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GSP_GPU: Fix pokemon, mario & luigi games
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@ -362,9 +362,7 @@ void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id)
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auto* info = GetFrameBufferInfo(thread_id, screen_id);
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if (info->is_dirty) {
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system.GPU().SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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// Decompiling the GSP module shows that the dirty bit is assigned 1 for top screen, 0
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// for bottom
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info->is_dirty.Assign(screen_id == 0);
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info->is_dirty.Assign(false);
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}
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}
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