mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
Merge pull request #4126 from FearlessTobi/port-892
Port #892 from yuzu: "Make global EmuWindow instance part of the base renderer class"
This commit is contained in:
commit
a6723ec2eb
@ -280,7 +280,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(emu_window.get(), filepath)};
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
|
@ -649,7 +649,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
|
||||
const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
|
||||
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
switch (result) {
|
||||
|
@ -83,7 +83,7 @@ System::ResultStatus System::SingleStep() {
|
||||
return RunLoop(false);
|
||||
}
|
||||
|
||||
System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
|
||||
System::ResultStatus System::Load(EmuWindow& emu_window, const std::string& filepath) {
|
||||
app_loader = Loader::GetLoader(filepath);
|
||||
|
||||
if (!app_loader) {
|
||||
@ -152,7 +152,7 @@ void System::Reschedule() {
|
||||
Kernel::Reschedule();
|
||||
}
|
||||
|
||||
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
|
||||
System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
|
||||
LOG_DEBUG(HW_Memory, "initialized OK");
|
||||
|
||||
CoreTiming::Init();
|
||||
|
@ -82,11 +82,12 @@ public:
|
||||
|
||||
/**
|
||||
* Load an executable application.
|
||||
* @param emu_window Pointer to the host-system window used for video output and keyboard input.
|
||||
* @param emu_window Reference to the host-system window used for video output and keyboard
|
||||
* input.
|
||||
* @param filepath String path to the executable application to load on the host file system.
|
||||
* @returns ResultStatus code, indicating if the operation succeeded.
|
||||
*/
|
||||
ResultStatus Load(EmuWindow* emu_window, const std::string& filepath);
|
||||
ResultStatus Load(EmuWindow& emu_window, const std::string& filepath);
|
||||
|
||||
/**
|
||||
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
|
||||
@ -171,11 +172,12 @@ public:
|
||||
private:
|
||||
/**
|
||||
* Initialize the emulated system.
|
||||
* @param emu_window Pointer to the host-system window used for video output and keyboard input.
|
||||
* @param emu_window Reference to the host-system window used for video output and keyboard
|
||||
* input.
|
||||
* @param system_mode The system mode.
|
||||
* @return ResultStatus code, indicating if the operation succeeded.
|
||||
*/
|
||||
ResultStatus Init(EmuWindow* emu_window, u32 system_mode);
|
||||
ResultStatus Init(EmuWindow& emu_window, u32 system_mode);
|
||||
|
||||
/// Reschedule the core emulation
|
||||
void Reschedule();
|
||||
|
@ -4,11 +4,11 @@
|
||||
|
||||
#include "audio_core/dsp_interface.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/ir/ir.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Settings {
|
||||
@ -26,9 +26,8 @@ void Apply() {
|
||||
VideoCore::g_hw_shader_accurate_gs = values.shaders_accurate_gs;
|
||||
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
|
||||
|
||||
if (VideoCore::g_emu_window) {
|
||||
auto layout = VideoCore::g_emu_window->GetFramebufferLayout();
|
||||
VideoCore::g_emu_window->UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
if (VideoCore::g_renderer) {
|
||||
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
|
||||
}
|
||||
|
||||
VideoCore::g_renderer_bg_color_update_requested = true;
|
||||
|
@ -2,20 +2,27 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/swrasterizer/swrasterizer.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
|
||||
RendererBase::~RendererBase() = default;
|
||||
void RendererBase::UpdateCurrentFramebufferLayout() {
|
||||
const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
|
||||
render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
|
||||
}
|
||||
|
||||
void RendererBase::RefreshRasterizerSetting() {
|
||||
bool hw_renderer_enabled = VideoCore::g_hw_renderer_enabled;
|
||||
if (rasterizer == nullptr || opengl_rasterizer_active != hw_renderer_enabled) {
|
||||
opengl_rasterizer_active = hw_renderer_enabled;
|
||||
|
||||
if (hw_renderer_enabled) {
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
|
||||
} else {
|
||||
rasterizer = std::make_unique<VideoCore::SWRasterizer>();
|
||||
}
|
||||
|
@ -16,23 +16,21 @@ public:
|
||||
/// Used to reference a framebuffer
|
||||
enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
|
||||
|
||||
virtual ~RendererBase() {}
|
||||
explicit RendererBase(EmuWindow& window);
|
||||
virtual ~RendererBase();
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
virtual void SwapBuffers() = 0;
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
virtual void SetWindow(EmuWindow* window) = 0;
|
||||
|
||||
/// Initialize the renderer
|
||||
virtual Core::System::ResultStatus Init() = 0;
|
||||
|
||||
/// Shutdown the renderer
|
||||
virtual void ShutDown() = 0;
|
||||
|
||||
/// Updates the framebuffer layout of the contained render window handle.
|
||||
void UpdateCurrentFramebufferLayout();
|
||||
|
||||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
||||
@ -48,9 +46,14 @@ public:
|
||||
return rasterizer.get();
|
||||
}
|
||||
|
||||
EmuWindow& GetRenderWindow() const {
|
||||
return render_window;
|
||||
}
|
||||
|
||||
void RefreshRasterizerSetting();
|
||||
|
||||
protected:
|
||||
EmuWindow& render_window; ///< Reference to the render window handle.
|
||||
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
|
||||
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
||||
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
||||
|
@ -40,12 +40,12 @@ static bool IsVendorAmd() {
|
||||
return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
|
||||
}
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL()
|
||||
RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
|
||||
: is_amd(IsVendorAmd()), shader_dirty(true),
|
||||
vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
|
||||
uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
|
||||
index_buffer(GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE, false),
|
||||
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
|
||||
texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false), emu_window{window} {
|
||||
|
||||
allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
|
||||
GLAD_GL_ARB_framebuffer_no_attachments;
|
||||
|
@ -29,12 +29,13 @@
|
||||
#include "video_core/renderer_opengl/pica_to_gl.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
|
||||
class EmuWindow;
|
||||
struct ScreenInfo;
|
||||
class ShaderProgramManager;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
RasterizerOpenGL();
|
||||
explicit RasterizerOpenGL(EmuWindow& renderer);
|
||||
~RasterizerOpenGL() override;
|
||||
|
||||
void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
|
||||
@ -249,6 +250,8 @@ private:
|
||||
|
||||
RasterizerCacheOpenGL res_cache;
|
||||
|
||||
EmuWindow& emu_window;
|
||||
|
||||
std::vector<HardwareVertex> vertex_batch;
|
||||
|
||||
bool shader_dirty;
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/utils.h"
|
||||
@ -77,7 +78,7 @@ constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
|
||||
|
||||
static u16 GetResolutionScaleFactor() {
|
||||
return !Settings::values.resolution_factor
|
||||
? VideoCore::g_emu_window->GetFramebufferLayout().GetScalingRatio()
|
||||
? VideoCore::g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio()
|
||||
: Settings::values.resolution_factor;
|
||||
}
|
||||
|
||||
|
@ -94,7 +94,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
|
||||
return matrix;
|
||||
}
|
||||
|
||||
RendererOpenGL::RendererOpenGL() = default;
|
||||
RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
@ -143,8 +143,8 @@ void RendererOpenGL::SwapBuffers() {
|
||||
Core::System::GetInstance().perf_stats.EndSystemFrame();
|
||||
|
||||
// Swap buffers
|
||||
render_window->PollEvents();
|
||||
render_window->SwapBuffers();
|
||||
render_window.PollEvents();
|
||||
render_window.SwapBuffers();
|
||||
|
||||
Core::System::GetInstance().frame_limiter.DoFrameLimiting(CoreTiming::GetGlobalTimeUs());
|
||||
Core::System::GetInstance().perf_stats.BeginSystemFrame();
|
||||
@ -390,7 +390,7 @@ void RendererOpenGL::DrawScreens() {
|
||||
0.0f);
|
||||
}
|
||||
|
||||
auto layout = render_window->GetFramebufferLayout();
|
||||
auto layout = render_window.GetFramebufferLayout();
|
||||
const auto& top_screen = layout.top_screen;
|
||||
const auto& bottom_screen = layout.bottom_screen;
|
||||
|
||||
@ -442,14 +442,6 @@ void RendererOpenGL::DrawScreens() {
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||
render_window = window;
|
||||
}
|
||||
|
||||
static const char* GetSource(GLenum source) {
|
||||
#define RET(s) \
|
||||
case GL_DEBUG_SOURCE_##s: \
|
||||
@ -506,7 +498,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus RendererOpenGL::Init() {
|
||||
render_window->MakeCurrent();
|
||||
render_window.MakeCurrent();
|
||||
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
|
@ -34,18 +34,12 @@ struct ScreenInfo {
|
||||
|
||||
class RendererOpenGL : public RendererBase {
|
||||
public:
|
||||
RendererOpenGL();
|
||||
explicit RendererOpenGL(EmuWindow& window);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
/// Swap buffers (render frame)
|
||||
void SwapBuffers() override;
|
||||
|
||||
/**
|
||||
* Set the emulator window to use for renderer
|
||||
* @param window EmuWindow handle to emulator window to use for rendering
|
||||
*/
|
||||
void SetWindow(EmuWindow* window) override;
|
||||
|
||||
/// Initialize the renderer
|
||||
Core::System::ResultStatus Init() override;
|
||||
|
||||
@ -66,8 +60,6 @@ private:
|
||||
// Fills active OpenGL texture with the given RGB color.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture);
|
||||
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
|
||||
OpenGLState state;
|
||||
|
||||
// OpenGL object IDs
|
||||
|
@ -14,7 +14,6 @@
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window
|
||||
std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
|
||||
std::atomic<bool> g_hw_renderer_enabled;
|
||||
@ -25,12 +24,10 @@ std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(EmuWindow* emu_window) {
|
||||
Core::System::ResultStatus Init(EmuWindow& emu_window) {
|
||||
Pica::Init();
|
||||
|
||||
g_emu_window = emu_window;
|
||||
g_renderer = std::make_unique<RendererOpenGL>();
|
||||
g_renderer->SetWindow(g_emu_window);
|
||||
g_renderer = std::make_unique<RendererOpenGL>(emu_window);
|
||||
Core::System::ResultStatus result = g_renderer->Init();
|
||||
|
||||
if (result != Core::System::ResultStatus::Success) {
|
||||
|
@ -17,7 +17,6 @@ class RendererBase;
|
||||
namespace VideoCore {
|
||||
|
||||
extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
|
||||
extern EmuWindow* g_emu_window; ///< Emu window
|
||||
|
||||
// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
|
||||
// qt ui)
|
||||
@ -29,7 +28,7 @@ extern std::atomic<bool> g_hw_shader_accurate_mul;
|
||||
extern std::atomic<bool> g_renderer_bg_color_update_requested;
|
||||
|
||||
/// Initialize the video core
|
||||
Core::System::ResultStatus Init(EmuWindow* emu_window);
|
||||
Core::System::ResultStatus Init(EmuWindow& emu_window);
|
||||
|
||||
/// Shutdown the video core
|
||||
void Shutdown();
|
||||
|
Loading…
Reference in New Issue
Block a user