Merge pull request #4278 from wwylele/cfg-ptm-direct-fs

cfg, ptm: access FS via backend directly
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Weiyi Wang 2018-10-01 18:32:43 -04:00 committed by GitHub
commit fceec34945
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7 changed files with 49 additions and 70 deletions

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@ -7,7 +7,6 @@
#include "citra_qt/ui_settings.h"
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/settings.h"
#include "ui_configure_system.h"
@ -252,11 +251,8 @@ void ConfigureSystem::setConfiguration() {
ui->group_system_settings->setEnabled(false);
} else {
// This tab is enabled only when game is not running (i.e. all service are not initialized).
// Temporarily register archive types and load the config savegame file to memory.
Service::FS::RegisterArchiveTypes();
cfg = std::make_shared<Service::CFG::Module>();
ReadSystemSettings();
Service::FS::UnregisterArchiveTypes();
ui->label_disable_info->hide();
}
@ -348,10 +344,7 @@ void ConfigureSystem::applyConfiguration() {
// apply play coin
u16 new_play_coin = static_cast<u16>(ui->spinBox_play_coins->value());
if (play_coin != new_play_coin) {
// archive types must be registered to set play coins
Service::FS::RegisterArchiveTypes();
Service::PTM::Module::SetPlayCoins(new_play_coin);
Service::FS::UnregisterArchiveTypes();
}
// update the config savegame if any item is modified.

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@ -194,15 +194,6 @@ ArchiveFactory_ExtSaveData::ArchiveFactory_ExtSaveData(const std::string& mount_
LOG_DEBUG(Service_FS, "Directory {} set as base for ExtSaveData.", mount_point);
}
bool ArchiveFactory_ExtSaveData::Initialize() {
if (!FileUtil::CreateFullPath(mount_point)) {
LOG_ERROR(Service_FS, "Unable to create ExtSaveData base path.");
return false;
}
return true;
}
Path ArchiveFactory_ExtSaveData::GetCorrectedPath(const Path& path) {
if (!shared)
return path;

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@ -20,12 +20,6 @@ class ArchiveFactory_ExtSaveData final : public ArchiveFactory {
public:
ArchiveFactory_ExtSaveData(const std::string& mount_point, bool shared);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override {
return "ExtSaveData";
}

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@ -6,6 +6,7 @@
#include <tuple>
#include <cryptopp/osrng.h>
#include <cryptopp/sha.h>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
@ -389,7 +390,7 @@ ResultCode Module::CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const
ResultCode Module::DeleteConfigNANDSaveFile() {
FileSys::Path path("/config");
return Service::FS::DeleteFileFromArchive(cfg_system_save_data_archive, path);
return cfg_system_save_data_archive->DeleteFile(path);
}
ResultCode Module::UpdateConfigNANDSavegame() {
@ -399,11 +400,11 @@ ResultCode Module::UpdateConfigNANDSavegame() {
FileSys::Path path("/config");
auto config_result = Service::FS::OpenFileFromArchive(cfg_system_save_data_archive, path, mode);
auto config_result = cfg_system_save_data_archive->OpenFile(path, mode);
ASSERT_MSG(config_result.Succeeded(), "could not open file");
auto config = std::move(config_result).Unwrap();
config->backend->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
config->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
return RESULT_SUCCESS;
}
@ -528,36 +529,36 @@ ResultCode Module::FormatConfig() {
}
ResultCode Module::LoadConfigNANDSaveFile() {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_SystemSaveData systemsavedata_factory(nand_directory);
// Open the SystemSaveData archive 0x00010017
FileSys::Path archive_path(cfg_system_savedata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
auto archive_result = systemsavedata_factory.Open(archive_path);
// If the archive didn't exist, create the files inside
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
// Format the archive to create the directories
Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SystemSaveData,
FileSys::ArchiveFormatInfo(), archive_path);
systemsavedata_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
// Open it again to get a valid archive now that the folder exists
archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
cfg_system_save_data_archive = systemsavedata_factory.Open(archive_path).Unwrap();
} else {
ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
cfg_system_save_data_archive = std::move(archive_result).Unwrap();
}
ASSERT_MSG(archive_result.Succeeded(), "Could not open the CFG SystemSaveData archive!");
cfg_system_save_data_archive = *archive_result;
FileSys::Path config_path("/config");
FileSys::Mode open_mode = {};
open_mode.read_flag.Assign(1);
auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode);
auto config_result = cfg_system_save_data_archive->OpenFile(config_path, open_mode);
// Read the file if it already exists
if (config_result.Succeeded()) {
auto config = std::move(config_result).Unwrap();
config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
config->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
return RESULT_SUCCESS;
}

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@ -9,7 +9,11 @@
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/service.h"
namespace FileSys {
class ArchiveBackend;
}
namespace Service::CFG {
@ -399,7 +403,7 @@ public:
private:
static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
Service::FS::ArchiveHandle cfg_system_save_data_archive;
std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
u32 preferred_region_code = 0;
};

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@ -646,19 +646,11 @@ void RegisterArchiveTypes() {
auto extsavedata_factory =
std::make_unique<FileSys::ArchiveFactory_ExtSaveData>(sdmc_directory, false);
if (extsavedata_factory->Initialize())
RegisterArchiveType(std::move(extsavedata_factory), ArchiveIdCode::ExtSaveData);
else
LOG_ERROR(Service_FS, "Can't instantiate ExtSaveData archive with path {}",
extsavedata_factory->GetMountPoint());
RegisterArchiveType(std::move(extsavedata_factory), ArchiveIdCode::ExtSaveData);
auto sharedextsavedata_factory =
std::make_unique<FileSys::ArchiveFactory_ExtSaveData>(nand_directory, true);
if (sharedextsavedata_factory->Initialize())
RegisterArchiveType(std::move(sharedextsavedata_factory), ArchiveIdCode::SharedExtSaveData);
else
LOG_ERROR(Service_FS, "Can't instantiate SharedExtSaveData archive with path {}",
sharedextsavedata_factory->GetMountPoint());
RegisterArchiveType(std::move(sharedextsavedata_factory), ArchiveIdCode::SharedExtSaveData);
// Create the NCCH archive, basically a small variation of the RomFS archive
auto savedatacheck_factory = std::make_unique<FileSys::ArchiveFactory_NCCH>();

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@ -3,10 +3,12 @@
// Refer to the license.txt file included.
#include <cinttypes>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/file_backend.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/hle/service/ptm/ptm_gets.h"
#include "core/hle/service/ptm/ptm_play.h"
@ -136,42 +138,44 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
}
static void WriteGameCoinData(GameCoin gamecoin_data) {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
auto archive_result = extdata_archive_factory.Open(archive_path);
std::unique_ptr<FileSys::ArchiveBackend> archive;
FileSys::Path gamecoin_path("/gamecoin.dat");
// If the archive didn't exist, create the files inside
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
// Format the archive to create the directories
Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SharedExtSaveData,
FileSys::ArchiveFormatInfo(), archive_path);
extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
// Open it again to get a valid archive now that the folder exists
archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
archive = extdata_archive_factory.Open(archive_path).Unwrap();
// Create the game coin file
Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
archive->CreateFile(gamecoin_path, sizeof(GameCoin));
} else {
ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
archive = std::move(archive_result).Unwrap();
}
FileSys::Mode open_mode = {};
open_mode.write_flag.Assign(1);
// Open the file and write the default gamecoin information
auto gamecoin_result =
Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
auto gamecoin_result = archive->OpenFile(gamecoin_path, open_mode);
if (gamecoin_result.Succeeded()) {
auto gamecoin = std::move(gamecoin_result).Unwrap();
gamecoin->backend->Write(0, sizeof(GameCoin), true,
reinterpret_cast<const u8*>(&gamecoin_data));
gamecoin->backend->Close();
gamecoin->Write(0, sizeof(GameCoin), true, reinterpret_cast<const u8*>(&gamecoin_data));
gamecoin->Close();
}
}
static GameCoin ReadGameCoinData() {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
auto archive_result = extdata_archive_factory.Open(archive_path);
if (!archive_result.Succeeded()) {
LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
return default_game_coin;
@ -181,8 +185,7 @@ static GameCoin ReadGameCoinData() {
FileSys::Mode open_mode = {};
open_mode.read_flag.Assign(1);
auto gamecoin_result =
Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
auto gamecoin_result = (*archive_result)->OpenFile(gamecoin_path, open_mode);
if (!gamecoin_result.Succeeded()) {
LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
return default_game_coin;
@ -190,17 +193,18 @@ static GameCoin ReadGameCoinData() {
u16 result;
auto gamecoin = std::move(gamecoin_result).Unwrap();
GameCoin gamecoin_data;
gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
gamecoin->backend->Close();
gamecoin->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
gamecoin->Close();
return gamecoin_data;
}
Module::Module() {
// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
// exist
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result =
Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
auto archive_result = extdata_archive_factory.Open(archive_path);
// If the archive didn't exist, write the default game coin file
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
WriteGameCoinData(default_game_coin);