Commit Graph

38 Commits

Author SHA1 Message Date
bunnei
7faf2d8e06 WaitSynchronizationN: Implement return values 2015-01-21 19:09:03 -05:00
bunnei
5e77e2e1de WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup. 2015-01-21 18:41:58 -05:00
bunnei
c22bac6398 Kernel: Added WaitObject and changed "waitable" objects inherit from it. 2015-01-21 18:41:00 -05:00
Yuri Kunde Schlesner
8ad41775cc Kernel: Start using boost::intrusive_ptr for lifetime management 2015-01-09 19:43:52 -02:00
Yuri Kunde Schlesner
d751de7341 Kernel: Don't re-assign object's handle when duplicating one 2015-01-09 19:43:51 -02:00
Yuri Kunde Schlesner
9bf8462b96 Thread: Reduce use of Handles and move some funcs to inside the class. 2015-01-09 04:02:15 -02:00
Yuri Kunde Schlesner
ba72208cd4 Kernel: Move Thread's definition to the header file 2015-01-09 03:51:55 -02:00
Yuri Kunde Schlesner
7b3452c730 Move ThreadContext to core/core.h and deal with the fallout 2015-01-09 03:51:55 -02:00
bunnei
d46f650036 Merge pull request #255 from Subv/cbranch_3
Implemented timers
2015-01-08 22:38:33 -05:00
Subv
07044651ef SVC: Implemented the Timer service calls. 2015-01-08 21:22:14 -05:00
Subv
60a373a786 Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
2015-01-07 20:31:31 -05:00
Yuri Kunde Schlesner
7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv
ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner
ca67bb7945 HLE: Rename namespaces to match move & fix initialization order 2014-12-16 01:08:38 -02:00
Yuri Kunde Schlesner
c72ccfa6db HLE: Move kernel/archive.* to service/fs/ 2014-12-16 01:08:14 -02:00
Yuri Kunde Schlesner
0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
Lioncash
208598dbe2 kernel: Shorten GetCount 2014-12-03 22:52:02 -05:00
Lioncash
9b68d5e074 kernel: Make some functions const 2014-12-03 19:48:34 -05:00
Emmanuel Gil Peyrot
f5d38649c7 Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
Lioncash
741321ac24 Core: Get rid of unnecessary switch statement in Kernel 2014-09-14 21:31:09 -04:00
archshift
6e606c515f core: Prune redundant includes 2014-09-08 17:54:14 -07:00
Lioncash
ab4648d3ca Core: Use std::array for managing kernel object space
These avoid relying on memset for clearing the arrays.
2014-08-19 00:32:48 -04:00
Lioncash
98fa3f7cba Core: Alter the kernel string functions to use std::string instead of const char*.
Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
2014-08-17 23:12:20 -04:00
bunnei
542700ccb7 Archive: Added Init/Shutdown methods to reset kernel archive state. 2014-07-04 20:37:51 -04:00
bunnei
b45a38f557 Kernel: Removed unnecessary "#pragma once". 2014-06-13 09:51:20 -04:00
bunnei
f49ac3a2d7 Kernel: Added freeing of kernel objects on emulator shutdown. 2014-06-13 09:51:19 -04:00
bunnei
c95972275e HLE: Updated all uses of NULL to nullptr (to be C++11 compliant) 2014-06-13 09:51:13 -04:00
bunnei
ce1c561278 kernel: changed current default thread priority back to 0x30 - I think this is more correct 2014-06-05 00:20:58 -04:00
bunnei
10447d1f48 kernel: changed main thread priority to default, updated Kernel::Reschedule to use PrepareReschedule 2014-06-01 21:42:50 -04:00
bunnei
d26f3d4c1f kernel: refactored function naming to remove "__" prefix 2014-05-22 19:06:12 -04:00
bunnei
75c6d2a8fa thread: moved threading calls to the Kernel namespace 2014-05-20 19:37:46 -04:00
bunnei
44336329ed - created a Kernel namespace
- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues)
- added handle types for all different CTROS handles
2014-05-20 18:13:25 -04:00
bunnei
a7cc430aa4 changed "UID" to "Handle" to be a little more consistent with CTR naming 2014-05-15 18:26:28 -04:00
bunnei
9f5588725c changed primary thread priority to 0x30 - this is typical, not 0x31 2014-05-14 20:49:27 -04:00
bunnei
1583d2b6f3 - added __KernelLoadExec function
- fixed some logging
2014-05-13 21:57:12 -04:00
bunnei
6b264518a5 added initial kernel/thread modules 2014-05-09 22:11:18 -04:00