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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #6117 from vitor-k/invalidate-cache
Invalidate older shader caches
This commit is contained in:
commit
47c4f31c8d
@ -68,6 +68,8 @@ set(HASH_FILES
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.cpp"
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@ -32,6 +32,8 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.cpp"
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@ -33,6 +33,8 @@ enum class PrecompiledEntryKind : u32 {
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constexpr u32 NativeVersion = 1;
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constexpr u32 NativeVersion = 1;
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// The hash is based on relevant files. The list of files can be found at src/common/CMakeLists.txt
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// and CMakeModules/GenerateSCMRev.cmake
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash GetShaderCacheVersionHash() {
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ShaderCacheVersionHash hash{};
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ShaderCacheVersionHash hash{};
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size());
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