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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #5695 from FearlessTobi/port-4942
Port yuzu-emu/yuzu#4942: "core: Make use of [[nodiscard]] with the System class"
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commit
a1d6396a90
@ -69,7 +69,7 @@ public:
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* Gets the instance of the System singleton class.
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* @returns Reference to the instance of the System singleton class.
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*/
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static System& GetInstance() {
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[[nodiscard]] static System& GetInstance() {
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return s_instance;
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}
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@ -106,13 +106,13 @@ public:
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* @param tight_loop If false, the CPU single-steps.
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus RunLoop(bool tight_loop = true);
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[[nodiscard]] ResultStatus RunLoop(bool tight_loop = true);
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/**
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* Step the CPU one instruction
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* @return Result status, indicating whethor or not the operation succeeded.
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*/
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ResultStatus SingleStep();
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[[nodiscard]] ResultStatus SingleStep();
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/// Shutdown the emulated system.
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void Shutdown(bool is_deserializing = false);
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@ -122,7 +122,7 @@ public:
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enum class Signal : u32 { None, Shutdown, Reset, Save, Load };
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bool SendSignal(Signal signal, u32 param = 0);
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[[nodiscard]] bool SendSignal(Signal signal, u32 param = 0);
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/// Request reset of the system
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void RequestReset() {
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@ -141,14 +141,14 @@ public:
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* @param filepath String path to the executable application to load on the host file system.
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* @returns ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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* application).
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* @returns True if the emulated system is powered on, otherwise false.
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*/
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bool IsPoweredOn() const {
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[[nodiscard]] bool IsPoweredOn() const {
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return cpu_cores.size() > 0 &&
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std::all_of(cpu_cores.begin(), cpu_cores.end(),
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[](std::shared_ptr<ARM_Interface> ptr) { return ptr != nullptr; });
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@ -159,21 +159,21 @@ public:
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* Returns a reference to the telemetry session for this emulation session.
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* @returns Reference to the telemetry session.
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*/
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Core::TelemetrySession& TelemetrySession() const {
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[[nodiscard]] Core::TelemetrySession& TelemetrySession() const {
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return *telemetry_session;
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}
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/// Prepare the core emulation for a reschedule
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void PrepareReschedule();
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PerfStats::Results GetAndResetPerfStats();
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[[nodiscard]] PerfStats::Results GetAndResetPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& GetRunningCore() {
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[[nodiscard]] ARM_Interface& GetRunningCore() {
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return *running_core;
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};
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@ -183,11 +183,11 @@ public:
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* @returns A reference to the emulated CPU.
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*/
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ARM_Interface& GetCore(u32 core_id) {
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[[nodiscard]] ARM_Interface& GetCore(u32 core_id) {
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return *cpu_cores[core_id];
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};
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u32 GetNumCores() const {
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[[nodiscard]] u32 GetNumCores() const {
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return static_cast<u32>(cpu_cores.size());
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}
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@ -201,68 +201,65 @@ public:
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* Gets a reference to the emulated DSP.
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* @returns A reference to the emulated DSP.
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*/
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AudioCore::DspInterface& DSP() {
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[[nodiscard]] AudioCore::DspInterface& DSP() {
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return *dsp_core;
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}
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RendererBase& Renderer();
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[[nodiscard]] RendererBase& Renderer();
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/**
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* Gets a reference to the service manager.
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* @returns A reference to the service manager.
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*/
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Service::SM::ServiceManager& ServiceManager();
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[[nodiscard]] Service::SM::ServiceManager& ServiceManager();
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/**
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* Gets a const reference to the service manager.
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* @returns A const reference to the service manager.
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*/
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const Service::SM::ServiceManager& ServiceManager() const;
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[[nodiscard]] const Service::SM::ServiceManager& ServiceManager() const;
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/// Gets a reference to the archive manager
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Service::FS::ArchiveManager& ArchiveManager();
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[[nodiscard]] Service::FS::ArchiveManager& ArchiveManager();
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/// Gets a const reference to the archive manager
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const Service::FS::ArchiveManager& ArchiveManager() const;
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[[nodiscard]] const Service::FS::ArchiveManager& ArchiveManager() const;
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/// Gets a reference to the kernel
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Kernel::KernelSystem& Kernel();
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[[nodiscard]] Kernel::KernelSystem& Kernel();
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/// Gets a const reference to the kernel
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const Kernel::KernelSystem& Kernel() const;
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[[nodiscard]] const Kernel::KernelSystem& Kernel() const;
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/// Gets a reference to the timing system
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Timing& CoreTiming();
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[[nodiscard]] Timing& CoreTiming();
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/// Gets a const reference to the timing system
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const Timing& CoreTiming() const;
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[[nodiscard]] const Timing& CoreTiming() const;
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/// Gets a reference to the memory system
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Memory::MemorySystem& Memory();
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[[nodiscard]] Memory::MemorySystem& Memory();
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/// Gets a const reference to the memory system
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const Memory::MemorySystem& Memory() const;
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[[nodiscard]] const Memory::MemorySystem& Memory() const;
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/// Gets a reference to the cheat engine
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Cheats::CheatEngine& CheatEngine();
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[[nodiscard]] Cheats::CheatEngine& CheatEngine();
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/// Gets a const reference to the cheat engine
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const Cheats::CheatEngine& CheatEngine() const;
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[[nodiscard]] const Cheats::CheatEngine& CheatEngine() const;
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/// Gets a reference to the custom texture cache system
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Core::CustomTexCache& CustomTexCache();
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[[nodiscard]] Core::CustomTexCache& CustomTexCache();
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/// Gets a const reference to the custom texture cache system
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const Core::CustomTexCache& CustomTexCache() const;
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/// Handles loading all custom textures from disk into cache.
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void PreloadCustomTextures();
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[[nodiscard]] const Core::CustomTexCache& CustomTexCache() const;
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/// Gets a reference to the video dumper backend
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VideoDumper::Backend& VideoDumper();
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[[nodiscard]] VideoDumper::Backend& VideoDumper();
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/// Gets a const reference to the video dumper backend
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const VideoDumper::Backend& VideoDumper() const;
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[[nodiscard]] const VideoDumper::Backend& VideoDumper() const;
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std::unique_ptr<PerfStats> perf_stats;
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FrameLimiter frame_limiter;
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@ -274,11 +271,11 @@ public:
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}
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}
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const std::string& GetStatusDetails() const {
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[[nodiscard]] const std::string& GetStatusDetails() const {
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return status_details;
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}
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Loader::AppLoader& GetAppLoader() const {
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[[nodiscard]] Loader::AppLoader& GetAppLoader() const {
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return *app_loader;
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}
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@ -288,11 +285,11 @@ public:
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void RegisterSoftwareKeyboard(std::shared_ptr<Frontend::SoftwareKeyboard> swkbd);
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std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
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[[nodiscard]] std::shared_ptr<Frontend::MiiSelector> GetMiiSelector() const {
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return registered_mii_selector;
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}
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std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
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[[nodiscard]] std::shared_ptr<Frontend::SoftwareKeyboard> GetSoftwareKeyboard() const {
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return registered_swkbd;
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}
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@ -300,7 +297,7 @@ public:
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void RegisterImageInterface(std::shared_ptr<Frontend::ImageInterface> image_interface);
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std::shared_ptr<Frontend::ImageInterface> GetImageInterface() const {
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[[nodiscard]] std::shared_ptr<Frontend::ImageInterface> GetImageInterface() const {
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return registered_image_interface;
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}
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@ -316,7 +313,7 @@ private:
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* @param system_mode The system mode.
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* @return ResultStatus code, indicating if the operation succeeded.
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*/
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ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode,
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[[nodiscard]] ResultStatus Init(Frontend::EmuWindow& emu_window, u32 system_mode, u8 n3ds_mode,
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u32 num_cores);
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/// Reschedule the core emulation
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@ -387,19 +384,19 @@ private:
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void serialize(Archive& ar, const unsigned int file_version);
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};
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inline ARM_Interface& GetRunningCore() {
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[[nodiscard]] inline ARM_Interface& GetRunningCore() {
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return System::GetInstance().GetRunningCore();
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}
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inline ARM_Interface& GetCore(u32 core_id) {
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[[nodiscard]] inline ARM_Interface& GetCore(u32 core_id) {
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return System::GetInstance().GetCore(core_id);
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}
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inline u32 GetNumCores() {
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[[nodiscard]] inline u32 GetNumCores() {
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return System::GetInstance().GetNumCores();
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}
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inline AudioCore::DspInterface& DSP() {
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[[nodiscard]] inline AudioCore::DspInterface& DSP() {
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return System::GetInstance().DSP();
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}
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