mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-10 20:25:06 +01:00
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398)
This commit is contained in:
parent
469f76b075
commit
63feac6bb3
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
@ -1 +1 @@
|
||||
Subproject commit d333a09b3b9152af3cb442902ae8ea18d8416470
|
||||
Subproject commit ca0e264f4f962e29baa23a3282ce484625866b98
|
2
externals/oaknut
vendored
2
externals/oaknut
vendored
@ -1 +1 @@
|
||||
Subproject commit e6eecc3f9460728be0a8d3f63e66d31c0362f472
|
||||
Subproject commit 9d091109deb445bc6e9289c6195a282b7c993d49
|
@ -20,7 +20,7 @@ inline bool IsWithin128M(uintptr_t ref, uintptr_t target) {
|
||||
}
|
||||
|
||||
inline bool IsWithin128M(const oaknut::CodeGenerator& code, uintptr_t target) {
|
||||
return IsWithin128M(code.ptr<uintptr_t>(), target);
|
||||
return IsWithin128M(code.xptr<uintptr_t>(), target);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -768,7 +768,7 @@ void JitShader::Compile_LOOP(Instruction instr) {
|
||||
Label l_loop_start;
|
||||
l(l_loop_start);
|
||||
|
||||
loop_break_labels.emplace_back(oaknut::Label());
|
||||
loop_break_labels.emplace_back(Label());
|
||||
Compile_Block(instr.flow_control.dest_offset + 1);
|
||||
ADD(LOOPCOUNT_REG, LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
|
||||
SUBS(LOOPCOUNT, LOOPCOUNT, 1); // Increment loop count by 1
|
||||
@ -922,7 +922,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
|
||||
swizzle_data = swizzle_data_;
|
||||
|
||||
// Reset flow control state
|
||||
program = (CompiledShader*)current_address();
|
||||
program = xptr<CompiledShader*>();
|
||||
program_counter = 0;
|
||||
loop_depth = 0;
|
||||
instruction_labels.fill(Label());
|
||||
@ -968,15 +968,13 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
|
||||
protect();
|
||||
invalidate_all();
|
||||
|
||||
const std::size_t code_size =
|
||||
current_address() - reinterpret_cast<uintptr_t>(oaknut::CodeBlock::ptr());
|
||||
const std::size_t code_size = static_cast<std::size_t>(offset());
|
||||
|
||||
ASSERT_MSG(code_size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
|
||||
LOG_DEBUG(HW_GPU, "Compiled shader size={}", code_size);
|
||||
}
|
||||
|
||||
JitShader::JitShader()
|
||||
: oaknut::CodeBlock(MAX_SHADER_SIZE), oaknut::CodeGenerator(oaknut::CodeBlock::ptr()) {
|
||||
JitShader::JitShader() : CodeBlock(MAX_SHADER_SIZE), CodeGenerator(CodeBlock::ptr()) {
|
||||
unprotect();
|
||||
CompilePrelude();
|
||||
}
|
||||
@ -986,8 +984,8 @@ void JitShader::CompilePrelude() {
|
||||
exp2_subroutine = CompilePrelude_Exp2();
|
||||
}
|
||||
|
||||
oaknut::Label JitShader::CompilePrelude_Log2() {
|
||||
oaknut::Label subroutine;
|
||||
Label JitShader::CompilePrelude_Log2() {
|
||||
Label subroutine;
|
||||
|
||||
// We perform this approximation by first performing a range reduction into the range
|
||||
// [1.0, 2.0). A minimax polynomial which was fit for the function log2(x) / (x - 1) is then
|
||||
@ -995,44 +993,40 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
|
||||
// range. Coefficients for the minimax polynomial.
|
||||
// f(x) computes approximately log2(x) / (x - 1).
|
||||
// f(x) = c4 + x * (c3 + x * (c2 + x * (c1 + x * c0)).
|
||||
oaknut::Label c0;
|
||||
align(16);
|
||||
l(c0);
|
||||
const void* c0 = xptr<const void*>();
|
||||
dw(0x3d74552f);
|
||||
|
||||
align(16);
|
||||
oaknut::Label c14;
|
||||
l(c14);
|
||||
const void* c14 = xptr<const void*>();
|
||||
dw(0xbeee7397);
|
||||
dw(0x3fbd96dd);
|
||||
dw(0xc02153f6);
|
||||
dw(0x4038d96c);
|
||||
|
||||
align(16);
|
||||
oaknut::Label negative_infinity_vector;
|
||||
l(negative_infinity_vector);
|
||||
const void* negative_infinity_vector = xptr<const void*>();
|
||||
dw(0xff800000);
|
||||
dw(0xff800000);
|
||||
dw(0xff800000);
|
||||
dw(0xff800000);
|
||||
oaknut::Label default_qnan_vector;
|
||||
l(default_qnan_vector);
|
||||
const void* default_qnan_vector = xptr<const void*>();
|
||||
dw(0x7fc00000);
|
||||
dw(0x7fc00000);
|
||||
dw(0x7fc00000);
|
||||
dw(0x7fc00000);
|
||||
|
||||
oaknut::Label input_is_nan, input_is_zero, input_out_of_range;
|
||||
Label input_is_nan, input_is_zero, input_out_of_range;
|
||||
|
||||
align(16);
|
||||
l(input_out_of_range);
|
||||
B(Cond::EQ, input_is_zero);
|
||||
MOVP2R(XSCRATCH0, default_qnan_vector.ptr<void*>());
|
||||
MOVP2R(XSCRATCH0, default_qnan_vector);
|
||||
LDR(SRC1, XSCRATCH0);
|
||||
RET();
|
||||
|
||||
l(input_is_zero);
|
||||
MOVP2R(XSCRATCH0, negative_infinity_vector.ptr<void*>());
|
||||
MOVP2R(XSCRATCH0, negative_infinity_vector);
|
||||
LDR(SRC1, XSCRATCH0);
|
||||
RET();
|
||||
|
||||
@ -1064,14 +1058,14 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
|
||||
UCVTF(VSCRATCH1.toS(), VSCRATCH1.toS());
|
||||
// VSCRATCH1 now contains the exponent of the input.
|
||||
|
||||
MOVP2R(XSCRATCH0, c0.ptr<void*>());
|
||||
MOVP2R(XSCRATCH0, c0);
|
||||
LDR(XSCRATCH0.toW(), XSCRATCH0);
|
||||
MOV(VSCRATCH0.Selem()[0], XSCRATCH0.toW());
|
||||
|
||||
// Complete computation of polynomial
|
||||
// Load C1,C2,C3,C4 into a single scratch register
|
||||
const QReg C14 = SRC2;
|
||||
MOVP2R(XSCRATCH0, c14.ptr<void*>());
|
||||
MOVP2R(XSCRATCH0, c14);
|
||||
LDR(C14, XSCRATCH0);
|
||||
FMUL(VSCRATCH0.toS(), VSCRATCH0.toS(), SRC1.toS());
|
||||
FMLA(VSCRATCH0.toS(), ONE.toS(), C14.Selem()[0]);
|
||||
@ -1097,32 +1091,32 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
|
||||
return subroutine;
|
||||
}
|
||||
|
||||
oaknut::Label JitShader::CompilePrelude_Exp2() {
|
||||
oaknut::Label subroutine;
|
||||
Label JitShader::CompilePrelude_Exp2() {
|
||||
Label subroutine;
|
||||
|
||||
// This approximation first performs a range reduction into the range [-0.5, 0.5). A minmax
|
||||
// polynomial which was fit for the function exp2(x) is then evaluated. We then restore the
|
||||
// result into the appropriate range.
|
||||
|
||||
align(16);
|
||||
const void* input_max = (const void*)current_address();
|
||||
const void* input_max = xptr<const void*>();
|
||||
dw(0x43010000);
|
||||
const void* input_min = (const void*)current_address();
|
||||
const void* input_min = xptr<const void*>();
|
||||
dw(0xc2fdffff);
|
||||
const void* c0 = (const void*)current_address();
|
||||
const void* c0 = xptr<const void*>();
|
||||
dw(0x3c5dbe69);
|
||||
const void* half = (const void*)current_address();
|
||||
const void* half = xptr<const void*>();
|
||||
dw(0x3f000000);
|
||||
const void* c1 = (const void*)current_address();
|
||||
const void* c1 = xptr<const void*>();
|
||||
dw(0x3d5509f9);
|
||||
const void* c2 = (const void*)current_address();
|
||||
const void* c2 = xptr<const void*>();
|
||||
dw(0x3e773cc5);
|
||||
const void* c3 = (const void*)current_address();
|
||||
const void* c3 = xptr<const void*>();
|
||||
dw(0x3f3168b3);
|
||||
const void* c4 = (const void*)current_address();
|
||||
const void* c4 = xptr<const void*>();
|
||||
dw(0x3f800016);
|
||||
|
||||
oaknut::Label ret_label;
|
||||
Label ret_label;
|
||||
|
||||
align(16);
|
||||
l(subroutine);
|
||||
|
@ -37,12 +37,14 @@ constexpr std::size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 256;
|
||||
* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
|
||||
* code that can be executed on the host machine directly.
|
||||
*/
|
||||
class JitShader : private oaknut::CodeBlock, public oaknut::CodeGenerator {
|
||||
class JitShader : private oaknut::CodeBlock, private oaknut::CodeGenerator {
|
||||
public:
|
||||
JitShader();
|
||||
|
||||
void Run(const ShaderSetup& setup, ShaderUnit& state, u32 offset) const {
|
||||
program(&setup.uniforms, &state, instruction_labels[offset].ptr<const std::byte*>());
|
||||
program(&setup.uniforms, &state,
|
||||
reinterpret_cast<std::byte*>(oaknut::CodeBlock::ptr()) +
|
||||
instruction_labels[offset].offset());
|
||||
}
|
||||
|
||||
void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
|
||||
|
Loading…
Reference in New Issue
Block a user