mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-11 04:35:05 +01:00
audio_core: pass in memory reference
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
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@ -24,7 +24,7 @@ static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
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struct DspHle::Impl final {
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public:
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explicit Impl(DspHle& parent);
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explicit Impl(DspHle& parent, Memory::MemorySystem& memory);
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~Impl();
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DspState GetDspState() const;
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@ -69,9 +69,13 @@ private:
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std::weak_ptr<DSP_DSP> dsp_dsp;
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};
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DspHle::Impl::Impl(DspHle& parent_) : parent(parent_) {
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DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory) : parent(parent_) {
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dsp_memory.raw_memory.fill(0);
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for (auto& source : sources) {
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source.SetMemory(memory);
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}
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Core::Timing& timing = Core::System::GetInstance().CoreTiming();
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tick_event =
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timing.RegisterEvent("AudioCore::DspHle::tick_event", [this](u64, s64 cycles_late) {
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@ -335,7 +339,7 @@ void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
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timing.ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
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}
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DspHle::DspHle() : impl(std::make_unique<Impl>(*this)) {}
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DspHle::DspHle(Memory::MemorySystem& memory) : impl(std::make_unique<Impl>(*this, memory)) {}
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DspHle::~DspHle() = default;
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DspState DspHle::GetDspState() const {
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@ -13,11 +13,15 @@
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#include "core/hle/service/dsp/dsp_dsp.h"
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#include "core/memory.h"
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspHle final : public DspInterface {
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public:
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DspHle();
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explicit DspHle(Memory::MemorySystem& memory);
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~DspHle();
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DspState GetDspState() const override;
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@ -45,6 +45,10 @@ void Source::Reset() {
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state = {};
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}
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void Source::SetMemory(Memory::MemorySystem& memory) {
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memory_system = &memory;
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}
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void Source::ParseConfig(SourceConfiguration::Configuration& config,
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const s16_le (&adpcm_coeffs)[16]) {
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if (!config.dirty_raw) {
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@ -14,6 +14,10 @@
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#include "audio_core/interpolate.h"
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#include "common/common_types.h"
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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namespace HLE {
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@ -35,6 +39,9 @@ public:
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/// Resets internal state.
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void Reset();
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/// Sets the memory system to read data from
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void SetMemory(Memory::MemorySystem& memory);
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/**
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* This is called once every audio frame. This performs per-source processing every frame.
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* @param config The new configuration we've got for this Source from the application.
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@ -56,6 +63,7 @@ public:
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private:
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const std::size_t source_id;
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Memory::MemorySystem* memory_system;
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StereoFrame16 current_frame;
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using Format = SourceConfiguration::Configuration::Format;
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