// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include // This needs to be included before getopt.h because the latter #defines symbols used by it #include "common/microprofile.h" #include #ifndef _MSC_VER #include #endif #ifdef _WIN32 // windows.h needs to be included before shellapi.h #include #include #endif #include "citra/config.h" #include "citra/emu_window/emu_window_sdl2.h" #include "common/common_paths.h" #include "common/detached_tasks.h" #include "common/file_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/scope_exit.h" #include "common/string_util.h" #include "core/core.h" #include "core/file_sys/cia_container.h" #include "core/frontend/applets/default_applets.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/service/am/am.h" #include "core/hle/service/cfg/cfg.h" #include "core/loader/loader.h" #include "core/movie.h" #include "core/settings.h" #include "network/network.h" #ifdef _WIN32 extern "C" { // tells Nvidia drivers to use the dedicated GPU by default on laptops with switchable graphics __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; } #endif static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" "-g, --gdbport=NUMBER Enable gdb stub on port NUMBER\n" "-i, --install=FILE Installs a specified CIA file\n" "-m, --multiplayer=nick:password@address:port" " Nickname, password, address and port for multiplayer\n" "-r, --movie-record=[file] Record a movie (game inputs) to the given file\n" "-p, --movie-play=[file] Playback the movie (game inputs) from the given file\n" "-f, --fullscreen Start in fullscreen mode\n" "-h, --help Display this help and exit\n" "-v, --version Output version information and exit\n"; } static void PrintVersion() { std::cout << "Citra " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; } static void OnStateChanged(const Network::RoomMember::State& state) { switch (state) { case Network::RoomMember::State::Idle: LOG_DEBUG(Network, "Network is idle"); break; case Network::RoomMember::State::Joining: LOG_DEBUG(Network, "Connection sequence to room started"); break; case Network::RoomMember::State::Joined: LOG_DEBUG(Network, "Successfully joined to the room"); break; case Network::RoomMember::State::LostConnection: LOG_DEBUG(Network, "Lost connection to the room"); break; case Network::RoomMember::State::CouldNotConnect: LOG_ERROR(Network, "State: CouldNotConnect"); exit(1); break; case Network::RoomMember::State::NameCollision: LOG_ERROR( Network, "You tried to use the same nickname as another user that is connected to the Room"); exit(1); break; case Network::RoomMember::State::MacCollision: LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is " "connected to the Room"); exit(1); break; case Network::RoomMember::State::ConsoleIdCollision: LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room"); exit(1); break; case Network::RoomMember::State::WrongPassword: LOG_ERROR(Network, "Room replied with: Wrong password"); exit(1); break; case Network::RoomMember::State::WrongVersion: LOG_ERROR(Network, "You are using a different version than the room you are trying to connect to"); exit(1); break; case Network::RoomMember::State::RoomIsFull: LOG_ERROR(Network, "The room is full"); exit(1); break; default: break; } } static void OnMessageReceived(const Network::ChatEntry& msg) { std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; } static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { std::string message; switch (msg.type) { case Network::IdMemberJoin: message = fmt::format("{} has joined", msg.nickname); break; case Network::IdMemberLeave: message = fmt::format("{} has left", msg.nickname); break; } if (!message.empty()) std::cout << std::endl << "* " << message << std::endl << std::endl; } static void InitializeLogging() { Log::Filter log_filter(Log::Level::Debug); log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); Log::AddBackend(std::make_unique()); const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); FileUtil::CreateFullPath(log_dir); Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif } /// Application entry point int main(int argc, char** argv) { Common::DetachedTasks detached_tasks; Config config; int option_index = 0; bool use_gdbstub = Settings::values.use_gdbstub; u32 gdb_port = static_cast(Settings::values.gdbstub_port); std::string movie_record; std::string movie_play; InitializeLogging(); char* endarg; #ifdef _WIN32 int argc_w; auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w); if (argv_w == nullptr) { LOG_CRITICAL(Frontend, "Failed to get command line arguments"); return -1; } #endif std::string filepath; bool use_multiplayer = false; bool fullscreen = false; std::string nickname{}; std::string password{}; std::string address{}; u16 port = Network::DefaultRoomPort; static struct option long_options[] = { {"gdbport", required_argument, 0, 'g'}, {"install", required_argument, 0, 'i'}, {"multiplayer", required_argument, 0, 'm'}, {"movie-record", required_argument, 0, 'r'}, {"movie-play", required_argument, 0, 'p'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'}, {0, 0, 0, 0}, }; while (optind < argc) { char arg = getopt_long(argc, argv, "g:i:m:r:p:fhv", long_options, &option_index); if (arg != -1) { switch (arg) { case 'g': errno = 0; gdb_port = strtoul(optarg, &endarg, 0); use_gdbstub = true; if (endarg == optarg) errno = EINVAL; if (errno != 0) { perror("--gdbport"); exit(1); } break; case 'i': { const auto cia_progress = [](std::size_t written, std::size_t total) { LOG_INFO(Frontend, "{:02d}%", (written * 100 / total)); }; if (Service::AM::InstallCIA(std::string(optarg), cia_progress) != Service::AM::InstallStatus::Success) errno = EINVAL; if (errno != 0) exit(1); break; } case 'm': { use_multiplayer = true; const std::string str_arg(optarg); // regex to check if the format is nickname:password@ip:port // with optional :password const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); if (!std::regex_match(str_arg, re)) { std::cout << "Wrong format for option --multiplayer\n"; PrintHelp(argv[0]); return 0; } std::smatch match; std::regex_search(str_arg, match, re); ASSERT(match.size() == 5); nickname = match[1]; password = match[2]; address = match[3]; if (!match[4].str().empty()) port = std::stoi(match[4]); std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); if (!std::regex_match(nickname, nickname_re)) { std::cout << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; return 0; } if (address.empty()) { std::cout << "Address to room must not be empty.\n"; return 0; } break; } case 'r': movie_record = optarg; break; case 'p': movie_play = optarg; break; case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); break; case 'h': PrintHelp(argv[0]); return 0; case 'v': PrintVersion(); return 0; } } else { #ifdef _WIN32 filepath = Common::UTF16ToUTF8(argv_w[optind]); #else filepath = argv[optind]; #endif optind++; } } #ifdef _WIN32 LocalFree(argv_w); #endif MicroProfileOnThreadCreate("EmuThread"); SCOPE_EXIT({ MicroProfileShutdown(); }); if (filepath.empty()) { LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified"); return -1; } if (!movie_record.empty() && !movie_play.empty()) { LOG_CRITICAL(Frontend, "Cannot both play and record a movie"); return -1; } if (!movie_record.empty()) { Core::Movie::GetInstance().PrepareForRecording(); } if (!movie_play.empty()) { Core::Movie::GetInstance().PrepareForPlayback(movie_play); } // Apply the command line arguments Settings::values.gdbstub_port = gdb_port; Settings::values.use_gdbstub = use_gdbstub; Settings::Apply(); // Register frontend applets Frontend::RegisterDefaultApplets(); std::unique_ptr emu_window{std::make_unique(fullscreen)}; Core::System& system{Core::System::GetInstance()}; SCOPE_EXIT({ system.Shutdown(); }); const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; switch (load_result) { case Core::System::ResultStatus::ErrorGetLoader: LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath); return -1; case Core::System::ResultStatus::ErrorLoader: LOG_CRITICAL(Frontend, "Failed to load ROM!"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorEncrypted: LOG_CRITICAL(Frontend, "The game that you are trying to load must be decrypted before " "being used with Citra. \n\n For more information on dumping and " "decrypting games, please refer to: " "https://citra-emu.org/wiki/dumping-game-cartridges/"); return -1; case Core::System::ResultStatus::ErrorLoader_ErrorInvalidFormat: LOG_CRITICAL(Frontend, "Error while loading ROM: The ROM format is not supported."); return -1; case Core::System::ResultStatus::ErrorNotInitialized: LOG_CRITICAL(Frontend, "CPUCore not initialized"); return -1; case Core::System::ResultStatus::ErrorSystemMode: LOG_CRITICAL(Frontend, "Failed to determine system mode!"); return -1; case Core::System::ResultStatus::ErrorVideoCore: LOG_CRITICAL(Frontend, "VideoCore not initialized"); return -1; case Core::System::ResultStatus::Success: break; // Expected case } Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); if (use_multiplayer) { if (auto member = Network::GetRoomMember().lock()) { member->BindOnChatMessageRecieved(OnMessageReceived); member->BindOnStatusMessageReceived(OnStatusMessageReceived); member->BindOnStateChanged(OnStateChanged); LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname); member->Join(nickname, Service::CFG::GetConsoleIdHash(system), address.c_str(), port, 0, Network::NoPreferredMac, password); } else { LOG_ERROR(Network, "Could not access RoomMember"); return 0; } } if (!movie_play.empty()) { Core::Movie::GetInstance().StartPlayback(movie_play); } if (!movie_record.empty()) { Core::Movie::GetInstance().StartRecording(movie_record); } while (emu_window->IsOpen()) { system.RunLoop(); } Core::Movie::GetInstance().Shutdown(); detached_tasks.WaitForAllTasks(); return 0; }