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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
Add nearest neighbor texture filter (#6189)
Closes https://github.com/citra-emu/citra/issues/4707 closes https://github.com/citra-emu/citra/issues/5274
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664562f988
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@ -69,6 +69,8 @@ add_library(video_core STATIC
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renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h
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renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h
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renderer_opengl/texture_filters/bicubic/bicubic.cpp
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renderer_opengl/texture_filters/bicubic/bicubic.cpp
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renderer_opengl/texture_filters/bicubic/bicubic.h
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renderer_opengl/texture_filters/bicubic/bicubic.h
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renderer_opengl/texture_filters/nearest_neighbor/nearest_neighbor.cpp
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renderer_opengl/texture_filters/nearest_neighbor/nearest_neighbor.h
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renderer_opengl/texture_filters/scale_force/scale_force.cpp
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renderer_opengl/texture_filters/scale_force/scale_force.cpp
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renderer_opengl/texture_filters/scale_force/scale_force.h
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renderer_opengl/texture_filters/scale_force/scale_force.h
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renderer_opengl/texture_filters/texture_filter_base.h
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renderer_opengl/texture_filters/texture_filter_base.h
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@ -117,6 +119,7 @@ set(SHADER_FILES
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renderer_opengl/texture_filters/anime4k/x_gradient.frag
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renderer_opengl/texture_filters/anime4k/x_gradient.frag
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renderer_opengl/texture_filters/anime4k/y_gradient.frag
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renderer_opengl/texture_filters/anime4k/y_gradient.frag
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renderer_opengl/texture_filters/bicubic/bicubic.frag
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renderer_opengl/texture_filters/bicubic/bicubic.frag
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renderer_opengl/texture_filters/nearest_neighbor/nearest_neighbor.frag
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renderer_opengl/texture_filters/scale_force/scale_force.frag
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renderer_opengl/texture_filters/scale_force/scale_force.frag
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renderer_opengl/texture_filters/tex_coord.vert
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renderer_opengl/texture_filters/tex_coord.vert
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag
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renderer_opengl/texture_filters/xbrz/xbrz_freescale.frag
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@ -0,0 +1,47 @@
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/renderer_opengl/texture_filters/nearest_neighbor/nearest_neighbor.h"
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#include "shaders/nearest_neighbor.frag"
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#include "shaders/tex_coord.vert"
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namespace OpenGL {
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NearestNeighbor::NearestNeighbor(u16 scale_factor) : TextureFilterBase(scale_factor) {
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program.Create(tex_coord_vert.data(), nearest_neighbor_frag.data());
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vao.Create();
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src_sampler.Create();
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state.draw.shader_program = program.handle;
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state.draw.vertex_array = vao.handle;
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state.draw.shader_program = program.handle;
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state.texture_units[0].sampler = src_sampler.handle;
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// linear minification still makes sense
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glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(src_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(src_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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void NearestNeighbor::Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
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const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) {
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const OpenGLState cur_state = OpenGLState::GetCurState();
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state.texture_units[0].texture_2d = src_tex.handle;
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state.draw.draw_framebuffer = draw_fbo.handle;
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state.viewport = {static_cast<GLint>(dst_rect.left), static_cast<GLint>(dst_rect.bottom),
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static_cast<GLsizei>(dst_rect.GetWidth()),
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static_cast<GLsizei>(dst_rect.GetHeight())};
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state.Apply();
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex.handle,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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cur_state.Apply();
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}
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} // namespace OpenGL
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@ -0,0 +1,12 @@
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//? #version 330
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precision mediump float;
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in vec2 tex_coord;
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out vec4 frag_color;
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uniform sampler2D input_texture;
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void main() {
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frag_color = texture(input_texture, tex_coord);
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}
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@ -0,0 +1,27 @@
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// Copyright 2022 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
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namespace OpenGL {
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class NearestNeighbor : public TextureFilterBase {
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public:
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static constexpr std::string_view NAME = "Nearest Neighbor";
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explicit NearestNeighbor(u16 scale_factor);
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void Filter(const OGLTexture& src_tex, Common::Rectangle<u32> src_rect,
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const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) override;
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private:
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OpenGLState state{};
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OGLProgram program{};
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OGLVertexArray vao{};
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OGLSampler src_sampler{};
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};
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} // namespace OpenGL
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@ -8,6 +8,7 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h"
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#include "video_core/renderer_opengl/texture_filters/anime4k/anime4k_ultrafast.h"
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#include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h"
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#include "video_core/renderer_opengl/texture_filters/bicubic/bicubic.h"
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#include "video_core/renderer_opengl/texture_filters/nearest_neighbor/nearest_neighbor.h"
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#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
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#include "video_core/renderer_opengl/texture_filters/scale_force/scale_force.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filter_base.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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@ -28,6 +29,7 @@ static const std::unordered_map<std::string_view, TextureFilterContructor> filte
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{TextureFilterer::NONE, [](u16) { return nullptr; }},
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{TextureFilterer::NONE, [](u16) { return nullptr; }},
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FilterMapPair<Anime4kUltrafast>(),
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FilterMapPair<Anime4kUltrafast>(),
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FilterMapPair<Bicubic>(),
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FilterMapPair<Bicubic>(),
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FilterMapPair<NearestNeighbor>(),
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FilterMapPair<ScaleForce>(),
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FilterMapPair<ScaleForce>(),
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FilterMapPair<XbrzFreescale>(),
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FilterMapPair<XbrzFreescale>(),
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};
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};
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@ -14,7 +14,7 @@ namespace OpenGL {
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class TextureFilterer {
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class TextureFilterer {
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public:
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public:
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static constexpr std::string_view NONE = "none";
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static constexpr std::string_view NONE = "Linear (Default)";
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public:
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public:
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explicit TextureFilterer(std::string_view filter_name, u16 scale_factor);
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explicit TextureFilterer(std::string_view filter_name, u16 scale_factor);
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