mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
[HACK] AMD workaround
This commit is contained in:
parent
ede0d15fec
commit
6985b13439
@ -14,16 +14,25 @@ OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coh
|
||||
gl_buffer.Create();
|
||||
glBindBuffer(gl_target, gl_buffer.handle);
|
||||
|
||||
GLsizeiptr allocate_size = size;
|
||||
if (target == GL_ARRAY_BUFFER) {
|
||||
// On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
|
||||
// read position is near the end and the crash looks like an out-of-bound access. Doubling
|
||||
// the allocation size for the vertex buffer seems to avoid the crash.
|
||||
// TODO (wwylele): investigate what actually happens here.
|
||||
allocate_size *= 2;
|
||||
}
|
||||
|
||||
if (GLAD_GL_ARB_buffer_storage) {
|
||||
persistent = true;
|
||||
coherent = prefer_coherent;
|
||||
GLbitfield flags =
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
|
||||
glBufferStorage(gl_target, buffer_size, nullptr, flags);
|
||||
glBufferStorage(gl_target, allocate_size, nullptr, flags);
|
||||
mapped_ptr = static_cast<u8*>(glMapBufferRange(
|
||||
gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
|
||||
} else {
|
||||
glBufferData(gl_target, buffer_size, nullptr, GL_STREAM_DRAW);
|
||||
glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user