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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
add CIA installation to QT frontend
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parent
b7cf793814
commit
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@ -10,7 +10,9 @@
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QMessageBox>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtGui>
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#include <QtWidgets>
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#include "citra_qt/aboutdialog.h"
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@ -92,6 +94,9 @@ void GMainWindow::ShowCallouts() {
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}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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// register size_t to use in slots and signals
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qRegisterMetaType<size_t>("size_t");
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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@ -158,6 +163,10 @@ void GMainWindow::InitializeWidgets() {
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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progress_bar = new QProgressBar();
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progress_bar->hide();
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statusBar()->addPermanentWidget(progress_bar);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a 3DS."));
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@ -333,11 +342,14 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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connect(this, &GMainWindow::UpdateProgress, this, &GMainWindow::OnUpdateProgress);
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}
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Install_CIA, &QAction::triggered, this, &GMainWindow::OnMenuInstallCIA);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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@ -696,6 +708,61 @@ void GMainWindow::OnMenuSelectGameListRoot() {
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}
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}
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void GMainWindow::OnMenuInstallCIA() {
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QString filepath = QFileDialog::getOpenFileName(
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this, tr("Load File"), UISettings::values.roms_path,
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tr("3DS Installation File (*.CIA*)") + ";;" + tr("All Files (*.*)"));
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if (filepath.isEmpty())
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return;
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ui.action_Install_CIA->setEnabled(false);
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progress_bar->show();
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watcher = new QFutureWatcher<Service::AM::InstallStatus>;
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QFuture<Service::AM::InstallStatus> f = QtConcurrent::run([&, filepath] {
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const auto cia_progress = [&](size_t written, size_t total) {
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emit UpdateProgress(written, total);
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};
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return Service::AM::InstallCIA(filepath.toStdString(), cia_progress);
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});
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connect(watcher, &QFutureWatcher<Service::AM::InstallStatus>::finished, this,
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&GMainWindow::OnCIAInstallFinished);
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watcher->setFuture(f);
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}
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void GMainWindow::OnUpdateProgress(size_t written, size_t total) {
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progress_bar->setMaximum(total);
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progress_bar->setValue(written);
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}
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void GMainWindow::OnCIAInstallFinished() {
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progress_bar->hide();
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progress_bar->setValue(0);
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switch (watcher->future()) {
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case Service::AM::InstallStatus::Success:
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this->statusBar()->showMessage(tr("The file has been installed successfully."));
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break;
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case Service::AM::InstallStatus::ErrorFailedToOpenFile:
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QMessageBox::critical(this, tr("Unable to open File"),
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tr("Could not open the selected file"));
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break;
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case Service::AM::InstallStatus::ErrorAborted:
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QMessageBox::critical(
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this, tr("Installation aborted"),
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tr("The installation was aborted. Please see the log for more details"));
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break;
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case Service::AM::InstallStatus::ErrorInvalid:
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QMessageBox::critical(this, tr("Invalid File"), tr("The selected file is not a valid CIA"));
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break;
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case Service::AM::InstallStatus::ErrorEncrypted:
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QMessageBox::critical(this, tr("Encrypted File"),
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tr("The file that you are trying to install must be decrypted "
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"before being used with Citra. A real 3DS is required."));
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break;
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}
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delete watcher;
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ui.action_Install_CIA->setEnabled(true);
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}
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void GMainWindow::OnMenuRecentFile() {
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QAction* action = qobject_cast<QAction*>(sender());
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assert(action);
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@ -8,24 +8,28 @@
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#include <QMainWindow>
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#include <QTimer>
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#include "core/core.h"
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#include "core/hle/service/am/am.h"
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#include "ui_main.h"
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class AboutDialog;
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class Config;
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class EmuThread;
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class GameList;
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class GImageInfo;
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class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class GPUCommandStreamWidget;
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class GraphicsBreakPointsWidget;
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class GraphicsTracingWidget;
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class GraphicsVertexShaderWidget;
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class GRenderWindow;
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class MicroProfileDialog;
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class ProfilerWidget;
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template <typename>
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class QFutureWatcher;
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class QProgressBar;
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class RegistersWidget;
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class Updater;
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class WaitTreeWidget;
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class AboutDialog;
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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@ -64,6 +68,7 @@ signals:
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* system emulation handles and memory are still valid, but are about become invalid.
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*/
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void EmulationStopping();
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void UpdateProgress(size_t written, size_t total);
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private:
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void InitializeWidgets();
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@ -125,6 +130,9 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuInstallCIA();
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void OnUpdateProgress(size_t written, size_t total);
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void OnCIAInstallFinished();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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@ -149,8 +157,10 @@ private:
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GRenderWindow* render_window;
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GameList* game_list;
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QFutureWatcher<Service::AM::InstallStatus>* watcher = nullptr;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
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QLabel* message_label = nullptr;
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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@ -185,3 +195,5 @@ protected:
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dragMoveEvent(QDragMoveEvent* event) override;
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};
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Q_DECLARE_METATYPE(size_t);
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@ -58,6 +58,7 @@
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</property>
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</widget>
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<addaction name="action_Load_File"/>
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<addaction name="action_Install_CIA"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="menu_recent_files"/>
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@ -112,6 +113,11 @@
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<string>Load File...</string>
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</property>
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</action>
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<action name="action_Install_CIA">
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<property name="text">
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<string>Install CIA...</string>
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</property>
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</action>
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<string>Load Symbol Map...</string>
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