidget" name="verticalLayoutWidget_2">
<property name="geometry">
<rect>
<x>580</x>
<y>440</y>
<width>271</width>
<height>111</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QPlainTextEdit" name="textNotes">
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelNotes">
<property name="geometry">
<rect>
<x>580</x>
<y>420</y>
<width>111</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Notes:</string>
</property>
</widget>
<widget class="QWidget" name="verticalLayoutWidget_3">
<property name="geometry">
<rect>
<x>580</x>
<y>80</y>
<width>271</width>
<height>311</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QPlainTextEdit" name="textDetails">
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QLabel" name="labelDetails">
<property name="geometry">
<rect>
<x>580</x>
<y>60</y>
<width>55</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Code:</string>
</property>
</widget>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<layout class="QVBoxLayout">
<item>
<widget class="QLabel" name="labelAvailableCheats">
<property name="geometry">
<rect>
<x>10</x>
<y>60</y>
<width>121</width>
<height>16</height>
</rect>
</property>
<property name="text">
<string>Available Cheats:</string>
</property>
</widget>
</item>
<item>
<widget class="QTableWidget" name="tableCheats">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
</property>
<property name="selectionBehavior">
<enum>QAbstractItemView::SelectRows</enum>
</property>
<property name="selectionMode">
<enum>QAbstractItemView::SingleSelection</enum>
</property>
<property name="showGrid">
<bool>false</bool>
</property>
<property name="columnCount">
<number>3</number>
</property>
<attribute name="horizontalHeaderVisible">
<bool>true</bool>
</attribute>
<attribute name="verticalHeaderVisible">
<bool>false</bool>
</attribute>
<column>
<property name="text">
<string/>
</property>
</column>
<column>
<property name="text">
<string>Name</string>
</property>
</column>
<column>
<property name="text">
<string>Type</string>
</property>
</column>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonSave">
<property name="text">
<string>Save</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="buttonDelete">
<property name="text">
<string>Delete</string>
</property>
<property name="enabled">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="labelName">
<property name="text">
<string>Name:</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineName"/>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="labelNotes">
<property name="text">
<string>Notes:</string>
</property>
</widget>
</item>
<item>
<widget class="QPlainTextEdit" name="textNotes"/>
</item>
<item>
<widget class="QLabel" name="labelCode">
<property name="text">
<string>Code:</string>
</property>
</widget>
</item>
<item>
<widget class="QPlainTextEdit" name="textCode"/>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<spacer>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="buttonClose">
<property name="text">
<string>Close</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>

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@ -14,7 +14,7 @@ namespace Cheats {
class CheatBase {
public:
virtual ~CheatBase();
virtual void Execute(Core::System& system) = 0;
virtual void Execute(Core::System& system) const = 0;
virtual bool IsEnabled() const = 0;
virtual void SetEnabled(bool enabled) = 0;
@ -22,6 +22,7 @@ public:
virtual std::string GetComments() const = 0;
virtual std::string GetName() const = 0;
virtual std::string GetType() const = 0;
virtual std::string GetCode() const = 0;
virtual std::string ToString() const = 0;
};

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@ -2,8 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <fstream>
#include <functional>
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/cheats/cheats.h"
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
@ -26,10 +28,54 @@ CheatEngine::~CheatEngine() {
system.CoreTiming().UnscheduleEvent(event, 0);
}
const std::vector<std::unique_ptr<CheatBase>>& CheatEngine::GetCheats() const {
std::vector<std::shared_ptr<CheatBase>> CheatEngine::GetCheats() const {
std::shared_lock<std::shared_mutex> lock(cheats_list_mutex);
return cheats_list;
}
void CheatEngine::AddCheat(const std::shared_ptr<CheatBase>& cheat) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
cheats_list.push_back(cheat);
}
void CheatEngine::RemoveCheat(int index) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
}
cheats_list.erase(cheats_list.begin() + index);
}
void CheatEngine::UpdateCheat(int index, const std::shared_ptr<CheatBase>& new_cheat) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
}
cheats_list[index] = new_cheat;
}
void CheatEngine::SaveCheatFile() const {
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format(
"{}{:016X}.txt", cheat_dir, system.Kernel().GetCurrentProcess()->codeset->program_id);
if (!FileUtil::IsDirectory(cheat_dir)) {
FileUtil::CreateDir(cheat_dir);
}
std::ofstream file;
OpenFStream(file, filepath, std::ios_base::out);
auto cheats = GetCheats();
for (const auto& cheat : cheats) {
file << cheat->ToString();
}
file.flush();
}
void CheatEngine::LoadCheatFile() {
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format(
@ -43,13 +89,19 @@ void CheatEngine::LoadCheatFile() {
return;
auto gateway_cheats = GatewayCheat::LoadFile(filepath);
std::move(gateway_cheats.begin(), gateway_cheats.end(), std::back_inserter(cheats_list));
{
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
std::move(gateway_cheats.begin(), gateway_cheats.end(), std::back_inserter(cheats_list));
}
}
void CheatEngine::RunCallback([[maybe_unused]] u64 userdata, int cycles_late) {
for (auto& cheat : cheats_list) {
if (cheat->IsEnabled()) {
cheat->Execute(system);
{
std::shared_lock<std::shared_mutex> lock(cheats_list_mutex);
for (auto& cheat : cheats_list) {
if (cheat->IsEnabled()) {
cheat->Execute(system);
}
}
}
system.CoreTiming().ScheduleEvent(run_interval_ticks - cycles_late, event);

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@ -5,6 +5,7 @@
#pragma once
#include <memory>
#include <shared_mutex>
#include <vector>
#include "common/common_types.h"
@ -25,12 +26,17 @@ class CheatEngine {
public:
explicit CheatEngine(Core::System& system);
~CheatEngine();
const std::vector<std::unique_ptr<CheatBase>>& GetCheats() const;
std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
void AddCheat(const std::shared_ptr<CheatBase>& cheat);
void RemoveCheat(int index);
void UpdateCheat(int index, const std::shared_ptr<CheatBase>& new_cheat);
void SaveCheatFile() const;
private:
void LoadCheatFile();
void RunCallback(u64 userdata, int cycles_late);
std::vector<std::unique_ptr<CheatBase>> cheats_list;
std::vector<std::shared_ptr<CheatBase>> cheats_list;
mutable std::shared_mutex cheats_list_mutex;
Core::TimingEventType* event;
Core::System& system;
};

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@ -176,6 +176,7 @@ GatewayCheat::CheatLine::CheatLine(const std::string& line) {
type = CheatType::Null;
cheat_line = line;
LOG_ERROR(Core_Cheats, "Cheat contains invalid line: {}", line);
valid = false;
return;
}
try {
@ -193,6 +194,7 @@ GatewayCheat::CheatLine::CheatLine(const std::string& line) {
type = CheatType::Null;
cheat_line = line;
LOG_ERROR(Core_Cheats, "Cheat contains invalid line: {}", line);
valid = false;
}
}
@ -201,9 +203,23 @@ GatewayCheat::GatewayCheat(std::string name_, std::vector<CheatLine> cheat_lines
: name(std::move(name_)), cheat_lines(std::move(cheat_lines_)), comments(std::move(comments_)) {
}
GatewayCheat::GatewayCheat(std::string name_, std::string code, std::string comments_)
: name(std::move(name_)), comments(std::move(comments_)) {
std::vector<std::string> code_lines;
Common::SplitString(code, '\n', code_lines);
std::vector<CheatLine> temp_cheat_lines;
for (std::size_t i = 0; i < code_lines.size(); ++i) {
if (!code_lines[i].empty())
temp_cheat_lines.emplace_back(code_lines[i]);
}
cheat_lines = std::move(temp_cheat_lines);
}
GatewayCheat::~GatewayCheat() = default;
void GatewayCheat::Execute(Core::System& system) {
void GatewayCheat::Execute(Core::System& system) const {
State state;
Memory::MemorySystem& memory = system.Memory();
@ -421,13 +437,28 @@ std::string GatewayCheat::GetType() const {
return "Gateway";
}
std::string GatewayCheat::GetCode() const {
std::string result;
for (const auto& line : cheat_lines)
result += line.cheat_line + '\n';
return result;
}
/// A special marker used to keep track of enabled cheats
static constexpr char EnabledText[] = "*citra_enabled";
std::string GatewayCheat::ToString() const {
std::string result;
result += '[' + name + "]\n";
result += comments + '\n';
for (const auto& line : cheat_lines)
result += line.cheat_line + '\n';
result += '\n';
if (enabled) {
result += EnabledText;
result += '\n';
}
std::vector<std::string> comment_lines;
Common::SplitString(comments, '\n', comment_lines);
for (const auto& comment_line : comment_lines)
result += "*" + comment_line + '\n';
result += GetCode() + '\n';
return result;
}
@ -443,6 +474,7 @@ std::vector<std::unique_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string
std::string comments;
std::vector<CheatLine> cheat_lines;
std::string name;
bool enabled = false;
while (!file.eof()) {
std::string line;
@ -452,18 +484,25 @@ std::vector<std::unique_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string
if (line.length() >= 2 && line.front() == '[') {
if (!cheat_lines.empty()) {
cheats.push_back(std::make_unique<GatewayCheat>(name, cheat_lines, comments));
cheats.back()->SetEnabled(enabled);
enabled = false;
}
name = line.substr(1, line.length() - 2);
cheat_lines.clear();
comments.erase();
} else if (!line.empty() && line.front() == '*') {
comments += line.substr(1, line.length() - 1) + '\n';
if (line == EnabledText) {
enabled = true;
} else {
comments += line.substr(1, line.length() - 1) + '\n';
}
} else if (!line.empty()) {
cheat_lines.emplace_back(std::move(line));
}
}
if (!cheat_lines.empty()) {
cheats.push_back(std::make_unique<GatewayCheat>(name, cheat_lines, comments));
cheats.back()->SetEnabled(enabled);
}
return cheats;
}

View File

@ -50,12 +50,14 @@ public:
u32 value;
u32 first;
std::string cheat_line;
bool valid = true;
};
GatewayCheat(std::string name, std::vector<CheatLine> cheat_lines, std::string comments);
GatewayCheat(std::string name, std::string code, std::string comments);
~GatewayCheat();
void Execute(Core::System& system) override;
void Execute(Core::System& system) const override;
bool IsEnabled() const override;
void SetEnabled(bool enabled) override;
@ -63,6 +65,7 @@ public:
std::string GetComments() const override;
std::string GetName() const override;
std::string GetType() const override;
std::string GetCode() const override;
std::string ToString() const override;
/// Gateway cheats look like:
@ -77,7 +80,7 @@ public:
private:
std::atomic<bool> enabled = false;
const std::string name;
const std::vector<CheatLine> cheat_lines;
std::vector<CheatLine> cheat_lines;
const std::string comments;
};
} // namespace Cheats