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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 12:45:05 +01:00
Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this change adds a way to dump frametime to file by changing an ini config option. This is intentionally hidden as its only useful to a small number of individuals, and not really applicable to the general userbase.
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84b40f2da6
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@ -234,6 +234,8 @@ void Config::ReadValues() {
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Settings::values.log_filter = sdl2_config->GetString("Miscellaneous", "log_filter", "*:Info");
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
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Settings::values.gdbstub_port =
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static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
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@ -261,6 +261,8 @@ camera_inner_flip =
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log_filter = *:Info
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[Debugging]
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# Record frame time data, can be found in the log directory
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record_frame_times =
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# Port for listening to GDB connections.
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use_gdbstub=false
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gdbstub_port=24689
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@ -255,6 +255,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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Settings::values.record_frame_times = ReadSetting("record_frame_times", false).toBool();
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Settings::values.use_gdbstub = ReadSetting("use_gdbstub", false).toBool();
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Settings::values.gdbstub_port = ReadSetting("gdbstub_port", 24689).toInt();
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@ -544,6 +545,7 @@ void Config::SaveValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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WriteSetting("record_frame_times", Settings::values.record_frame_times, false);
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WriteSetting("use_gdbstub", Settings::values.use_gdbstub, false);
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WriteSetting("gdbstub_port", Settings::values.gdbstub_port, 24689);
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@ -146,6 +146,12 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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}
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cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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m_filepath = filepath;
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@ -158,7 +164,7 @@ void System::PrepareReschedule() {
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(timing->GetGlobalTimeUs());
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return perf_stats->GetAndResetStats(timing->GetGlobalTimeUs());
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}
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void System::Reschedule() {
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@ -177,8 +183,8 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(*memory, *timing,
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[this] { PrepareReschedule(); }, system_mode);
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kernel = std::make_unique<Kernel::KernelSystem>(
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*memory, *timing, [this] { PrepareReschedule(); }, system_mode);
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if (Settings::values.use_cpu_jit) {
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#ifdef ARCHITECTURE_x86_64
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@ -231,7 +237,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window, u32 system_mo
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats.BeginSystemFrame();
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perf_stats->BeginSystemFrame();
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return ResultStatus::Success;
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}
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@ -216,7 +216,7 @@ public:
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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PerfStats perf_stats;
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std::unique_ptr<PerfStats> perf_stats = std::make_unique<PerfStats>(0);
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FrameLimiter frame_limiter;
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void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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@ -307,7 +307,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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if (screen_id == 0) {
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MicroProfileFlip();
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Core::System::GetInstance().perf_stats.EndGameFrame();
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Core::System::GetInstance().perf_stats->EndGameFrame();
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}
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return RESULT_SUCCESS;
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@ -228,7 +228,7 @@ void Module::UpdateGyroscopeCallback(u64 userdata, s64 cycles_late) {
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Common::Vec3<float> gyro;
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std::tie(std::ignore, gyro) = motion_device->GetStatus();
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double stretch = system.perf_stats.GetLastFrameTimeScale();
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double stretch = system.perf_stats->GetLastFrameTimeScale();
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gyro *= gyroscope_coef * static_cast<float>(stretch);
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gyroscope_entry.x = static_cast<s16>(gyro.x);
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gyroscope_entry.y = static_cast<s16>(gyro.y);
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@ -4,8 +4,12 @@
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#include <algorithm>
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#include <chrono>
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#include <iterator>
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#include <mutex>
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#include <numeric>
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#include <thread>
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#include <fmt/format.h>
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#include "common/file_util.h"
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@ -15,8 +19,26 @@ using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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using std::chrono::microseconds;
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// Purposefully ignore the first five frames, as there's a significant amount of overhead in
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// booting that we shouldn't account for
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constexpr size_t IGNORE_FRAMES = 5;
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namespace Core {
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PerfStats::PerfStats(u64 title_id) : title_id(title_id) {}
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PerfStats::~PerfStats() {
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if (Settings::values.record_frame_times && title_id != 0) {
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std::ostringstream stream;
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std::copy(perf_history.begin() + IGNORE_FRAMES, perf_history.begin() + current_index,
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std::ostream_iterator<double>(stream, "\n"));
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std::string path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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std::string filename = fmt::format("{}/{:X}.csv", path, title_id);
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FileUtil::IOFile file(filename, "w");
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file.WriteString(stream.str());
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}
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}
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void PerfStats::BeginSystemFrame() {
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std::lock_guard lock{object_mutex};
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@ -27,7 +49,12 @@ void PerfStats::EndSystemFrame() {
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std::lock_guard lock{object_mutex};
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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const auto frame_time = frame_end - frame_begin;
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if (current_index < perf_history.size()) {
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perf_history[current_index++] =
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std::chrono::duration<double, std::milli>(frame_time).count();
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}
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accumulated_frametime += frame_time;
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system_frames += 1;
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previous_frame_length = frame_end - previous_frame_end;
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@ -40,6 +67,15 @@ void PerfStats::EndGameFrame() {
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game_frames += 1;
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}
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double PerfStats::GetMeanFrametime() {
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if (current_index < 2) {
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return 0;
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}
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double sum = std::accumulate(perf_history.begin() + IGNORE_FRAMES,
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perf_history.begin() + current_index, 0);
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return sum / (current_index - 1 - IGNORE_FRAMES);
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard lock(object_mutex);
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <mutex>
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@ -18,6 +19,10 @@ namespace Core {
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*/
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class PerfStats {
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public:
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explicit PerfStats(u64 title_id);
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~PerfStats();
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using Clock = std::chrono::high_resolution_clock;
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struct Results {
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@ -37,6 +42,11 @@ public:
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Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
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/**
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* Returns the Arthimetic Mean of all frametime values stored in the performance history.
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*/
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double GetMeanFrametime();
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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* useful for scaling inputs or outputs moving between the two time domains.
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@ -44,7 +54,15 @@ public:
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double GetLastFrameTimeScale();
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private:
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std::mutex object_mutex;
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std::mutex object_mutex{};
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/// Title ID for the game that is running. 0 if there is no game running yet
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u64 title_id{0};
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/// Current index for writing to the perf_history array
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size_t current_index{0};
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/// Stores an hour of historical frametime data useful for processing and tracking performance
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/// regressions with code changes.
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std::array<double, 216000> perf_history = {};
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/// Point when the cumulative counters were reset
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Clock::time_point reset_point = Clock::now();
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@ -187,6 +187,7 @@ struct Values {
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std::array<int, Service::CAM::NumCameras> camera_flip;
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// Debugging
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bool record_frame_times;
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bool use_gdbstub;
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u16 gdbstub_port;
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std::string log_filter;
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@ -239,7 +239,7 @@ void RendererOpenGL::SwapBuffers() {
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DrawScreens(render_window.GetFramebufferLayout());
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m_current_frame++;
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Core::System::GetInstance().perf_stats.EndSystemFrame();
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Core::System::GetInstance().perf_stats->EndSystemFrame();
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// Swap buffers
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render_window.PollEvents();
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@ -247,7 +247,7 @@ void RendererOpenGL::SwapBuffers() {
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Core::System::GetInstance().frame_limiter.DoFrameLimiting(
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Core::System::GetInstance().CoreTiming().GetGlobalTimeUs());
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Core::System::GetInstance().perf_stats.BeginSystemFrame();
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Core::System::GetInstance().perf_stats->BeginSystemFrame();
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prev_state.Apply();
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RefreshRasterizerSetting();
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